mirror of
https://github.com/aharabada/glitchy-engine-beef.git
synced 2026-09-05 13:01:52 +00:00
ScriptCore: Added more properties to components
- Added CircleRenderer - Transform: Added Rotation, RotationEuler, RotationAxisAngle and Scale - RigidBody: Added BodyType and GravityScale - Added ColorRGBA
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@@ -1,7 +1,9 @@
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using System;
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using System.Numerics;
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using System.Runtime.CompilerServices;
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using GlitchyEngine.Core;
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using GlitchyEngine.Math;
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using GlitchyEngine.Physics;
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using GlitchyEngine.Serialization;
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namespace GlitchyEngine;
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@@ -78,6 +80,30 @@ internal static class ScriptGlue
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[MethodImpl(MethodImplOptions.InternalCall)]
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internal static extern void Transform_SetTranslation(UUID entityId, in float3 translation);
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[MethodImpl(MethodImplOptions.InternalCall)]
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internal static extern void Transform_GetRotation(UUID entityId, out Quaternion rotation);
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[MethodImpl(MethodImplOptions.InternalCall)]
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internal static extern void Transform_SetRotation(UUID entityId, in Quaternion rotation);
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[MethodImpl(MethodImplOptions.InternalCall)]
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internal static extern void Transform_GetRotationEuler(UUID entityId, out float3 rotationEuler);
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[MethodImpl(MethodImplOptions.InternalCall)]
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internal static extern void Transform_SetRotationEuler(UUID entityId, in float3 rotationEuler);
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[MethodImpl(MethodImplOptions.InternalCall)]
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internal static extern void Transform_GetRotationAxisAngle(UUID entityId, out RotationAxisAngle translation);
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[MethodImpl(MethodImplOptions.InternalCall)]
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internal static extern void Transform_SetRotationAxisAngle(UUID entityId, RotationAxisAngle translation);
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[MethodImpl(MethodImplOptions.InternalCall)]
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internal static extern void Transform_GetScale(UUID entityId, out float3 scale);
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[MethodImpl(MethodImplOptions.InternalCall)]
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internal static extern void Transform_SetScale(UUID entityId, in float3 scale);
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#endregion TransformComponent
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@@ -113,12 +139,24 @@ internal static class ScriptGlue
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[MethodImpl(MethodImplOptions.InternalCall)]
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internal static extern void Rigidbody2D_GetAngularVelocity(UUID entityId, out float velocity);
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[MethodImpl(MethodImplOptions.InternalCall)]
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internal static extern void Rigidbody2D_GetBodyType(UUID entityId, out BodyType bodyType);
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[MethodImpl(MethodImplOptions.InternalCall)]
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internal static extern void Rigidbody2D_SetBodyType(UUID entityId, in BodyType bodyType);
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[MethodImpl(MethodImplOptions.InternalCall)]
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internal static extern void Rigidbody2D_IsFixedRotation(UUID entityId, out bool isFixedRotation);
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[MethodImpl(MethodImplOptions.InternalCall)]
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internal static extern void Rigidbody2D_SetFixedRotation(UUID entityId, in bool isFixedRotation);
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[MethodImpl(MethodImplOptions.InternalCall)]
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internal static extern void Rigidbody2D_GetGravityScale(UUID entityId, out float gravityScale);
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[MethodImpl(MethodImplOptions.InternalCall)]
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internal static extern void Rigidbody2D_SetGravityScale(UUID entityId, in float gravityScale);
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#endregion RigidBody2D
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#region Camera
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@@ -182,6 +220,28 @@ internal static class ScriptGlue
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#endregion Physics2D
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#region CircleRenderer
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[MethodImpl(MethodImplOptions.InternalCall)]
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internal static extern void CircleRenderer_GetColor(UUID entityId, out ColorRGBA color);
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[MethodImpl(MethodImplOptions.InternalCall)]
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internal static extern void CircleRenderer_SetColor(UUID entityId, ColorRGBA color);
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[MethodImpl(MethodImplOptions.InternalCall)]
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internal static extern void CircleRenderer_GetUvTransform(UUID entityId, out float4 uvTransform);
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[MethodImpl(MethodImplOptions.InternalCall)]
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internal static extern void CircleRenderer_SetUvTransform(UUID entityId, float4 uvTransform);
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[MethodImpl(MethodImplOptions.InternalCall)]
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internal static extern void CircleRenderer_GetInnerRadius(UUID entityId, out float innerRadius);
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[MethodImpl(MethodImplOptions.InternalCall)]
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internal static extern void CircleRenderer_SetInnerRadius(UUID entityId, float innerRadius);
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#endregion
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#region Math
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[MethodImpl(MethodImplOptions.InternalCall)]
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