Ecs changes

- BitArray has always at least sizeof(uint) bits
- Renamed Entity to EcsEntity
- Added value parameter to EcsWorld.AssignComponent
- Matched EcsWorld generic parameters
- Added Scene
- Added Entity
This commit is contained in:
Simon Lübeß
2022-02-28 23:34:52 +01:00
parent ba5ccd7107
commit 9197a209d6
16 changed files with 270 additions and 100 deletions
@@ -26,7 +26,7 @@ namespace GlitchyEditor.EditWindows
if(_editor.SelectedEntities.Count == 1)
{
Entity entity = _editor.SelectedEntities.Front;
EcsEntity entity = _editor.SelectedEntities.Front;
ShowComponents(entity);
}
@@ -34,7 +34,7 @@ namespace GlitchyEditor.EditWindows
ImGui.End();
}
private void ShowComponents(Entity entity)
private void ShowComponents(EcsEntity entity)
{
NameComponentEditor.Show(_editor.World, entity);
TransformComponentEditor.Show(_editor.World, entity);
@@ -43,7 +43,7 @@ namespace GlitchyEditor.EditWindows
static class NameComponentEditor
{
public static void Show(EcsWorld world, Entity entity)
public static void Show(EcsWorld world, EcsEntity entity)
{
char8[128] nameBuffer = default;
@@ -78,7 +78,7 @@ namespace GlitchyEditor.EditWindows
static class TransformComponentEditor
{
public static void Show(EcsWorld world, Entity entity)
public static void Show(EcsWorld world, EcsEntity entity)
{
TransformComponent* component = world.GetComponent<TransformComponent>(entity);
@@ -111,7 +111,7 @@ namespace GlitchyEditor.EditWindows
}
}
private void ImGuiPrintEntityTree(TreeNode<Entity> tree)
private void ImGuiPrintEntityTree(TreeNode<EcsEntity> tree)
{
String name = null;
@@ -140,7 +140,7 @@ namespace GlitchyEditor.EditWindows
if(ImGui.BeginDragDropSource())
{
ImGui.SetDragDropPayload("DND_Entity", &tree.Value, sizeof(Entity));
ImGui.SetDragDropPayload("DND_Entity", &tree.Value, sizeof(EcsEntity));
ImGui.Text(name);
@@ -153,13 +153,13 @@ namespace GlitchyEditor.EditWindows
if(payload != null)
{
Log.ClientLogger.AssertDebug(payload.DataSize == sizeof(Entity));
Log.ClientLogger.AssertDebug(payload.DataSize == sizeof(EcsEntity));
Entity movedEntity = *(Entity*)payload.Data;
EcsEntity movedEntity = *(EcsEntity*)payload.Data;
bool dropLegal = true;
Entity walker = tree.Value;
EcsEntity walker = tree.Value;
// make sure the dropped entity is not a parent of the entity we dropped it on.
while(true)
@@ -230,9 +230,9 @@ namespace GlitchyEditor.EditWindows
{
// Show entity hierarchy as tree
TreeNode<Entity> root = scope .(.InvalidEntity);
TreeNode<EcsEntity> root = scope .(.InvalidEntity);
TreeNode<Entity> AddEntity(Entity entity)
TreeNode<EcsEntity> AddEntity(EcsEntity entity)
{
var parent = _editor.World.GetComponent<ParentComponent>(entity);
@@ -264,9 +264,9 @@ namespace GlitchyEditor.EditWindows
if(payload != null)
{
Log.ClientLogger.AssertDebug(payload.DataSize == sizeof(Entity));
Log.ClientLogger.AssertDebug(payload.DataSize == sizeof(EcsEntity));
Entity movedEntity = *(Entity*)payload.Data;
EcsEntity movedEntity = *(EcsEntity*)payload.Data;
_editor.World.RemoveComponent<ParentComponent>(movedEntity);
+18 -16
View File
@@ -9,26 +9,28 @@ namespace GlitchyEditor
{
class Editor
{
private EcsWorld _world;
private EcsWorld _ecsWorld;
private Scene _scene;
private EntityHierarchyWindow _entityHierarchyWindow = new .(this) ~ delete _;
private ComponentEditWindow _componentEditWindow = new .(this) ~ delete _;
private SceneViewportWindow _sceneViewportWindow = new .(this) ~ delete _;
private List<Entity> _selectedEntities = new .() ~ delete _;
private List<EcsEntity> _selectedEntities = new .() ~ delete _;
public EcsWorld World => _world;
public EcsWorld World => _ecsWorld;
public List<Entity> SelectedEntities => _selectedEntities;
public List<EcsEntity> SelectedEntities => _selectedEntities;
public EntityHierarchyWindow EntityHierarchyWindow => _entityHierarchyWindow;
public ComponentEditWindow ComponentEditWindow => _componentEditWindow;
public SceneViewportWindow SceneViewportWindow => _sceneViewportWindow;
/// Creates a new editor for the given world
public this(EcsWorld world)
public this(Scene scene)
{
_world = world;
_scene = scene;
_ecsWorld = _scene.[Friend]_ecsWorld;
}
public void Update()
@@ -39,14 +41,14 @@ namespace GlitchyEditor
}
/// Creates a new entity with a transform component.
