From 92b22acb91e23f8decea3125649e2e38229bae6f Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Simon=20L=C3=BCbe=C3=9F?= Date: Mon, 22 Mar 2021 17:58:57 +0100 Subject: [PATCH] Added refcounting to RasterizerState --- GlitchyEngine/src/Renderer/RasterizerState.bf | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/GlitchyEngine/src/Renderer/RasterizerState.bf b/GlitchyEngine/src/Renderer/RasterizerState.bf index 354e54d..36504f3 100644 --- a/GlitchyEngine/src/Renderer/RasterizerState.bf +++ b/GlitchyEngine/src/Renderer/RasterizerState.bf @@ -1,3 +1,4 @@ +using System; namespace GlitchyEngine.Renderer { public enum FillMode @@ -49,7 +50,7 @@ namespace GlitchyEngine.Renderer public static readonly RasterizerStateDescription Default = .(.Solid, .Back, false, 0, 0f, 0f, true, false, false, false); } - public class RasterizerState + public class RasterizerState : RefCounted { internal GraphicsContext _context ~ _?.ReleaseRef(); private RasterizerStateDescription _description;