Added DebugNameComponent

This commit is contained in:
Simon Lübeß
2021-09-14 23:54:50 +02:00
parent ab17598972
commit 908167c83e
3 changed files with 35 additions and 0 deletions
+6
View File
@@ -71,6 +71,11 @@ namespace GlitchyEngine.Content
{
Entity entity = world.NewEntity();
#if DEBUG
var nameComponent = world.AssignComponent<DebugNameComponent>(entity);
nameComponent.SetName(StringView(node.Name));
#endif
if(parentEntity.HasValue)
{
var childParent = world.AssignComponent<ParentComponent>(entity);
@@ -101,6 +106,7 @@ namespace GlitchyEngine.Content
childTransform.Scale = .(1, 1, 1);
}
// Invert the Z-Axis of the root Node to convert the coordinate system from right-handed to left-handed
if(parentEntity == null)
childTransform.Scale *= .(1, 1, -1);