Ecs changes

- BitArray has always at least sizeof(uint) bits
- Renamed Entity to EcsEntity
- Added value parameter to EcsWorld.AssignComponent
- Matched EcsWorld generic parameters
- Added Scene
- Added Entity
This commit is contained in:
Simon Lübeß
2022-02-28 23:34:52 +01:00
parent ba5ccd7107
commit 9197a209d6
16 changed files with 270 additions and 100 deletions
+15 -15
View File
@@ -6,7 +6,7 @@ using internal GlitchyEngine.World;
namespace GlitchyEngine.World
{
public struct WorldEnumerator : IEnumerator<Entity>, IDisposable
public struct WorldEnumerator : IEnumerator<EcsEntity>, IDisposable
{
internal EcsWorld _world;
internal BitArray _bitMask;
@@ -37,14 +37,14 @@ namespace GlitchyEngine.World
}
}
public Result<Entity> GetNext() mut
public Result<EcsEntity> GetNext() mut
{
while(_currentEntry < _endEntry)
{
EcsWorld.BitmaskEntry* entry = _currentEntry++;
// Skip deleted entities
if(entry.ID.Index == Entity.InvalidEntity.Index)
if(entry.ID.Index == EcsEntity.InvalidEntity.Index)
continue;
// Check whether or not mask matches
@@ -61,7 +61,7 @@ namespace GlitchyEngine.World
}
}
public struct WorldEnumerator<TComponent> : WorldEnumerator, IEnumerator<(Entity Entity, TComponent* Component)> where TComponent : struct
public struct WorldEnumerator<TComponent> : WorldEnumerator, IEnumerator<(EcsEntity Entity, TComponent* Component)> where TComponent : struct
{
internal EcsWorld.ComponentPoolEntry* _componentPool;
@@ -70,9 +70,9 @@ namespace GlitchyEngine.World
_componentPool = &world.GetComponentPool<TComponent>();
}
public new Result<(Entity Entity, TComponent* Component)> GetNext() mut
public new Result<(EcsEntity Entity, TComponent* Component)> GetNext() mut
{
Result<Entity> entity = base.GetNext();
Result<EcsEntity> entity = base.GetNext();
if(entity case .Err)
return .Err;
@@ -84,7 +84,7 @@ namespace GlitchyEngine.World
}
public struct WorldEnumerator<TComponent0, TComponent1> : WorldEnumerator,
IEnumerator<(Entity Entity, TComponent0* Component0, TComponent1* Component1)>
IEnumerator<(EcsEntity Entity, TComponent0* Component0, TComponent1* Component1)>
where TComponent0 : struct where TComponent1 : struct
{
internal EcsWorld.ComponentPoolEntry* _componentPool0;
@@ -96,9 +96,9 @@ namespace GlitchyEngine.World
_componentPool1 = &world.GetComponentPool<TComponent1>();
}
public new Result<(Entity Entity, TComponent0* Component0, TComponent1* Component1)> GetNext() mut
public new Result<(EcsEntity Entity, TComponent0* Component0, TComponent1* Component1)> GetNext() mut
{
Result<Entity> entity = base.GetNext();
Result<EcsEntity> entity = base.GetNext();
if(entity case .Err)
return .Err;
@@ -111,7 +111,7 @@ namespace GlitchyEngine.World
}
public struct WorldEnumerator<TComponent0, TComponent1, TComponent2> : WorldEnumerator,
IEnumerator<(Entity Entity, TComponent0* Component0, TComponent1* Component1, TComponent2* Component2)>
IEnumerator<(EcsEntity Entity, TComponent0* Component0, TComponent1* Component1, TComponent2* Component2)>
where TComponent0 : struct where TComponent1 : struct where TComponent2 : struct
{
internal EcsWorld.ComponentPoolEntry* _componentPool0;
@@ -125,9 +125,9 @@ namespace GlitchyEngine.World
_componentPool2 = &world.GetComponentPool<TComponent2>();
}
public new Result<(Entity Entity, TComponent0* Component0, TComponent1* Component1, TComponent2* Component2)> GetNext() mut
public new Result<(EcsEntity Entity, TComponent0* Component0, TComponent1* Component1, TComponent2* Component2)> GetNext() mut
{
Result<Entity> entity = base.GetNext();
Result<EcsEntity> entity = base.GetNext();
if(entity case .Err)
return .Err;
@@ -141,7 +141,7 @@ namespace GlitchyEngine.World
}
public struct WorldEnumerator<TComponent0, TComponent1, TComponent2, TComponent3> : WorldEnumerator,
IEnumerator<(Entity Entity, TComponent0* Component0, TComponent1* Component1, TComponent2* Component2, TComponent3* Component3)>
IEnumerator<(EcsEntity Entity, TComponent0* Component0, TComponent1* Component1, TComponent2* Component2, TComponent3* Component3)>
where TComponent0 : struct where TComponent1 : struct where TComponent2 : struct where TComponent3 : struct
{
internal EcsWorld.ComponentPoolEntry* _componentPool0;
@@ -157,9 +157,9 @@ namespace GlitchyEngine.World
_componentPool3 = &world.GetComponentPool<TComponent3>();
}
public new Result<(Entity Entity, TComponent0* Component0, TComponent1* Component1, TComponent2* Component2, TComponent3* Component3)> GetNext() mut
public new Result<(EcsEntity Entity, TComponent0* Component0, TComponent1* Component1, TComponent2* Component2, TComponent3* Component3)> GetNext() mut
{
Result<Entity> entity = base.GetNext();
Result<EcsEntity> entity = base.GetNext();
if(entity case .Err)
return .Err;