internal Entity CreateEntityWithTransform()
internal EcsEntity CreateEntityWithTransform()
{
var entity = _world.NewEntity();
var entity = _ecsWorld.NewEntity();
var transformComponent = ref *_world.AssignComponent<TransformComponent>(entity);
var transformComponent = ref *_ecsWorld.AssignComponent<TransformComponent>(entity);
transformComponent = TransformComponent();
var nameComponent = ref *_world.AssignComponent<DebugNameComponent>(entity);
var nameComponent = ref *_ecsWorld.AssignComponent<DebugNameComponent>(entity);
nameComponent.SetName("Entity");
return entity;
@@ -56,11 +58,11 @@ namespace GlitchyEditor
/// Returns whether or not all selected entities have the same parent.
internal bool AllSelectionsOnSameLevel()
{
Entity? parent = .InvalidEntity;
EcsEntity? parent = .InvalidEntity;
for(var selectedEntity in _selectedEntities)
{
var parentComponent = _world.GetComponent<ParentComponent>(selectedEntity);
var parentComponent = _ecsWorld.GetComponent<ParentComponent>(selectedEntity);
if(parent == .InvalidEntity)
{
@@ -76,9 +78,9 @@ namespace GlitchyEditor
}
/// Finds all children of the given entity and stores their IDs in the given list.
internal void FindChildren(Entity entity, List<Entity> entities)
internal void FindChildren(EcsEntity entity, List<EcsEntity> entities)
{
for(var (child, childParent) in _world.Enumerate<ParentComponent>())
for(var (child, childParent) in _ecsWorld.Enumerate<ParentComponent>())
{
if(childParent.Entity == entity)
{
@@ -93,7 +95,7 @@ namespace GlitchyEditor
/// Deletes all selected entities and their children.
internal void DeleteSelectedEntities()
{
List<Entity> entities = scope .();
List<EcsEntity> entities = scope .();
for(var entity in _selectedEntities)
{
@@ -104,7 +106,7 @@ namespace GlitchyEditor
for(var entity in entities)
{
_world.RemoveEntity(entity);
_ecsWorld.RemoveEntity(entity);
}
_selectedEntities.Clear();
+17 -10
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@@ -20,7 +20,7 @@ namespace GlitchyEditor
BlendState _alphaBlendState ~ _?.ReleaseRef();
BlendState _opaqueBlendState ~ _?.ReleaseRef();
EcsWorld _world = new EcsWorld() ~ delete _;
Scene _scene = new Scene() ~ delete _;
Editor _editor ~ delete _;
@@ -33,7 +33,7 @@ namespace GlitchyEditor
Application.Get().Window.IsVSync = false;
InitGraphics();
InitEcs();
//InitEcs();
InitEditor();
}
@@ -56,7 +56,7 @@ namespace GlitchyEditor
_viewportTarget.SamplerState = SamplerStateManager.LinearClamp;
}
private void InitEcs()
/*private void InitEcs()
{
_world.Register<DebugNameComponent>();
_world.Register<TransformComponent>();
@@ -66,18 +66,18 @@ namespace GlitchyEditor
_world.Register<SkinnedMeshRendererComponent>();
_world.Register<CameraComponent>();
_world.Register<AnimationComponent>();
}
}*/
private void InitEditor()
{
_editor = new Editor(_world);
_editor = new Editor(_scene);
_editor.SceneViewportWindow.ViewportSizeChangedEvent.Add(new (s, e) => ViewportSizeChanged(s, e));
_cameraController = new .(_context.SwapChain.AspectRatio);
_cameraController.CameraPosition = .(0, 0, -5);
_cameraController.TranslationSpeed = 10;
_editor.[Friend]CreateEntityWithTransform();
//_editor.[Friend]CreateEntityWithTransform();
