Added support for int shader variables

This commit is contained in:
Simon Lübeß
2021-09-19 14:22:37 +02:00
parent 8471b7d7b9
commit 90284739c0
4 changed files with 44 additions and 69 deletions
+5
View File
@@ -122,6 +122,11 @@ namespace GlitchyEngine.Renderer
public void SetVariable(String name, Vector3 value) => SetVariable<Vector3>(name, value);
public void SetVariable(String name, Vector4 value) => SetVariable<Vector4>(name, value);
public void SetVariable(String name, int32 value) => SetVariable<int32>(name, value);
public void SetVariable(String name, Int32_2 value) => SetVariable<Int32_2>(name, value);
public void SetVariable(String name, Int32_3 value) => SetVariable<Int32_3>(name, value);
public void SetVariable(String name, Int32_4 value) => SetVariable<Int32_4>(name, value);
public void SetVariable(String name, Color value) => SetVariable<ColorRGBA>(name, value);
public void SetVariable(String name, ColorRGB value) => SetVariable<ColorRGB>(name, value);
public void SetVariable(String name, ColorRGBA value) => SetVariable<ColorRGBA>(name, value);