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Movement speed now depends on zoom
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@@ -60,7 +60,7 @@ namespace GlitchyEngine
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if(movement != .Zero)
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if(movement != .Zero)
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movement.Normalize();
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movement.Normalize();
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movement *= (float)(gameTime.FrameTime.TotalSeconds) * _cameraTranslationSpeed;
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movement *= (float)(gameTime.FrameTime.TotalSeconds) * _cameraTranslationSpeed * _zoomLevel;
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_cameraPosition += movement;
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_cameraPosition += movement;
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