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https://github.com/aharabada/glitchy-engine-beef.git
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Added Vectors and Vector component swizzling
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@@ -0,0 +1,88 @@
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using System;
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namespace GlitchyEngine.Math
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{
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/**
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* Generates component swizzle operators for a vector.
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*/
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[AttributeUsage(.Struct | .Class)]
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struct SwizzleVectorAttribute : Attribute, IComptimeTypeApply
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{
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private int _vectorSize;
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public int VectorSize => _vectorSize;
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this(int vectorSize)
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{
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_vectorSize = vectorSize;
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}
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/**
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* Determines whether or not a swizzle operator can have a valid setter (e.g. no component assigned twice)
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*/
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static bool invalidSetter(int[4] cmp, int vecSize)
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{
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return cmp[0] == cmp[1] || (vecSize >= 3 && cmp[0] == cmp[2]) || (vecSize == 4 && cmp[0] == cmp[3]) ||
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(vecSize >= 3 && cmp[1] == cmp[2]) || (vecSize == 4 && cmp[1] == cmp[3]) ||
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(vecSize == 4 && cmp[2] == cmp[3]);
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}
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[Comptime]
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public void ApplyToType(Type type)
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{
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// TODO: report bug... sized array not working
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String[] componentNames = scope String[]("X", "Y", "Z", "W");
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for(int swizzleCount = 2; swizzleCount <= 4; swizzleCount++)
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{
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int[4] cmp = .();
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int cmp2max = swizzleCount > 2 ? _vectorSize : 1;
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int cmp3max = swizzleCount > 3 ? _vectorSize : 1;
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for(cmp[0] = 0; cmp[0] < _vectorSize; cmp[0]++)
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for(cmp[1] = 0; cmp[1] < _vectorSize; cmp[1]++)
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for(cmp[2] = 0; cmp[2] < cmp2max; cmp[2]++)
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for(cmp[3] = 0; cmp[3] < cmp3max; cmp[3]++)
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{
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String swizzleName = scope String(swizzleCount);
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String swizzleConstructor = scope String(swizzleCount * 3);
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String setter = scope String(128);
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bool setterInvalid = invalidSetter(cmp, swizzleCount);
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for(int c = 0; c < swizzleCount; c++)
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{
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swizzleName.Append(componentNames[cmp[c]]);
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if(c != 0)
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{
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swizzleConstructor.Append(", ");
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}
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swizzleConstructor.Append(componentNames[cmp[c]]);
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if(!setterInvalid && c < _vectorSize) //
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{
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setter.AppendF($"\n\t\t{componentNames[cmp[c]]} = value.{componentNames[c]};");
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}
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}
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//{(setterInvalid ? "[Error(\"Cannot assign multiple values to same component.\")]" : String.Empty)}
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String swizzleString = scope $"""
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public Vector{swizzleCount} {swizzleName}
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{{
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get => .({swizzleConstructor});
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set mut
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{{{setter}
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}}
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}}
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""";
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Compiler.EmitTypeBody(type, swizzleString);
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}
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}
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}
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}
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}
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