_editor.SceneViewportWindow._camera = _cameraController.Camera;
}
@@ -87,7 +87,7 @@ namespace GlitchyEditor
if(_editor.SceneViewportWindow.HasFocus && Input.IsMouseButtonPressed(.RightButton))
_cameraController.Update(gameTime);
TransformSystem.Update(_world);
//TransformSystem.Update(_world);
RenderCommand.Clear(_viewportTarget, .Color | .Depth, .(0.2f, 0.2f, 0.2f), 1.0f, 0);
@@ -98,11 +98,18 @@ namespace GlitchyEditor
RenderCommand.SetBlendState(_opaqueBlendState);
Renderer.BeginScene(_cameraController.Camera);
//Renderer.BeginScene(_cameraController.Camera);
DebugRenderer.Render(_world);
//DebugRenderer.Render(_scene.[Friend]_ecsWorld);
//Renderer.EndScene();
Renderer2D.BeginScene(_cameraController.Camera);
_scene.Update(gameTime);
Renderer2D.EndScene();
Renderer.EndScene();
RenderCommand.Clear(null, .Color | .Depth, .(0.2f, 0.2f, 0.2f), 1.0f, 0);
+3 -3
View File
@@ -33,9 +33,9 @@ namespace GlitchyEngine.Content
CGLTF.Free(data);
}
private static void NodesToEntities(CGLTF.Data* data, CGLTF.Node* node, Entity? parentEntity, EcsWorld world, Effect validationEffect, Material material, List<AnimationClip> clips)
private static void NodesToEntities(CGLTF.Data* data, CGLTF.Node* node, EcsEntity? parentEntity, EcsWorld world, Effect validationEffect, Material material, List<AnimationClip> clips)
{
Entity entity = world.NewEntity();
EcsEntity entity = world.NewEntity();
#if DEBUG
var nameComponent = world.AssignComponent<DebugNameComponent>(entity);
@@ -122,7 +122,7 @@ namespace GlitchyEngine.Content
{
for(var primitive in node.Mesh.Primitives)
{
Entity meshEntity = world.NewEntity();
EcsEntity meshEntity = world.NewEntity();
var meshParent = world.AssignComponent<ParentComponent>(meshEntity);
meshParent.Entity = entity;
+5
View File
@@ -18,6 +18,11 @@ namespace GlitchyEngine.Math
public this(int initialCapacity = sizeof(uint))
{
var initialCapacity;
if (initialCapacity < sizeof(uint))
initialCapacity = sizeof(uint);
EnsureCapacity(initialCapacity);
}
+1 -1
View File
@@ -79,7 +79,7 @@ namespace GlitchyEngine.Renderer
LineGeometry.SetVertexLayout(layout..ReleaseRefNoDelete());
}
public static void BeginScene(EcsWorld world, Entity cameraEntity)
public static void BeginScene(EcsWorld world, EcsEntity cameraEntity)
{
Debug.Profiler.ProfileRendererFunction!();
+34
View File
@@ -0,0 +1,34 @@
using GlitchyEngine.Math;
namespace GlitchyEngine.World
{
struct SimpleTransformComponent
{
public Matrix Transform = Matrix.Identity;
public this()
{
}
public this(Matrix transform)
{
Transform = transform;
}
}
struct SpriterRendererComponent
{
public ColorRGBA Color = .White;
public this()
{
}
public this(ColorRGBA color)
{
Color = color;
}
}
}
+30
View File
@@ -0,0 +1,30 @@
using System;
using internal GlitchyEngine.World;
namespace GlitchyEngine.World
{
public struct EcsEntity : uint64
{
// Binary Format:
// Bits: [0 - 31] [32 - 64]
// Data: Version Index
[Inline]
internal uint32 Version => (uint32)this;
[Inline]
internal uint32 Index => (uint32)(this >> 32);
[Inline]
static internal EcsEntity CreateEntityID(uint32 index, uint32 version)
{
return ((uint64)index << 32) | version;
}
[Inline]
internal bool IsValid => Index != InvalidEntity.Index;
