mirror of
https://github.com/aharabada/glitchy-engine-beef.git
synced 2026-09-05 21:01:52 +00:00
Fixed circle rendering and added 2D circle collider
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@@ -88,6 +88,7 @@ namespace GlitchyEngine.World
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Serialize.Value(writer, "Color", component.Color);
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Serialize.Value(writer, "UvTransform", component.UvTransform);
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Serialize.Value(writer, "IsCircle", component.IsCircle);
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});
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SerializeComponent<TransformComponent>(writer, entity, "TransformComponent", scope (component) =>
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@@ -156,6 +157,17 @@ namespace GlitchyEngine.World
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Serialize.Value(writer, "Restitution", component.Restitution);
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Serialize.Value(writer, "RestitutionThreshold", component.RestitutionThreshold);
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});
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SerializeComponent<CircleCollider2DComponent>(writer, entity, "CircleCollider2D", scope (component) =>
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{
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Serialize.Value(writer, "Offset", component.Offset);
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Serialize.Value(writer, "Radius", component.Radius);
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Serialize.Value(writer, "Density", component.Density);
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Serialize.Value(writer, "Friction", component.Friction);
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Serialize.Value(writer, "Restitution", component.Restitution);
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Serialize.Value(writer, "RestitutionThreshold", component.RestitutionThreshold);
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});
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}
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writer.EntryEnd();
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@@ -297,6 +309,8 @@ namespace GlitchyEngine.World
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Try!(Deserialize.Value(reader, "Color", out component.Color));
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reader.EntryEnd();
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Try!(Deserialize.Value(reader, "UvTransform", out component.UvTransform));
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reader.EntryEnd();
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Try!(Deserialize.Value(reader, "IsCircle", out component.IsCircle));
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return .Ok;
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}));
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@@ -419,6 +433,24 @@ namespace GlitchyEngine.World
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reader.EntryEnd();
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Deserialize.Value(reader, "RestitutionThreshold", out component.RestitutionThreshold);
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return .Ok;
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}));
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case "CircleCollider2D":
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Try!(DeserializeComponent<CircleCollider2DComponent>(reader, entity, scope (component) =>
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{
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Deserialize.Value(reader, "Offset", out component.Offset);
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reader.EntryEnd();
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Deserialize.Value(reader, "Radius", out component.Radius);
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reader.EntryEnd();
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Deserialize.Value(reader, "Density", out component.Density);
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reader.EntryEnd();
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Deserialize.Value(reader, "Friction", out component.Friction);
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reader.EntryEnd();
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Deserialize.Value(reader, "Restitution", out component.Restitution);
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reader.EntryEnd();
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Deserialize.Value(reader, "RestitutionThreshold", out component.RestitutionThreshold);
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return .Ok;
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}));
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