Ecs changes

- BitArray has always at least sizeof(uint) bits
- Renamed Entity to EcsEntity
- Added value parameter to EcsWorld.AssignComponent
- Matched EcsWorld generic parameters
- Added Scene
- Added Entity
This commit is contained in:
Simon Lübeß
2022-02-28 23:34:52 +01:00
parent ba5ccd7107
commit 9197a209d6
16 changed files with 270 additions and 100 deletions
+30
View File
@@ -0,0 +1,30 @@
using System;
using internal GlitchyEngine.World;
namespace GlitchyEngine.World
{
public struct EcsEntity : uint64
{
// Binary Format:
// Bits: [0 - 31] [32 - 64]
// Data: Version Index
[Inline]
internal uint32 Version => (uint32)this;
[Inline]
internal uint32 Index => (uint32)(this >> 32);
[Inline]
static internal EcsEntity CreateEntityID(uint32 index, uint32 version)
{
return ((uint64)index << 32) | version;
}
[Inline]
internal bool IsValid => Index != InvalidEntity.Index;
public const EcsEntity InvalidEntity = CreateEntityID(uint32.MaxValue, 0);
}
}