Mouse picking

This commit is contained in:
Simon Lübeß
2022-05-30 14:06:52 +02:00
parent 47fdce0a7e
commit 8db2ce1d05
6 changed files with 72 additions and 28 deletions
@@ -23,8 +23,9 @@ namespace GlitchyEditor.EditWindows
public List<Entity> SelectedEntities => _selectedEntities;
public this(Scene scene)
public this(Editor editor, Scene scene)
{
_editor = editor;
SetContext(scene);
}
@@ -61,6 +62,23 @@ namespace GlitchyEditor.EditWindows
ImGui.EndPopup();
}
if (_editor.SceneViewportWindow.SelectionChanged)
{
if (Input.IsKeyReleased(.Control))
{
_selectedEntities.Clear();
}
var handle = _scene.[Friend]_ecsWorld.GetCurrentVersion(EcsEntity.[Friend]CreateEntityID(_editor.SceneViewportWindow.SelectedEntityId, 0));
if (handle case .Ok(let h))
{
Entity e = .(h, _scene);
_selectedEntities.Add(e);
}
}
ShowEntityHierarchy();
if ((ImGui.IsMouseDown(.Left) || ImGui.IsMouseDown(.Right)) && !ImGui.IsAnyItemHovered() && !ImGui.GetIO().KeyCtrl && ImGui.IsWindowHovered(.AllowWhenBlockedByPopup))
@@ -113,6 +131,8 @@ namespace GlitchyEditor.EditWindows
{
_scene.DestroyEntity(entity, true);
}
_selectedEntities.Clear();
}
private void ShowEntityHierarchyMenuBar()
@@ -5,6 +5,7 @@ using GlitchyEngine.Math;
using GlitchyEngine;
using GlitchyEngine.World;
using ImGuizmo;
using GlitchyEngine.Events;
namespace GlitchyEditor.EditWindows
{
@@ -15,6 +16,7 @@ namespace GlitchyEditor.EditWindows
private RenderTargetGroup _renderTarget ~ _?.ReleaseRef();
public Event<EventHandler<Vector2>> ViewportSizeChangedEvent ~ _.Dispose();
public Event<EventHandler<uint32>> EntityClickedEvent ~ _.Dispose();
public RenderTargetGroup RenderTarget
{
@@ -36,6 +38,9 @@ namespace GlitchyEditor.EditWindows
private ImGui.Vec2 oldViewportSize;
private bool viewPortChanged;
public uint32 SelectedEntityId;
public bool SelectionChanged;
protected override void InternalShow()
{
ImGui.PushStyleVar(.WindowPadding, ImGui.Vec2(1, 1));
@@ -94,35 +99,35 @@ namespace GlitchyEditor.EditWindows
if(_renderTarget != null)
{
//ImGui.Image(_renderTarget.GetViewBinding(0), viewportSize);
ImGui.Image(_editor.CurrentCamera.RenderTarget.GetViewBinding(0), viewportSize);
//ImGui.Image(_editor.CurrentCamera.RenderTarget.GetViewBinding(0), viewportSize);
ImGui.Image(_editor.CurrentScene.[Friend]_compositeTarget.GetViewBinding(0), viewportSize);
}
bool gizmoUsed = DrawImGuizmo(viewportSize);
Vector2 relativeMouse = (Vector2)ImGui.GetMousePos() - (Vector2)ImGui.GetItemRectMin();
int x = Renderer.[Friend]_gBuffer.Target.Width;
int y = Renderer.[Friend]_gBuffer.Target.Height;
if (Input.IsMouseButtonPressing(.LeftButton) && relativeMouse.X >= 0 && relativeMouse.Y >= 0 &&
if (!gizmoUsed && !_editor.CurrentCamera.[Friend]BindMouse && Input.IsMouseButtonPressing(.LeftButton) && relativeMouse.X >= 0 && relativeMouse.Y >= 0 &&
relativeMouse.X < viewportSize.x && relativeMouse.Y < viewportSize.y &&
relativeMouse.X < x && relativeMouse.Y < y)
{
uint32 id = uint32.MaxValue;
_editor.CurrentCamera.RenderTarget.GetData<uint32>(&id, 1, (.)relativeMouse.X, (.)relativeMouse.Y, 1, 1);
_editor.CurrentScene.[Friend]_compositeTarget.GetData<uint32>(&id, 1, (.)relativeMouse.X, (.)relativeMouse.Y, 1, 1);
//_renderTarget.GetData<uint32>(&pixel, 0, );
SelectionChanged = true;
SelectedEntityId = id;
Log.EngineLogger.Info($"{relativeMouse} || ID = {id}");
if (id != uint32.MaxValue)
EntityClickedEvent(this, id);
}
else
{
//_editor.CurrentScene.[Friend]_ecsWorld.GetCurrentVersion()
SelectionChanged = false;
}
//_editor.EntityHierarchyWindow.SelectEntityWithId(id, true);
}
DrawImGuizmo(viewportSize);
ImGui.End();
@@ -203,7 +208,7 @@ namespace GlitchyEditor.EditWindows
}
}
private void DrawImGuizmo(ImGui.Vec2 viewportSize)
private bool DrawImGuizmo(ImGui.Vec2 viewportSize)
{
ImGuizmo.SetOrthographic(false);
ImGuizmo.SetDrawlist();
@@ -219,7 +224,7 @@ namespace GlitchyEditor.EditWindows
var projection = _editor.CurrentCamera.Projection;
if(_editor.EntityHierarchyWindow.SelectedEntities.Count == 0)
return;
return false;
var entity = _editor.EntityHierarchyWindow.SelectedEntities.Back;
@@ -245,6 +250,8 @@ namespace GlitchyEditor.EditWindows
