ScriptCore: Added more properties to components

- Added CircleRenderer
- Transform: Added Rotation, RotationEuler, RotationAxisAngle and Scale
- RigidBody: Added BodyType and GravityScale
- Added ColorRGBA
This commit is contained in:
Simon Lübeß
2024-01-27 19:46:37 +01:00
parent bc535ddc26
commit 8ff35d3967
12 changed files with 566 additions and 22 deletions
+174 -1
View File
@@ -88,12 +88,12 @@ static class ScriptGlue
RegisterComponent<TransformComponent>("GlitchyEngine.Core.Transform");
RegisterComponent<Rigidbody2DComponent>("GlitchyEngine.Physics.Rigidbody2D");
RegisterComponent<CameraComponent>("GlitchyEngine.Core.Camera");
RegisterComponent<CircleRendererComponent>("GlitchyEngine.Graphics.CircleRenderer");
}
[RegisterMethod]
private static void RegisterCalls()
{
// Generated at CompTime
}
private static void RegisterComponent<T>(StringView cSharpClassName = "") where T : struct, new
@@ -498,6 +498,105 @@ static class ScriptGlue
{
rigidbody2D.SetPosition(translation.XY);
}
// TODO: we need to handle repositioning of colliders that are children of the entity with rigidbody...
}
[RegisterCall("ScriptGlue::Transform_GetRotation")]
static void Transform_GetRotation(UUID entityId, out Quaternion rotation)
{
Entity entity = GetEntitySafe(entityId);
rotation = entity.Transform.Rotation;
}
[RegisterCall("ScriptGlue::Transform_SetRotation")]
static void Transform_SetRotation(UUID entityId, in Quaternion rotation)
{
Entity entity = GetEntitySafe(entityId);
entity.Transform.Rotation = rotation;
if (entity.TryGetComponent<Rigidbody2DComponent>(let rigidbody2D))
{
rigidbody2D.SetAngle(entity.Transform.RotationEuler.Z);
}
// TODO: When rotating around the X- or Y-axis we need to deform and reposition the colliders accordingly...
}
[RegisterCall("ScriptGlue::Transform_GetRotationEuler")]
static void Transform_GetRotationEuler(UUID entityId, out float3 rotationEuler)
{
Entity entity = GetEntitySafe(entityId);
rotationEuler = entity.Transform.RotationEuler;
}
[RegisterCall("ScriptGlue::Transform_SetRotationEuler")]
static void Transform_SetRotationEuler(UUID entityId, in float3 rotationEuler)
{
Entity entity = GetEntitySafe(entityId);
entity.Transform.RotationEuler = rotationEuler;
if (entity.TryGetComponent<Rigidbody2DComponent>(let rigidbody2D))
{
rigidbody2D.SetAngle(rotationEuler.Z);
}
}
[Packed]
struct AxisAngle
{
public float3 Axis;
public float Angle;
public this((float3 Axis, float Angle) axisAngle)
{
Axis = axisAngle.Axis;
Angle = axisAngle.Angle;
}
}
[RegisterCall("ScriptGlue::Transform_GetRotationAxisAngle")]
static void Transform_GetRotationAxisAngle(UUID entityId, out AxisAngle rotationAxisAngle)
{
Entity entity = GetEntitySafe(entityId);
rotationAxisAngle = AxisAngle(entity.Transform.RotationAxisAngle);
}
[RegisterCall("ScriptGlue::Transform_SetRotationAxisAngle")]
static void Transform_SetRotationAxisAngle(UUID entityId, AxisAngle rotationAxisAngle)
{
Entity entity = GetEntitySafe(entityId);
entity.Transform.RotationAxisAngle = (rotationAxisAngle.Axis, rotationAxisAngle.Angle);
if (entity.TryGetComponent<Rigidbody2DComponent>(let rigidbody2D))
{
rigidbody2D.SetAngle(entity.Transform.RotationEuler.Z);
}
}
[RegisterCall("ScriptGlue::Transform_GetScale")]
static void Transform_GetScale(UUID entityId, out float3 scale)
{
Entity entity = GetEntitySafe(entityId);
scale = entity.Transform.Scale;
}
[RegisterCall("ScriptGlue::Transform_SetScale")]
static void Transform_SetScale(UUID entityId, float3 scale)
{
Entity entity = GetEntitySafe(entityId);
entity.Transform.Scale = scale;
if (entity.TryGetComponent<Rigidbody2DComponent>(let rigidbody2D))
{
// TODO: we need to scale and reposition the colliders, this is a mess...
