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StaticInit ScriptEngine after FileSystemWatcher
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@@ -81,6 +81,8 @@ class EngineClasses
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}
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}
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// TODO: Init after FileSystemWatcher so that ScriptEngine's destructor runs before FSW's. The proper fix might be to not delete _userAssemblyWatcher in the static destructor...
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[StaticInitAfter(typeof(FileSystemWatcher))]
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static class ScriptEngine
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static class ScriptEngine
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{
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{
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// TODO: Maybe make it possible to set the path to ScriptCore just like for the script project?
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// TODO: Maybe make it possible to set the path to ScriptCore just like for the script project?
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