public const EcsEntity InvalidEntity = CreateEntityID(uint32.MaxValue, 0);
}
}
+38 -20
View File
@@ -10,7 +10,7 @@ namespace GlitchyEngine.World
{
const int MaxEntities = 1024;
internal typealias BitmaskEntry = (Entity ID, BitArray ComponentMask);
internal typealias BitmaskEntry = (EcsEntity ID, BitArray ComponentMask);
internal List<BitmaskEntry> _entities = new .();
List<uint32> _freeIndices = new List<uint32>() ~ delete _;
@@ -44,7 +44,7 @@ namespace GlitchyEngine.World
/**
* Registers a new Component.
*/
public void Register<T>() where T: struct
public void Register<T>() where T: struct, new
{
uint32 id = (uint32)_componentPools.Count;
ComponentPool<T> componentPool = new ComponentPool<T>(MaxEntities);
@@ -55,7 +55,7 @@ namespace GlitchyEngine.World
/**
* Registers a new Component.
*/
public void Register<T>() where T: struct, IDisposableComponent
public void Register<T>() where T: struct, new, IDisposableComponent
{
uint32 id = (uint32)_componentPools.Count;
ComponentPool<T> componentPool = new ComponentPool<T>(MaxEntities);
@@ -88,23 +88,23 @@ namespace GlitchyEngine.World
/**
* Creates a new Entity and returns its ID.
*/
public Entity NewEntity()
public EcsEntity NewEntity()
{
Entity entity;
EcsEntity entity;
// Reuse freed entity slot
if(_freeIndices.Count > 0)
{
uint32 index = _freeIndices.PopBack();
entity = Entity.CreateEntityID(index, _entities[index].ID.Version);
entity = EcsEntity.CreateEntityID(index, _entities[index].ID.Version);
_entities[index].ID = entity;
}
// Create new entity slot
else
{
entity = Entity.CreateEntityID((.)_entities.Count, 0);
entity = EcsEntity.CreateEntityID((.)_entities.Count, 0);
_entities.Add((entity, new BitArray(_componentPools.Count)));
}
@@ -114,7 +114,7 @@ namespace GlitchyEngine.World
/**
* Removes the specified Entity from the World.
*/
public void RemoveEntity(Entity entity)
public void RemoveEntity(EcsEntity entity)
{
var listEntity = ref _entities[entity.Index];
if(entity != listEntity.ID)
@@ -123,7 +123,7 @@ namespace GlitchyEngine.World
DisposeComponents(listEntity);
// Invalidate entry and increment version
listEntity.ID = Entity.CreateEntityID(Entity.InvalidEntity.Index, entity.Version + 1);
listEntity.ID = EcsEntity.CreateEntityID(EcsEntity.InvalidEntity.Index, entity.Version + 1);
_entities[entity.Index].ComponentMask.Clear();
_freeIndices.Add(entity.Index);
@@ -152,7 +152,7 @@ namespace GlitchyEngine.World
/**
* Assigns a component of type T to the specified entity and returns it.
*/
public T* AssignComponent<T>(Entity entity) where T : struct, new
public T* AssignComponent<T>(EcsEntity entity, T value = T()) where T : struct, new
{
if(entity.Index > _entities.Count)
return null;
@@ -165,8 +165,12 @@ namespace GlitchyEngine.World
ComponentPoolEntry entry;
if(!_componentPools.TryGetValue(typeof(T), out entry))
{
Log.EngineLogger.AssertDebug(false, scope $"Tried to assign unregistered component type {typeof(T)}");
return null;
Register<T>();
entry = _componentPools[typeof(T)];
//Log.EngineLogger.AssertDebug(false, scope $"Tried to assign unregistered component type {typeof(T)}");
//return null;
}
// TODO: is it a problem to assign a component again?
