mirror of
https://github.com/aharabada/glitchy-engine-beef.git
synced 2026-09-05 13:01:52 +00:00
Moved Script Solution (.sln) to project root
- Updated vswhere.exe - Scripts created via Asset browser are now being added to the project - Fixed Apply not being called for extended Settings - Correctly wrap New File preview only when line full - Create Project: Show warning, when target directory already exists
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using GlitchyEngine;
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using GlitchyEngine.Math;
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using System;
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using static GlitchyEngine.Math.Math;
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namespace [ProjectName];
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public class [EntityName] : Entity
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{
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/// <summary>
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/// OnCreate is called once before the first call to OnUpdate.
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/// </summary>
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void OnCreate()
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{
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}
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/// <summary>
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/// OnUpdate is called once every frame.
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/// </summary>
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void OnUpdate(float deltaTime)
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{
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}
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}
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