}
}
#endregion TransformComponent
@@ -574,6 +673,20 @@ static class ScriptGlue
rigidBody.SetAngularVelocity(velocity);
}
[RegisterCall("ScriptGlue::Rigidbody2D_GetBodyType")]
static void Rigidbody2D_GetBodyType(UUID entityId, out Rigidbody2DComponent.BodyType bodyType)
{
Rigidbody2DComponent* rigidBody = GetComponentSafe<Rigidbody2DComponent>(entityId);
bodyType = rigidBody.BodyType;
}
[RegisterCall("ScriptGlue::Rigidbody2D_SetBodyType")]
static void Rigidbody2D_SetBodyType(UUID entityId, in Rigidbody2DComponent.BodyType bodyType)
{
Rigidbody2DComponent* rigidBody = GetComponentSafe<Rigidbody2DComponent>(entityId);
rigidBody.BodyType = bodyType;
}
[RegisterCall("ScriptGlue::Rigidbody2D_IsFixedRotation")]
static void Rigidbody2D_IsFixedRotation(UUID entityId, out bool isFixedRotation)
{
@@ -588,6 +701,20 @@ static class ScriptGlue
rigidBody.FixedRotation = isFixedRotation;
}
[RegisterCall("ScriptGlue::Rigidbody2D_GetGravityScale")]
static void Rigidbody2D_GetGravityScale(UUID entityId, out float gravityScale)
{
Rigidbody2DComponent* rigidBody = GetComponentSafe<Rigidbody2DComponent>(entityId);
gravityScale = rigidBody.GravityScale;
}
[RegisterCall("ScriptGlue::Rigidbody2D_SetGravityScale")]
static void Rigidbody2D_SetGravityScale(UUID entityId, in float gravityScale)
{
Rigidbody2DComponent* rigidBody = GetComponentSafe<Rigidbody2DComponent>(entityId);
rigidBody.GravityScale = gravityScale;
}
#endregion Rigidbody2D
#region Camera
@@ -742,6 +869,52 @@ static class ScriptGlue
#endregion Physics2D
#region CircleRenderer
[RegisterCall("ScriptGlue::CircleRenderer_GetColor")]
static void CircleRenderer_GetColor(UUID entityId, out ColorRGBA color)
{
CircleRendererComponent* circleRenderer = GetComponentSafe<CircleRendererComponent>(entityId);
color = circleRenderer.Color;
}
[RegisterCall("ScriptGlue::CircleRenderer_SetColor")]
static void CircleRenderer_SetColor(UUID entityId, ColorRGBA color)
{
CircleRendererComponent* circleRenderer = GetComponentSafe<CircleRendererComponent>(entityId);
circleRenderer.Color = color;
}
[RegisterCall("ScriptGlue::CircleRenderer_GetUvTransform")]
static void CircleRenderer_GetUvTransform(UUID entityId, out float4 uvTransform)
{
CircleRendererComponent* circleRenderer = GetComponentSafe<CircleRendererComponent>(entityId);
uvTransform = circleRenderer.UvTransform;
}
[RegisterCall("ScriptGlue::CircleRenderer_SetUvTransform")]
static void CircleRenderer_SetUvTransform(UUID entityId, float4 uvTransform)
{
CircleRendererComponent* circleRenderer = GetComponentSafe<CircleRendererComponent>(entityId);
circleRenderer.UvTransform = uvTransform;
}
[RegisterCall("ScriptGlue::CircleRenderer_GetInnerRadius")]
static void CircleRenderer_GetInnerRadius(UUID entityId, out float innerRadius)
{
CircleRendererComponent* circleRenderer = GetComponentSafe<CircleRendererComponent>(entityId);
innerRadius = circleRenderer.InnerRadius;
}
[RegisterCall("ScriptGlue::CircleRenderer_GetInnerRadius")]
static void CircleRenderer_GetInnerRadius(UUID entityId, float innerRadius)
{
CircleRendererComponent* circleRenderer = GetComponentSafe<CircleRendererComponent>(entityId);
circleRenderer.InnerRadius = innerRadius;
}
#endregion
#region Math
private static void RegisterMathFunctions()