mirror of
https://github.com/aharabada/glitchy-engine-beef.git
synced 2026-09-05 13:01:52 +00:00
Moved Script Solution (.sln) to project root
- Updated vswhere.exe - Scripts created via Asset browser are now being added to the project - Fixed Apply not being called for extended Settings - Correctly wrap New File preview only when line full - Create Project: Show warning, when target directory already exists
This commit is contained in:
@@ -1,6 +1,5 @@
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FileVersion = 1
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Projects = {Sandbox = {Path = "Sandbox"}, GlitchyEngine = {Path = "GlitchyEngine"}, GlitchLog = {Path = "GlitchLog"}, DirectX = {Path = "GlitchyEngine/vendor/directx/DirectX"}, LodePng = {Path = "vendor/lodepng-beef/lodepng-beef"}, FreeType = {Path = "GlitchyEngine/vendor/freetype"}, cgltf-beef = {Path = "GlitchyEngine/vendor/gltf/cgltf-beef"}, GlitchyEditor = {Path = "GlitchyEditor"}, msdfgen-beef = {Path = "GlitchyEngine/vendor/msdfgen/msdfgen-beef"}, ImGui = {Path = "GlitchyEngine/vendor/imgui/ImGui"}, ImGuiImplDX11 = {Path = "GlitchyEngine/vendor/imgui/ImGuiImplDX11"}, ImGuiImplWin32 = {Path = "GlitchyEngine/vendor/imgui/ImGuiImplWin32"}, ImGuizmo = {Path = "GlitchyEngine/vendor/imgui/ImGuizmo"}, GlitchyEngineHelper = {Path = "GlitchyEngineHelper"}, bon = {Path = "GlitchyEngine/vendor/bon"}, box2d-beef = {Path = "GlitchyEngine/vendor/box2D"}, "Beef.Linq" = {Path = "GlitchyEngine/vendor/Beef.Linq/src"}, ScriptCore = {Path = "ScriptCore"}}
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Unlocked = ["corlib"]
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WorkspaceFolders = {GlitchyEngine = ["GlitchyEngine", "GlitchLog", "GlitchyEngineHelper", "ScriptCore"], "GlitchyEngine/Dependencies" = ["cgltf-beef", "DirectX", "FreeType", "ImGui", "ImGuiImplDX11", "ImGuiImplWin32", "ImGuizmo", "LodePng", "msdfgen-beef", "bon", "box2d-beef", "Beef.Linq"]}
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[Workspace]
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@@ -7,4 +7,14 @@ TargetType = "BeefGUIApplication"
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StartupObject = "GlitchyEngine.Program"
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[Configs.Debug.Win64]
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DebugCommandArguments = "\"D:\\Development\\Projects\\Beef\\GlitchyEngine\\GlitchyEditor\\SandboxProject\""
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PostBuildCmds = ["CopyFilesIfNewer(\"$(WorkspaceDir)/bin/vswhere.exe\", \"$(TargetDir)\")"]
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DebugCommandArguments = "\"D:\\Development\\Git\\SingleStateToOrbit\""
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[Configs.Release.Win64]
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PostBuildCmds = ["CopyFilesIfNewer(\"$(WorkspaceDir)/bin/vswhere.exe\", \"$(TargetDir)\")"]
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[Configs.Paranoid.Win64]
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PostBuildCmds = ["CopyFilesIfNewer(\"$(WorkspaceDir)/bin/vswhere.exe\", \"$(TargetDir)\")"]
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[Configs.Test.Win64]
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PostBuildCmds = ["CopyFilesIfNewer(\"$(WorkspaceDir)/bin/vswhere.exe\", \"$(TargetDir)\")"]