@@ -177,7 +181,7 @@ namespace GlitchyEngine.World
T* component = (T*)entry.Pool.Get(entity.Index);
*component = T();
*component = value;
return component;
}
@@ -185,7 +189,7 @@ namespace GlitchyEngine.World
/**
* Removes a component of type T from the specified entity.
*/
public void RemoveComponent<T>(Entity entity) where T : struct
public void RemoveComponent<T>(EcsEntity entity) where T : struct, new
{
if(entity.Index > _entities.Count)
return;
@@ -205,7 +209,7 @@ namespace GlitchyEngine.World
listEntity.ComponentMask[entry.Id] = false;
}
public void RemoveComponent<T>(Entity entity) where T : struct, IDisposableComponent
public void RemoveComponent<T>(EcsEntity entity) where T : struct, new, IDisposableComponent
{
if(entity.Index > _entities.Count)
return;
@@ -228,7 +232,21 @@ namespace GlitchyEngine.World
DisposeComponent<T>(entry.Pool.Get(entity.Index));
}
public T* GetComponent<T>(Entity entity) where T : struct
/// Returns whether or not the given entity has the specified component.
public bool HasComponent<T>(EcsEntity entity) where T : struct, new
{
var listEntity = ref _entities[entity.Index];
if(entity != listEntity.ID)
return false;
ComponentPoolEntry entry;
if(!_componentPools.TryGetValue(typeof(T), out entry))
return false;
return listEntity.ComponentMask[entry.Id];
}
public T* GetComponent<T>(EcsEntity entity) where T : struct, new
{
var listEntity = ref _entities[entity.Index];
if(entity != listEntity.ID)
@@ -279,7 +297,7 @@ namespace GlitchyEngine.World
world.Register<TransformComponent>();
Entity entity = world.NewEntity();
EcsEntity entity = world.NewEntity();
TransformComponent* myComp = world.AssignComponent<TransformComponent>(entity);
myComp.LocalTransform = Matrix.Identity;
@@ -289,7 +307,7 @@ namespace GlitchyEngine.World
world.RemoveComponent<TransformComponent>(entity);
Entity entity2 = world.NewEntity();
EcsEntity entity2 = world.NewEntity();
world.AssignComponent<TransformComponent>(entity2);
world.RemoveEntity(entity);
@@ -330,7 +348,7 @@ namespace GlitchyEngine.World
// Test dispose on component removal
{
// Create entity with disposable component.
Entity entity = world.NewEntity();
EcsEntity entity = world.NewEntity();
var component = world.AssignComponent<TestDisposingComponent>(entity);
component.IsDisposed = false;
@@ -342,7 +360,7 @@ namespace GlitchyEngine.World
// Test dispose on entity removal
{
// Create entity with disposable component.
