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Removed Bind from Texture
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@@ -29,16 +29,6 @@ namespace GlitchyEngine.Renderer
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public abstract uint32 Depth {get;}
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public abstract uint32 ArraySize {get;}
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public abstract uint32 MipLevels {get;}
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public void Bind(uint32 slot = 0)
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{
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ImplBind(slot);
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if(_samplerState != null)
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_samplerState.Bind(slot);
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}
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protected extern void ImplBind(uint32 slot);
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}
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public struct Texture2DDesc
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