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||||
@@ -1 +1,401 @@
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||||
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
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# Visual Studio Trace Files
|
||||
*.e2e
|
||||
|
||||
# TFS 2012 Local Workspace
|
||||
$tf/
|
||||
|
||||
# Guidance Automation Toolkit
|
||||
*.gpState
|
||||
|
||||
# ReSharper is a .NET coding add-in
|
||||
_ReSharper*/
|
||||
*.[Rr]e[Ss]harper
|
||||
*.DotSettings.user
|
||||
|
||||
# TeamCity is a build add-in
|
||||
_TeamCity*
|
||||
|
||||
# DotCover is a Code Coverage Tool
|
||||
*.dotCover
|
||||
|
||||
# AxoCover is a Code Coverage Tool
|
||||
.axoCover/*
|
||||
!.axoCover/settings.json
|
||||
|
||||
# Coverlet is a free, cross platform Code Coverage Tool
|
||||
coverage*.json
|
||||
coverage*.xml
|
||||
coverage*.info
|
||||
|
||||
# Visual Studio code coverage results
|
||||
*.coverage
|
||||
*.coveragexml
|
||||
|
||||
# NCrunch
|
||||
_NCrunch_*
|
||||
.*crunch*.local.xml
|
||||
nCrunchTemp_*
|
||||
|
||||
# MightyMoose
|
||||
*.mm.*
|
||||
AutoTest.Net/
|
||||
|
||||
# Web workbench (sass)
|
||||
.sass-cache/
|
||||
|
||||
# Installshield output folder
|
||||
[Ee]xpress/
|
||||
|
||||
# DocProject is a documentation generator add-in
|
||||
DocProject/buildhelp/
|
||||
DocProject/Help/*.HxT
|
||||
DocProject/Help/*.HxC
|
||||
DocProject/Help/*.hhc
|
||||
DocProject/Help/*.hhk
|
||||
DocProject/Help/*.hhp
|
||||
DocProject/Help/Html2
|
||||
DocProject/Help/html
|
||||
|
||||
# Click-Once directory
|
||||
publish/
|
||||
|
||||
# Publish Web Output
|
||||
*.[Pp]ublish.xml
|
||||
*.azurePubxml
|
||||
# Note: Comment the next line if you want to checkin your web deploy settings,
|
||||
# but database connection strings (with potential passwords) will be unencrypted
|
||||
*.pubxml
|
||||
*.publishproj
|
||||
|
||||
# Microsoft Azure Web App publish settings. Comment the next line if you want to
|
||||
# checkin your Azure Web App publish settings, but sensitive information contained
|
||||
# in these scripts will be unencrypted
|
||||
PublishScripts/
|
||||
|
||||
# NuGet Packages
|
||||
*.nupkg
|
||||
# NuGet Symbol Packages
|
||||
*.snupkg
|
||||
# The packages folder can be ignored because of Package Restore
|
||||
**/[Pp]ackages/*
|
||||
# except build/, which is used as an MSBuild target.
|
||||
!**/[Pp]ackages/build/
|
||||
# Uncomment if necessary however generally it will be regenerated when needed
|
||||
#!**/[Pp]ackages/repositories.config
|
||||
# NuGet v3's project.json files produces more ignorable files
|
||||
*.nuget.props
|
||||
*.nuget.targets
|
||||
|
||||
# Microsoft Azure Build Output
|
||||
csx/
|
||||
*.build.csdef
|
||||
|
||||
# Microsoft Azure Emulator
|
||||
ecf/
|
||||
rcf/
|
||||
|
||||
# Windows Store app package directories and files
|
||||
AppPackages/
|
||||
BundleArtifacts/
|
||||
Package.StoreAssociation.xml
|
||||
_pkginfo.txt
|
||||
*.appx
|
||||
*.appxbundle
|
||||
*.appxupload
|
||||
|
||||
# Visual Studio cache files
|
||||
# files ending in .cache can be ignored
|
