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https://github.com/aharabada/glitchy-engine-beef.git
synced 2026-09-05 21:01:52 +00:00
Moved Script Solution (.sln) to project root
- Updated vswhere.exe - Scripts created via Asset browser are now being added to the project - Fixed Apply not being called for extended Settings - Correctly wrap New File preview only when line full - Create Project: Show warning, when target directory already exists
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@@ -15,6 +15,8 @@ namespace GlitchyEditor
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private EditorContentManager _contentManager;
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private Project _currentProject;
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private EntityHierarchyWindow _entityHierarchyWindow ~ delete _;
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private ComponentEditWindow _componentEditWindow ~ delete _;
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private EditorViewportWindow _sceneViewportWindow ~ delete _;
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@@ -38,7 +40,13 @@ namespace GlitchyEditor
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}
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public EditorContentManager ContentManager => _contentManager;
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public Project CurrentProject
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{
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get => _currentProject;
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set => _currentProject = value;
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}
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public EntityHierarchyWindow EntityHierarchyWindow => _entityHierarchyWindow;
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public ComponentEditWindow ComponentEditWindow => _componentEditWindow;
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public EditorViewportWindow SceneViewportWindow => _sceneViewportWindow;
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