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https://github.com/aharabada/glitchy-engine-beef.git
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Ecs changes
- BitArray has always at least sizeof(uint) bits - Renamed Entity to EcsEntity - Added value parameter to EcsWorld.AssignComponent - Matched EcsWorld generic parameters - Added Scene - Added Entity
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@@ -5,6 +5,6 @@ namespace GlitchyEngine.World
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*/
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public struct ParentComponent
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{
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public Entity Entity;
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public EcsEntity Entity;
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}
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}
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