||||
*.[Cc]ache
|
||||
# but keep track of directories ending in .cache
|
||||
!?*.[Cc]ache/
|
||||
|
||||
# Others
|
||||
ClientBin/
|
||||
~$*
|
||||
*~
|
||||
*.dbmdl
|
||||
*.dbproj.schemaview
|
||||
*.jfm
|
||||
*.pfx
|
||||
*.publishsettings
|
||||
orleans.codegen.cs
|
||||
|
||||
# Including strong name files can present a security risk
|
||||
# (https://github.com/github/gitignore/pull/2483#issue-259490424)
|
||||
#*.snk
|
||||
|
||||
# Since there are multiple workflows, uncomment next line to ignore bower_components
|
||||
# (https://github.com/github/gitignore/pull/1529#issuecomment-104372622)
|
||||
#bower_components/
|
||||
|
||||
# RIA/Silverlight projects
|
||||
Generated_Code/
|
||||
|
||||
# Backup & report files from converting an old project file
|
||||
# to a newer Visual Studio version. Backup files are not needed,
|
||||
# because we have git ;-)
|
||||
_UpgradeReport_Files/
|
||||
Backup*/
|
||||
UpgradeLog*.XML
|
||||
UpgradeLog*.htm
|
||||
ServiceFabricBackup/
|
||||
*.rptproj.bak
|
||||
|
||||
# SQL Server files
|
||||
*.mdf
|
||||
*.ldf
|
||||
*.ndf
|
||||
|
||||
# Business Intelligence projects
|
||||
*.rdl.data
|
||||
*.bim.layout
|
||||
*.bim_*.settings
|
||||
*.rptproj.rsuser
|
||||
*- [Bb]ackup.rdl
|
||||
*- [Bb]ackup ([0-9]).rdl
|
||||
*- [Bb]ackup ([0-9][0-9]).rdl
|
||||
|
||||
# Microsoft Fakes
|
||||
FakesAssemblies/
|
||||
|
||||
# GhostDoc plugin setting file
|
||||
*.GhostDoc.xml
|
||||
|
||||
# Node.js Tools for Visual Studio
|
||||
.ntvs_analysis.dat
|
||||
node_modules/
|
||||
|
||||
# Visual Studio 6 build log
|
||||
*.plg
|
||||
|
||||
# Visual Studio 6 workspace options file
|
||||
*.opt
|
||||
|
||||
# Visual Studio 6 auto-generated workspace file (contains which files were open etc.)
|
||||
*.vbw
|
||||
|
||||
# Visual Studio 6 auto-generated project file (contains which files were open etc.)
|
||||
*.vbp
|
||||
|
||||
# Visual Studio 6 workspace and project file (working project files containing files to include in project)
|
||||
*.dsw
|
||||
*.dsp
|
||||
|
||||
# Visual Studio 6 technical files
|
||||
*.ncb
|
||||
*.aps
|
||||
|
||||
# Visual Studio LightSwitch build output
|
||||
**/*.HTMLClient/GeneratedArtifacts
|
||||
**/*.DesktopClient/GeneratedArtifacts
|
||||
**/*.DesktopClient/ModelManifest.xml
|
||||
**/*.Server/GeneratedArtifacts
|
||||
**/*.Server/ModelManifest.xml
|
||||
_Pvt_Extensions
|
||||
|
||||
# Paket dependency manager
|
||||
.paket/paket.exe
|
||||
paket-files/
|
||||
|
||||
# FAKE - F# Make
|
||||
.fake/
|
||||
|
||||
# CodeRush personal settings
|
||||
.cr/personal
|
||||
|
||||
# Python Tools for Visual Studio (PTVS)
|
||||
__pycache__/
|
||||
*.pyc
|
||||
|
||||
# Cake - Uncomment if you are using it
|
||||
# tools/**
|
||||
# !tools/packages.config
|
||||
|
||||
# Tabs Studio
|
||||
*.tss
|
||||
|
||||
# Telerik's JustMock configuration file
|
||||
*.jmconfig
|
||||
|
||||
# BizTalk build output
|
||||
*.btp.cs
|
||||
*.btm.cs
|
||||
*.odx.cs
|
||||
*.xsd.cs
|
||||
|
||||
# OpenCover UI analysis results
|
||||
OpenCover/
|
||||
|
||||
# Azure Stream Analytics local run output
|