// (probably because scaling a rotated matrix results in a skewed matrix, but unity can do it, so should we)
transformCmp.LocalTransform = parentView * worldTransform;
}
return ImGuizmo.IsUsing();
}
}
}
+1 -1
View File
@@ -35,7 +35,7 @@ namespace GlitchyEditor
/// Creates a new editor for the given world
public this(Scene scene)
{
_entityHierarchyWindow = new EntityHierarchyWindow(_scene);
_entityHierarchyWindow = new EntityHierarchyWindow(this, _scene);
CurrentScene = scene;
_componentEditWindow = new ComponentEditWindow(_entityHierarchyWindow);
+3 -2
View File
@@ -341,11 +341,12 @@ namespace GlitchyEngine.Renderer
_lights.Clear();
// Copy EntityIDs to camera target
_gBuffer.Target.CopyTo(_sceneConstants.CameraTarget, 1, Int2.Zero, Int2(_sceneConstants.CameraTarget.Width, _sceneConstants.CameraTarget.Height), Int2.Zero, 5);
// Copy EntityIDs to compositionTarget
_gBuffer.Target.CopyTo(_sceneConstants.CompositionTarget, 1, Int2.Zero, Int2(_sceneConstants.CameraTarget.Width, _sceneConstants.CameraTarget.Height), Int2.Zero, 5);
RenderCommand.SetBlendState(_gBufferBlend);
RenderCommand.UnbindRenderTargets();
RenderCommand.SetRenderTargetGroup(_sceneConstants.CompositionTarget, true);
RenderCommand.BindRenderTargets();
+2 -2
View File
@@ -161,10 +161,10 @@ namespace GlitchyEngine.World
}
/// Returns the entity with the same ID and the current version. Or null, if no such entity exists.
public EcsEntity? GetCurrentVersion(EcsEntity entity)
public Result<EcsEntity> GetCurrentVersion(EcsEntity entity)
{
if(entity.Index > _entities.Count)
return null;
return .Err;
var listEntity = ref _entities[entity.Index];
+20 -4
View File
@@ -13,6 +13,8 @@ namespace GlitchyEngine.World
private Dictionary<Type, function void(Entity entity, Type componentType, void* component)> _onComponentAddedHandlers = new .() ~ delete _;
private RenderTargetGroup _compositeTarget ~ _.ReleaseRef();
public Entity ActiveCamera => {
Entity cameraEntity = .();
@@ -42,6 +44,13 @@ namespace GlitchyEngine.World
cameraComponent.Camera.SetViewportSize(e.Scene.ViewportWidth, e.Scene.ViewportHeight);
});
RenderTargetGroupDescription desc = .(100, 100,
TargetDescription[](
RenderTargetFormat.R16G16B16A16_Float,
.(RenderTargetFormat.R32_UInt) {ClearColor = .UInt(uint32.MaxValue)}),
RenderTargetFormat.D24_UNorm_S8_UInt);
_compositeTarget = new RenderTargetGroup(desc);
}
public ~this()
@@ -50,6 +59,9 @@ namespace GlitchyEngine.World
public void UpdateRuntime(GameTime gameTime, RenderTargetGroup finalTarget)
{
// TODO: adapt changes from UpdateEditor!
Runtime.NotImplemented();
/*
Debug.Profiler.ProfileRendererFunction!();
TransformSystem.Update(_ecsWorld);
@@ -109,6 +121,7 @@ namespace GlitchyEngine.World
renderTarget?.ReleaseRef();
}
*/
}
public void UpdateEditor(GameTime gameTime, EditorCamera camera, RenderTargetGroup viewportTarget, delegate void() DebugDraw3D, delegate void() DrawDebug2D)
@@ -120,7 +133,7 @@ namespace GlitchyEngine.World
TransformSystem.Update(_ecsWorld);
// 3D render
Renderer.BeginScene(camera, viewportTarget);
Renderer.BeginScene(camera, _compositeTarget);
for (var (entity, transform, mesh, meshRenderer) in _ecsWorld.Enumerate<TransformComponent, MeshComponent, MeshRendererComponent>())
{
@@ -136,9 +149,10 @@ namespace GlitchyEngine.World
Renderer.EndScene();
// TODO: alphablending
// TODO: alphablending (handle in Renderer2D)
// TODO: 2D-Postprocessing requires rendering into separate target instead of directly into compositeTarget
RenderCommand.SetRenderTargetGroup(camera.RenderTarget);
RenderCommand.SetRenderTargetGroup(_compositeTarget);
RenderCommand.BindRenderTargets();
// Sprite renderer
@@ -157,7 +171,7 @@ namespace GlitchyEngine.World
Renderer2D.EndScene();
// TODO: cameraTarget into viewportTarget (gamma correction!)
// TODO: compositeTarget into viewportTarget (gamma correction!)
viewportTarget.ReleaseRef();
}
@@ -206,6 +220,8 @@ namespace GlitchyEngine.World
cameraComponent.Camera.SetViewportSize(width, height);
}
}
_compositeTarget.Resize(ViewportWidth, ViewportHeight);
}
private void OnComponentAdded(Entity entity, Type componentType, void* component)