Start of Create Asset Context Menu

+ Asset Hierarchy: Fixed Assets in Folder-Root not being shown
This commit is contained in:
Simon Lübeß
2023-07-31 17:40:05 +02:00
parent c374d86ec7
commit 97113b5df6
3 changed files with 181 additions and 25 deletions
+69 -15
View File
@@ -120,6 +120,8 @@ namespace GlitchyEditor
InitEditor();
RegisterAssetCreators();
if (args.Count >= 1)
{
Result<void> result = OpenProject(args[0]);
@@ -137,6 +139,17 @@ namespace GlitchyEditor
NewScene();
}
private void RegisterAssetCreators()
{
Editor.Instance.ContentBrowserWindow.RegisterAssetCreator(new AssetCreator("Scene", "New Scene.scene", new (path) =>
{
using (Scene newScene = CreateNewScene())
{
SaveScene(newScene, path);
}
}));
}
private void InitGraphics()
{
_context = Application.Get().Window.Context..AddRef();
@@ -893,12 +906,12 @@ namespace GlitchyEditor
SceneFilePath = null;
using (Scene newScene = new Scene())
using (Scene newScene = CreateNewScene())
{
_camera.Position = .(-1.5f, 1.5f, -2.5f);
_camera.RotationEuler = .(MathHelper.ToRadians(25), MathHelper.ToRadians(35), 0);
// Create a default camera
/*// Create a default camera
{
let cameraEntity = newScene.CreateEntity("Camera");
let transform = cameraEntity.Transform;
@@ -922,13 +935,46 @@ namespace GlitchyEditor
let light = lightEntity.AddComponent<LightComponent>();
light.SceneLight.Illuminance = 10.0f;
light.SceneLight.Color = .(1.0f, 0.95f, 0.8f);
}
}*/
SetReference!(_editorScene, newScene);
_editor.CurrentScene = _editorScene;
SetReference!(_activeScene, _editorScene);
}
}
private static Scene CreateNewScene()
{
Scene newScene = new Scene();
// Create a default camera
{
let cameraEntity = newScene.CreateEntity("Camera");
let transform = cameraEntity.Transform;
transform.Position = float3(0, 2, -5);
transform.RotationEuler = float3(0, MathHelper.ToRadians(25), 0);
let camera = cameraEntity.AddComponent<CameraComponent>();
camera.Primary = true;
camera.Camera.ProjectionType = .InfinitePerspective;
camera.Camera.PerspectiveFovY = MathHelper.ToRadians(75);
camera.Camera.PerspectiveNearPlane = 0.1f;
}
// Create a default light source
{
let lightEntity = newScene.CreateEntity("Light");
let transform = lightEntity.Transform;
transform.Position = .(-3, 4, -1.5f);
transform.RotationEuler = .(MathHelper.ToRadians(20), MathHelper.ToRadians(75), MathHelper.ToRadians(20));
let light = lightEntity.AddComponent<LightComponent>();
light.SceneLight.Illuminance = 10.0f;
light.SceneLight.Color = .(1.0f, 0.95f, 0.8f);
}
return newScene;
}
/// Saves the scene in the file that is was loaded from or saved to last. If there is no such path (i.e. it is a new scene) the save file dialog will open.
private void SaveScene()
@@ -942,6 +988,12 @@ namespace GlitchyEditor
SceneSerializer serializer = scope .(_editorScene);
serializer.Serialize(SceneFilePath);
}
private static void SaveScene(Scene scene, StringView fileName)
{
SceneSerializer serializer = scope .(scene);
serializer.Serialize(fileName);
}
/// Opens a save file dialog and saves the scene at the user specified location.
private void SaveSceneAs()
@@ -1009,7 +1061,7 @@ namespace GlitchyEditor
if (ImGui.MenuItem(scope $"{i}: {name} ({path})"))
{
LoadSceneFile(path);
//LoadSceneFile(path);
}
}
}
@@ -1020,25 +1072,27 @@ namespace GlitchyEditor
if(ImGui.BeginMenu("File", true))
{
if (ImGui.MenuItem("Create new Project...", "Ctrl+N"))
_openCreateProjectModal = true;
if (ImGui.MenuItem("Open Project...", "Ctrl+O"))
ShowOpenProjectDialog();
if (ImGui.MenuItem("New", "Ctrl+N"))
if (ImGui.MenuItem("New Scene...", "Ctrl+N"))
NewScene();
if (ImGui.MenuItem("Save", "Ctrl+S"))
if (ImGui.MenuItem("Save Scene", "Ctrl+S"))
SaveScene();
if (ImGui.MenuItem("Save as...", "Ctrl+Shift+S"))
if (ImGui.MenuItem("Save Scene as...", "Ctrl+Shift+S"))
SaveSceneAs();
if (ImGui.MenuItem("Open...", "Ctrl+O"))
if (ImGui.MenuItem("Open Scene...", "Ctrl+O"))
OpenScene();
ImGui.Separator();
if (ImGui.BeginMenu("Open Recent"))
if (ImGui.MenuItem("Create new Project...", "Ctrl+ALT+N"))
_openCreateProjectModal = true;
if (ImGui.MenuItem("Open Project...", "Ctrl+ALT+O"))
ShowOpenProjectDialog();
if (ImGui.BeginMenu("Open recent project"))
{
DrawOpenRecentProjectMenu();