Entity entity = world.NewEntity();
EcsEntity entity = world.NewEntity();
var component = world.AssignComponent<TestDisposingComponent>(entity);
component.IsDisposed = false;
+40 -14
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@@ -4,27 +4,53 @@ using internal GlitchyEngine.World;
namespace GlitchyEngine.World
{
public struct Entity : uint64
public struct Entity
{
// Binary Format:
// Bits: [0 - 31] [32 - 64]
// Data: Version Index
private EcsEntity _entity = .InvalidEntity;
[Inline]
internal uint32 Version => (uint32)this;
private Scene _scene = null;
[Inline]
internal uint32 Index => (uint32)(this >> 32);
public EcsEntity Handle => _entity;
[Inline]
static internal Entity CreateEntityID(uint32 index, uint32 version)
public Scene Scene => _scene;
public this()
{
return ((uint64)index << 32) | version;
}
[Inline]
internal bool IsValid => Index != InvalidEntity.Index;
public this(EcsEntity entity, Scene scene)
{
_entity = entity;
_scene = scene;
}
public bool IsValid => _entity.IsValid;
public T* AddComponent<T>(T value = T()) where T: struct, new
{
Log.EngineLogger.AssertDebug(!HasComponent<T>(), scope $"Entity already has component.");
return _scene._ecsWorld.AssignComponent<T>(_entity, value);
}
public T* GetComponent<T>() where T: struct, new
{
Log.EngineLogger.AssertDebug(HasComponent<T>(), "Entity doesn't have component!");
return _scene._ecsWorld.GetComponent<T>(_entity);
}
public bool HasComponent<T>() where T: struct, new
{
return _scene._ecsWorld.HasComponent<T>(_entity);
}
public void RemoveComponent<T>() where T: struct, new
{
Log.EngineLogger.AssertDebug(HasComponent<T>(), "Entity doesn't have component!");
_scene._ecsWorld.RemoveComponent<T>(_entity);
}
public const Entity InvalidEntity = ((uint64)uint32.MaxValue << 32) | 0;//TODO: Report bug: CreateEntityID(uint32.MaxValue, 0);
}
}
+1 -1
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@@ -5,6 +5,6 @@ namespace GlitchyEngine.World
*/
public struct ParentComponent
{
public Entity Entity;
public EcsEntity Entity;
}
}
+48
View File
@@ -0,0 +1,48 @@
using GlitchyEngine.Math;
using GlitchyEngine.Renderer;
using System;
namespace GlitchyEngine.World
{
class Scene
{
internal EcsWorld _ecsWorld = new .() ~ delete _;
public this()
{
Entity entity = CreateEntity();
entity.AddComponent<SpriterRendererComponent>(.(ColorRGBA(0.2f, 0.9f, 0.15f)));
}
public ~this()
{
}
public void Update(GameTime gameTime)
{
//TransformSystem.Update(_ecsWorld);
for (var (entity, transform, sprite) in _ecsWorld.Enumerate<SimpleTransformComponent, SpriterRendererComponent>())
{
Renderer2D.DrawQuad(transform.Transform, sprite.Color);
}
}
public Entity CreateEntity(String name = "")
{
Entity entity = Entity(_ecsWorld.NewEntity(), this);
entity.AddComponent<SimpleTransformComponent>(.(.Identity));
let nameComponent = entity.AddComponent<DebugNameComponent>();
nameComponent.SetName(name.IsEmpty ? "Entity" : name);
return entity;
}
public void DestroyEntity(Entity entity)
{
_ecsWorld.RemoveEntity(entity.Handle);
}
}
}
+1 -1
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@@ -16,7 +16,7 @@ namespace GlitchyEngine.World
}
}
private static void UpdateEntity(Entity entity, TransformComponent* transform, EcsWorld world)
private static void UpdateEntity(EcsEntity entity, TransformComponent* transform, EcsWorld world)
{
// Todo: test scaling with deep hierarchies!
+15 -15
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@@ -6,7 +6,7 @@ using internal GlitchyEngine.World;
namespace GlitchyEngine.World
{
public struct WorldEnumerator : IEnumerator<Entity>, IDisposable
public struct WorldEnumerator : IEnumerator<EcsEntity>, IDisposable
{
internal EcsWorld _world;
internal BitArray _bitMask;
@@ -37,14 +37,14 @@ namespace GlitchyEngine.World
}
}
public Result<Entity> GetNext() mut
public Result<EcsEntity> GetNext() mut
{
while(_currentEntry < _endEntry)
{
EcsWorld.BitmaskEntry* entry = _currentEntry++;
// Skip deleted entities
if(entry.ID.Index == Entity.InvalidEntity.Index)