||||
ASALocalRun/
|
||||
|
||||
# MSBuild Binary and Structured Log
|
||||
*.binlog
|
||||
|
||||
# NVidia Nsight GPU debugger configuration file
|
||||
*.nvuser
|
||||
|
||||
# MFractors (Xamarin productivity tool) working folder
|
||||
.mfractor/
|
||||
|
||||
# Local History for Visual Studio
|
||||
.localhistory/
|
||||
|
||||
# Visual Studio History (VSHistory) files
|
||||
.vshistory/
|
||||
|
||||
# BeatPulse healthcheck temp database
|
||||
healthchecksdb
|
||||
|
||||
# Backup folder for Package Reference Convert tool in Visual Studio 2017
|
||||
MigrationBackup/
|
||||
|
||||
# Ionide (cross platform F# VS Code tools) working folder
|
||||
.ionide/
|
||||
|
||||
# Fody - auto-generated XML schema
|
||||
FodyWeavers.xsd
|
||||
|
||||
# VS Code files for those working on multiple tools
|
||||
.vscode/*
|
||||
!.vscode/settings.json
|
||||
!.vscode/tasks.json
|
||||
!.vscode/launch.json
|
||||
!.vscode/extensions.json
|
||||
*.code-workspace
|
||||
|
||||
# Local History for Visual Studio Code
|
||||
.history/
|
||||
|
||||
# Windows Installer files from build outputs
|
||||
*.cab
|
||||
*.msi
|
||||
*.msix
|
||||
*.msm
|
||||
*.msp
|
||||
|
||||
# JetBrains Rider
|
||||
*.sln.iml
|
||||
+1
@@ -48,6 +48,7 @@
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||
<!-- Script Files -->
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
</Project>
|
||||
@@ -0,0 +1,24 @@
|
||||
using GlitchyEngine;
|
||||
using GlitchyEngine.Math;
|
||||
using System;
|
||||
|
||||
using static GlitchyEngine.Math.Math;
|
||||
|
||||
namespace [ProjectName];
|
||||
|
||||
public class [EntityName] : Entity
|
||||
{
|
||||
/// <summary>
|
||||
/// OnCreate is called once before the first call to OnUpdate.
|
||||
/// </summary>
|
||||
void OnCreate()
|
||||
{
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// OnUpdate is called once every frame.
|
||||
/// </summary>
|
||||
void OnUpdate(float deltaTime)
|
||||
{
|
||||
}
|
||||
}
|
||||
@@ -9,6 +9,7 @@ using GlitchyEngine.Math;
|
||||
using GlitchyEngine.Content;
|
||||
using GlitchyEngine;
|
||||
using GlitchyEditor.Assets;
|
||||
using System.Diagnostics;
|
||||
|
||||
namespace GlitchyEditor.EditWindows
|
||||
{
|
||||
@@ -191,7 +192,17 @@ namespace GlitchyEditor.EditWindows
|
||||
|
||||
if (ImGui.MenuItem("Open C# Project..."))
|
||||
{
|
||||
// TODO
|
||||
String solutionPath = scope .();
|
||||
Editor.Instance.CurrentProject.PathInProject(solutionPath, scope $"{Editor.Instance.CurrentProject.Name}.sln");
|
||||
|
||||
ProcessStartInfo psi = scope .();
|
||||
psi.SetFileName("devenv");
|
||||
psi.SetArguments(solutionPath);
|
||||
|
||||
scope SpawnedProcess().Start(psi);
|
||||
|
||||
/*if (Path.OpenFolder(solutionPath) case .Err)
|
||||
Log.EngineLogger.Error("Failed to open file.");*/
|
||||
}
|
||||
}
|
||||
|
||||
@@ -399,7 +410,7 @@ namespace GlitchyEditor.EditWindows
|
||||
float expectedButtonRight = currentButtonRight + style.ItemSpacing.x + DirectoryItemSize.X;
|
||||
|
||||
// If we aren't the last entry and the next button won't fit on the same line we start a new line.
