Movement speed now depends on zoom

This commit is contained in:
Simon Lübeß
2021-09-29 23:18:32 +02:00
parent fab0f99951
commit 9a9d75afbc
@@ -60,7 +60,7 @@ namespace GlitchyEngine
if(movement != .Zero) if(movement != .Zero)
movement.Normalize(); movement.Normalize();
movement *= (float)(gameTime.FrameTime.TotalSeconds) * _cameraTranslationSpeed; movement *= (float)(gameTime.FrameTime.TotalSeconds) * _cameraTranslationSpeed * _zoomLevel;
_cameraPosition += movement; _cameraPosition += movement;