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Mouse picking
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@@ -35,7 +35,7 @@ namespace GlitchyEditor
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/// Creates a new editor for the given world
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public this(Scene scene)
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{
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_entityHierarchyWindow = new EntityHierarchyWindow(_scene);
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_entityHierarchyWindow = new EntityHierarchyWindow(this, _scene);
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CurrentScene = scene;
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_componentEditWindow = new ComponentEditWindow(_entityHierarchyWindow);
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