|
||||
if (entry != files.Back && expectedButtonRight < window_visible_x2)
|
||||
if ((entry != files.Back || _showNewFile) && expectedButtonRight < window_visible_x2)
|
||||
ImGui.SameLine();
|
||||
|
||||
ImGui.PopID();
|
||||
@@ -462,7 +473,7 @@ namespace GlitchyEditor.EditWindows
|
||||
|
||||
if (ImGui.IsItemHovered() && ImGui.IsMouseDoubleClicked(.Left))
|
||||
{
|
||||
EntryDoubleClicked(entry);
|
||||
OpenEntry(entry);
|
||||
}
|
||||
|
||||
ImGui.TextUnformatted("..");
|
||||
@@ -562,7 +573,7 @@ namespace GlitchyEditor.EditWindows
|
||||
|
||||
if (ImGui.IsItemHovered() && ImGui.IsMouseDoubleClicked(.Left))
|
||||
{
|
||||
EntryDoubleClicked(entry);
|
||||
OpenEntry(entry);
|
||||
}
|
||||
|
||||
if (_assetToRename == entry->Path)
|
||||
@@ -773,7 +784,7 @@ namespace GlitchyEditor.EditWindows
|
||||
}
|
||||
}
|
||||
|
||||
private void EntryDoubleClicked(TreeNode<AssetNode> entry)
|
||||
private void OpenEntry(TreeNode<AssetNode> entry)
|
||||
{
|
||||
if (entry->IsDirectory)
|
||||
{
|
||||
@@ -782,7 +793,7 @@ namespace GlitchyEditor.EditWindows
|
||||
else
|
||||
{
|
||||
if (Path.OpenFolder(entry->Path) case .Err)
|
||||
Log.EngineLogger.Error("Failed to open directory in file browser.");
|
||||
Log.EngineLogger.Error("Failed to open file.");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -15,6 +15,8 @@ namespace GlitchyEditor
|
||||
|
||||
private EditorContentManager _contentManager;
|
||||
|
||||
private Project _currentProject;
|
||||
|
||||
private EntityHierarchyWindow _entityHierarchyWindow ~ delete _;
|
||||
private ComponentEditWindow _componentEditWindow ~ delete _;
|
||||
private EditorViewportWindow _sceneViewportWindow ~ delete _;
|
||||
@@ -38,7 +40,13 @@ namespace GlitchyEditor
|
||||
}
|
||||
|
||||
public EditorContentManager ContentManager => _contentManager;
|
||||
|
||||
|
||||
public Project CurrentProject
|
||||
{
|
||||
get => _currentProject;
|
||||
set => _currentProject = value;
|
||||
}
|
||||
|
||||
public EntityHierarchyWindow EntityHierarchyWindow => _entityHierarchyWindow;
|
||||
public ComponentEditWindow ComponentEditWindow => _componentEditWindow;
|
||||
public EditorViewportWindow SceneViewportWindow => _sceneViewportWindow;
|
||||
|
||||
@@ -204,6 +204,34 @@ namespace GlitchyEditor
|
||||
Log.EngineLogger.Error($"Failed to save script file to \"{path}\".");
|
||||
return;
|
||||
}
|
||||
|
||||
// Add to .csproj
|
||||
String assetRelativePath = scope .();
|
||||
Path.GetRelativePath(path, _currentProject.WorkspacePath, assetRelativePath);
|
||||
|
||||
String projectPath = scope .();
|
||||
Editor.Instance.CurrentProject.PathInProject(projectPath, scope $"{Editor.Instance.CurrentProject.Name}.csproj");
|
||||
|
||||
String projectFile = scope .();
|
||||
let loadProjectResult = File.ReadAllText(projectPath, projectFile, true);
|
||||
|
||||