if(entry.ID.Index == EcsEntity.InvalidEntity.Index)
continue;
// Check whether or not mask matches
@@ -61,7 +61,7 @@ namespace GlitchyEngine.World
}
}
public struct WorldEnumerator<TComponent> : WorldEnumerator, IEnumerator<(Entity Entity, TComponent* Component)> where TComponent : struct
public struct WorldEnumerator<TComponent> : WorldEnumerator, IEnumerator<(EcsEntity Entity, TComponent* Component)> where TComponent : struct
{
internal EcsWorld.ComponentPoolEntry* _componentPool;
@@ -70,9 +70,9 @@ namespace GlitchyEngine.World
_componentPool = &world.GetComponentPool<TComponent>();
}
public new Result<(Entity Entity, TComponent* Component)> GetNext() mut
public new Result<(EcsEntity Entity, TComponent* Component)> GetNext() mut
{
Result<Entity> entity = base.GetNext();
Result<EcsEntity> entity = base.GetNext();
if(entity case .Err)
return .Err;
@@ -84,7 +84,7 @@ namespace GlitchyEngine.World
}
public struct WorldEnumerator<TComponent0, TComponent1> : WorldEnumerator,
IEnumerator<(Entity Entity, TComponent0* Component0, TComponent1* Component1)>
IEnumerator<(EcsEntity Entity, TComponent0* Component0, TComponent1* Component1)>
where TComponent0 : struct where TComponent1 : struct
{
internal EcsWorld.ComponentPoolEntry* _componentPool0;
@@ -96,9 +96,9 @@ namespace GlitchyEngine.World
_componentPool1 = &world.GetComponentPool<TComponent1>();
}
public new Result<(Entity Entity, TComponent0* Component0, TComponent1* Component1)> GetNext() mut
public new Result<(EcsEntity Entity, TComponent0* Component0, TComponent1* Component1)> GetNext() mut
{
Result<Entity> entity = base.GetNext();
Result<EcsEntity> entity = base.GetNext();
if(entity case .Err)
return .Err;
@@ -111,7 +111,7 @@ namespace GlitchyEngine.World
}
public struct WorldEnumerator<TComponent0, TComponent1, TComponent2> : WorldEnumerator,
IEnumerator<(Entity Entity, TComponent0* Component0, TComponent1* Component1, TComponent2* Component2)>
IEnumerator<(EcsEntity Entity, TComponent0* Component0, TComponent1* Component1, TComponent2* Component2)>
where TComponent0 : struct where TComponent1 : struct where TComponent2 : struct
{
internal EcsWorld.ComponentPoolEntry* _componentPool0;
@@ -125,9 +125,9 @@ namespace GlitchyEngine.World
_componentPool2 = &world.GetComponentPool<TComponent2>();
}
public new Result<(Entity Entity, TComponent0* Component0, TComponent1* Component1, TComponent2* Component2)> GetNext() mut
public new Result<(EcsEntity Entity, TComponent0* Component0, TComponent1* Component1, TComponent2* Component2)> GetNext() mut
{
Result<Entity> entity = base.GetNext();
Result<EcsEntity> entity = base.GetNext();
if(entity case .Err)
return .Err;
@@ -141,7 +141,7 @@ namespace GlitchyEngine.World
}
public struct WorldEnumerator<TComponent0, TComponent1, TComponent2, TComponent3> : WorldEnumerator,
IEnumerator<(Entity Entity, TComponent0* Component0, TComponent1* Component1, TComponent2* Component2, TComponent3* Component3)>
IEnumerator<(EcsEntity Entity, TComponent0* Component0, TComponent1* Component1, TComponent2* Component2, TComponent3* Component3)>
where TComponent0 : struct where TComponent1 : struct where TComponent2 : struct where TComponent3 : struct
{
internal EcsWorld.ComponentPoolEntry* _componentPool0;
@@ -157,9 +157,9 @@ namespace GlitchyEngine.World
_componentPool3 = &world.GetComponentPool<TComponent3>();
}
public new Result<(Entity Entity, TComponent0* Component0, TComponent1* Component1, TComponent2* Component2, TComponent3* Component3)> GetNext() mut
public new Result<(EcsEntity Entity, TComponent0* Component0, TComponent1* Component1, TComponent2* Component2, TComponent3* Component3)> GetNext() mut
{
Result<Entity> entity = base.GetNext();
Result<EcsEntity> entity = base.GetNext();
if(entity case .Err)
return .Err;
+2 -2
View File
@@ -249,8 +249,8 @@ namespace Sandbox
}
}
Entity evenCrazierParent;
Entity crazyParent;
EcsEntity evenCrazierParent;
EcsEntity crazyParent;
Material testMaterial1 ~ _?.ReleaseRef();
Material testMaterial2 ~ _?.ReleaseRef();