if (loadProjectResult case .Err(let err))
|
||||
{
|
||||
Log.EngineLogger.Error($"Failed to open project file ({err}). Please add the file to the project manually.");
|
||||
}
|
||||
|
||||
const String scriptFilesMarker = "<!-- Script Files -->";
|
||||
|
||||
int index = projectFile.IndexOf(scriptFilesMarker);
|
||||
int lineEndIndex = projectFile.IndexOf('\n', index);
|
||||
projectFile.Insert(lineEndIndex + 1, scope $" <Compile Include=\"{assetRelativePath}\" />\n");
|
||||
|
||||
let saveProjectResult = File.WriteAllText(projectPath, projectFile);
|
||||
|
||||
if (saveProjectResult case .Err(let err))
|
||||
{
|
||||
Log.EngineLogger.Error($"Failed to edit project file ({err}). Please add the file to the project manually.");
|
||||
}
|
||||
}));
|
||||
}
|
||||
|
||||
@@ -577,13 +605,14 @@ namespace GlitchyEditor
|
||||
private static Result<void> InitProject(Project project)
|
||||
{
|
||||
Try!(CopyTemplate(project));
|
||||
|
||||
Try!(MoveFile(project, "Assets/Scripts/TemplateProject.sln", scope $"Assets/Scripts/{project.Name}.sln"));
|
||||
Try!(MoveFile(project, "Assets/Scripts/TemplateProject.csproj", scope $"Assets/Scripts/{project.Name}.csproj"));
|
||||
|
||||
Try!(FixupTemplateFile(project, scope $"Assets/Scripts/{project.Name}.sln"));
|
||||
Try!(FixupTemplateFile(project, scope $"Assets/Scripts/{project.Name}.csproj"));
|
||||
Try!(FixupTemplateFile(project, scope $"Assets/Scripts/Properties/AssemblyInfo.cs"));
|
||||
// Rename files within project
|
||||
Try!(MoveFile(project, "TemplateProject.sln", scope $"{project.Name}.sln"));
|
||||
Try!(MoveFile(project, "TemplateProject.csproj", scope $"{project.Name}.csproj"));
|
||||
|
||||
Try!(FixupTemplateFile(project, scope $"{project.Name}.sln"));
|
||||
Try!(FixupTemplateFile(project, scope $"{project.Name}.csproj"));
|
||||
Try!(FixupTemplateFile(project, scope $"Properties/AssemblyInfo.cs"));
|
||||
|
||||
return .Ok;
|
||||
}
|
||||
@@ -703,6 +732,11 @@ namespace GlitchyEditor
|
||||
|
||||
ImGui.Text($"The Project will be in:\n{target}");
|
||||
|
||||
if (Directory.Exists(target))
|
||||
{
|
||||
ImGui.TextColored(.(1, 0, 0, 1), "The directory is not empty!");
|
||||
}
|
||||
|
||||
ImGui.NewLine();
|
||||
|
||||
ImGui.BeginDisabled(directory.IsWhiteSpace || projectName.IsWhiteSpace);
|
||||
@@ -775,10 +809,12 @@ namespace GlitchyEditor
|
||||
|
||||
_currentProject = project;
|
||||
|
||||
_editor.CurrentProject = _currentProject;
|
||||
|
||||
String appAssemblyPath = scope String();
|
||||
_contentManager.SetAssetDirectory(_currentProject.AssetsFolder);
|
||||
|
||||
Path.Combine(appAssemblyPath, _currentProject.AssetsFolder, scope $"Scripts/bin/{_currentProject.Name}.dll");
|
||||
_currentProject.PathInProject(appAssemblyPath, scope $"bin/{_currentProject.Name}.dll");
|
||||
|
||||
ScriptEngine.SetAppAssemblyPath(appAssemblyPath);
|
||||
|
||||
@@ -1288,6 +1324,7 @@ namespace GlitchyEditor
|
||||
{
|
||||
delete workspacePath;
|
||||
@workspacePath.Remove();
|
||||
continue;
|
||||
}
|
||||
|
||||
if (ImGui.MenuItem(scope $"{i}: {workspacePath}"))
|
||||
|
||||
@@ -3,6 +3,8 @@ using GlitchyEngine;
|
||||
using Bon;
|
||||
using GlitchyEditor;
|
||||
using System.Collections;
|
||||
using System.IO;
|
||||
using System.Diagnostics;
|
||||
|
||||
namespace GlitchyEngine
|
||||
{
|
||||
@@ -10,16 +12,157 @@ namespace GlitchyEngine
|
||||
{
|
||||
[SettingContainer, BonInclude]
|
||||
public readonly EditorSettings EditorSettings = new .() ~ delete _;
|
||||
|
||||
public this()
|
||||
|
||||
[SettingContainer, BonInclude]
|
||||
public readonly ScriptSettings ScriptSettings = new .() ~ delete _;
|
||||
|
||||
protected override void RegisterEventListeners()
|
||||
{
|
||||
OnApplySettings.Add(new (s, e) => EditorSettings.Apply());
|
||||
OnApplySettings.Add(new (s, e) => ScriptSettings.Apply());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
namespace GlitchyEditor;
|
||||
|
||||
[Reflect]
|
||||
class ScriptSettings
|
||||
{
|
||||
[Setting("Script", "Visual Studio path", "The path of the Visual Studio devenv.exe"), BonInclude]
|
||||
public String VisualStudioPath ~ delete _;
|
||||
|
||||
public void Apply()
|
||||
{
|
||||
if (String.IsNullOrWhiteSpace(VisualStudioPath))
|
||||
{
|
||||
// TODO: Do later
|
||||
//FildVisualStudio();
|
||||
}
|
||||
}
|
||||
|
||||
void FildVisualStudio()
|
||||
{
|
||||
// TODO: Find devenv.exe ourselves
|
||||
String exeFile = scope .();
|
||||
Environment.GetExecutableFilePath(exeFile);
|
||||
|
||||
String exeDirectory = scope .();
|
||||
Path.GetDirectoryPath(exeFile, exeDirectory);
|
||||
|
||||
String vsWherePath = scope .();
|
||||
Path.Combine(vsWherePath, exeDirectory, "vswhere.exe");
|
||||
|
||||
ProcessStartInfo processInfo = scope .();
|
||||
processInfo.SetFileName(vsWherePath);
|
||||
processInfo.UseShellExecute = true;
|
||||
// Find the installation path of the latest visual studio
|
||||
processInfo.SetArguments("-latest -property installationPath");
|
||||
processInfo.RedirectStandardOutput = true;
|
||||
//processInfo.CreateNoWindow = true;
|
||||
|
||||
String vsInstallDirectory = scope .();
|
||||
|
||||
{
|
||||
|
||||
Windows.FileHandle h = Windows.CreateFileA("vspath.tmp",
|
||||
Windows.GENERIC_WRITE,
|
||||
.ReadWrite,
|
||||
null,
|
||||
.Create,
|
||||
128,
|
||||
.InvalidHandle);
|
||||
|
||||
//Windows.FileHandle h = (.)Windows.CreateFileMappingA(.InvalidHandle, null, 0x40, 4096, 4096, null);
|
||||
|
||||
Windows.ProcessInformation pi = .();
|
||||
Windows.StartupInfo si = .();
|
||||
Windows.IntBool ret = false;
|
||||
int32 flags = Windows.CREATE_NO_WINDOW;
|
||||
|
||||
si.mCb = sizeof(Windows.StartupInfo);
|
||||
si.mFlags |= Windows.STARTF_USESTDHANDLES;
|
||||
si.mStdInput = .InvalidHandle;
|
||||
si.mStdError = .InvalidHandle;
|
||||
si.mStdOutput = h;
|
||||
|
||||
char8* cmd = scope $"{vsWherePath} -latest -property installationPath";
|
||||
ret = Windows.CreateProcessA(null, cmd, null, null, true, flags, null, null, &si, &pi);
|
||||
|
||||
// Wait for the process for one second
|
||||
Windows.WaitForSingleObject(pi.mProcess, 1000);
|
||||
|
||||
/*if ( ret )
|
||||
{
|
||||
CloseHandle(pi.hProcess);
|
||||
CloseHandle(pi.hThread);
|
||||
return 0;
|
||||
}*/
|
||||
|
||||
|
||||
/*let process = scope SpawnedProcess();
|
||||
process.AttachStandardOutput();
|
||||
process.Start(processInfo);
|
||||
|
||||
while (!process.HasExited)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
BufferedFileStream tmpFile = scope BufferedFileStream();
|
||||
tmpFile.Open("vspath.tmp", .ReadWrite, .None, 4096, .DeleteOnClose);
|
||||
|
||||
//scope SpawnedProcess().Start(processInfo);
|
||||
|
||||
//tmpFile.Position = 0;
|
||||
|
||||
{
|
||||
StreamReader reader = scope StreamReader(tmpFile);
|
||||
reader.ReadToEnd(vsInstallDirectory);
|
||||
}
|
||||
|
||||
tmpFile.Close();*/
|
||||
}
|
||||
|
||||
if (VisualStudioPath == null)
|
||||
VisualStudioPath = new String();
|
||||
else
|
||||
VisualStudioPath.Clear();
|
||||
|
||||
Path.Combine(VisualStudioPath, vsInstallDirectory, "Common7/IDE/devenv.exe");
|
||||
}
|
||||
|
||||
#if BF_PLATFORM_WINDOWS
|
||||
void StartProgramm()
|
||||
{
|
||||
/*Windows.FileHandle h = (.)Windows.CreateFileMappingA(.InvalidHandle, null, 0x40, 4096, 4096, null);
|
||||
|
||||
Windows.ProcessInformation pi = .();
|
||||
Windows.StartupInfo si = .();
|
||||
Windows.IntBool ret = false;
|
||||
uint32 flags = Windows.CREATE_NO_WINDOW;
|
||||
|
||||
si.mCb = sizeof(Windows.StartupInfo);
|
||||
si.mFlags |= Windows.STARTF_USESTDHANDLES;
|
||||
si.mStdInput = .InvalidHandle;
|
||||
si.mStdError = .InvalidHandle;
|
||||
si.mStdOutput = h;
|
||||
|
||||
|
||||
ret = Windows.CreateProcessA(null, cmd, NULL, NULL, TRUE, flags, NULL, NULL, &si, &pi);
|
||||
|
||||
if ( ret )
|
||||
{
|
||||
CloseHandle(pi.hProcess);
|
||||
CloseHandle(pi.hThread);
|
||||
return 0;
|
||||
}
|
||||
|
||||
return -1;*/
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
[Reflect]
|
||||
class EditorSettings
|
||||
{
|
||||
|
||||
@@ -48,11 +48,16 @@ namespace GlitchyEngine
|
||||
private List<ISettings> _userSettings ~ ClearAndDeleteItems!(_);
|
||||
*/
|
||||
|
||||
[AllowAppend]
|
||||
public this()
|
||||
{
|
||||
/*List<ISettings> userSettings = append .();
|
||||
_userSettings = userSettings;*/
|
||||
RegisterEventListeners();
|
||||
}
|
||||
|
||||
protected virtual void RegisterEventListeners()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public void Apply()
|
||||
|
||||
Binary file not shown.
Reference in New Issue
Block a user