mirror of
https://github.com/aharabada/glitchy-engine-beef.git
synced 2026-09-05 13:01:52 +00:00
Made Vectors CRepr
This commit is contained in:
@@ -4,8 +4,7 @@ using System;
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namespace GlitchyEngine.Math
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namespace GlitchyEngine.Math
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{
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{
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/// Represents a four component color with 8 bit per channel
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/// Represents a four component color with 8 bit per channel
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[CRepr]
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[BonTarget, CRepr]
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[BonTarget]
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public struct Color
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public struct Color
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{
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{
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// from DirectXColors.h
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// from DirectXColors.h
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@@ -6,8 +6,7 @@ using internal GlitchyEngine.Math;
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namespace GlitchyEngine.Math
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namespace GlitchyEngine.Math
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{
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{
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/// Represents an RGB color.
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/// Represents an RGB color.
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[CRepr]
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[BonTarget, CRepr]
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[BonTarget]
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public struct ColorRGB
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public struct ColorRGB
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{
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{
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/**
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/**
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@@ -14,8 +14,7 @@ namespace GlitchyEngine.Math
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/**
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/**
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Represents a four component floating point color
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Represents a four component floating point color
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*/
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*/
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[BonTarget]
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[BonTarget, CRepr]
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[CRepr]
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struct ColorRGBA
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struct ColorRGBA
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{
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{
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// from DirectXColors.h
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// from DirectXColors.h
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@@ -3,7 +3,7 @@ using System;
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namespace GlitchyEngine.Math
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namespace GlitchyEngine.Math
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{
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{
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[BonTarget]
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[BonTarget, CRepr]
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public struct Quaternion
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public struct Quaternion
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{
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{
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public const Quaternion Zero = .();
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public const Quaternion Zero = .();
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@@ -1,8 +1,9 @@
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using Bon;
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using Bon;
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using System;
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namespace GlitchyEngine.Math;
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namespace GlitchyEngine.Math;
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[BonTarget]
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[BonTarget, CRepr]
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[Vector<bool, 2>]
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[Vector<bool, 2>]
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[SwizzleVector(2, "GlitchyEngine.Math.bool")]
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[SwizzleVector(2, "GlitchyEngine.Math.bool")]
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struct bool2
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struct bool2
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@@ -10,7 +11,7 @@ struct bool2
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}
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}
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[BonTarget]
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[BonTarget, CRepr]
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[Vector<bool, 3>]
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[Vector<bool, 3>]
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[SwizzleVector(3, "GlitchyEngine.Math.bool")]
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[SwizzleVector(3, "GlitchyEngine.Math.bool")]
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struct bool3
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struct bool3
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@@ -18,7 +19,7 @@ struct bool3
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}
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}
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[BonTarget]
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[BonTarget, CRepr]
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[Vector<bool, 4>]
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[Vector<bool, 4>]
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[SwizzleVector(4, "GlitchyEngine.Math.bool")]
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[SwizzleVector(4, "GlitchyEngine.Math.bool")]
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struct bool4
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struct bool4
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@@ -3,7 +3,7 @@ using System;
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namespace GlitchyEngine.Math;
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namespace GlitchyEngine.Math;
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[BonTarget]
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[BonTarget, CRepr]
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[Vector<double, 2>]
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[Vector<double, 2>]
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[ComparableVector<double, 2>]
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[ComparableVector<double, 2>]
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[VectorMath<double, 2>]
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[VectorMath<double, 2>]
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@@ -36,7 +36,7 @@ public struct double2
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}
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}
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}
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}
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[BonTarget]
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[BonTarget, CRepr]
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[Vector<double, 3>]
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[Vector<double, 3>]
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[ComparableVector<double, 3>]
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[ComparableVector<double, 3>]
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[VectorMath<double, 3>]
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[VectorMath<double, 3>]
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@@ -77,7 +77,7 @@ public struct double3
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}
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}
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}
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}
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[BonTarget]
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[BonTarget, CRepr]
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[Vector<double, 4>]
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[Vector<double, 4>]
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[ComparableVector<double, 4>]
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[ComparableVector<double, 4>]
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[VectorMath<double, 4>]
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[VectorMath<double, 4>]
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@@ -3,7 +3,7 @@ using System;
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namespace GlitchyEngine.Math;
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namespace GlitchyEngine.Math;
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[BonTarget]
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[BonTarget, CRepr]
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[Vector<float, 2>]
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[Vector<float, 2>]
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[ComparableVector<float, 2>]
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[ComparableVector<float, 2>]
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[VectorMath<float, 2>]
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[VectorMath<float, 2>]
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@@ -34,7 +34,7 @@ public struct float2
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public static implicit operator Self(in Box2D.b2Vec2 value) => *(Self*)&value;
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public static implicit operator Self(in Box2D.b2Vec2 value) => *(Self*)&value;
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}
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}
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[BonTarget]
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[BonTarget, CRepr]
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[Vector<float, 3>]
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[Vector<float, 3>]
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[ComparableVector<float, 3>]
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[ComparableVector<float, 3>]
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[VectorMath<float, 3>]
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[VectorMath<float, 3>]
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@@ -65,7 +65,7 @@ public struct float3
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}
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}
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}
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}
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[BonTarget]
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[BonTarget, CRepr]
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[Vector<float, 4>]
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[Vector<float, 4>]
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[ComparableVector<float, 4>]
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[ComparableVector<float, 4>]
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[VectorMath<float, 4>]
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[VectorMath<float, 4>]
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@@ -3,7 +3,7 @@ using System;
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namespace GlitchyEngine.Math;
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namespace GlitchyEngine.Math;
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[BonTarget]
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[BonTarget, CRepr]
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[Vector<half, 2>]
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[Vector<half, 2>]
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[ComparableVector<half, 2>]
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[ComparableVector<half, 2>]
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[VectorMath<half, 2>]
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[VectorMath<half, 2>]
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@@ -16,7 +16,7 @@ public struct half2
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}
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}
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}
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}
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[BonTarget]
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[BonTarget, CRepr]
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[Vector<half, 3>]
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[Vector<half, 3>]
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[ComparableVector<half, 3>]
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[ComparableVector<half, 3>]
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[VectorMath<half, 3>]
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[VectorMath<half, 3>]
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@@ -29,7 +29,7 @@ public struct half3
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}
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}
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}
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}
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[BonTarget]
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[BonTarget, CRepr]
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[Vector<half, 4>]
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[Vector<half, 4>]
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[ComparableVector<half, 4>]
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[ComparableVector<half, 4>]
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[VectorMath<half, 4>]
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[VectorMath<half, 4>]
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@@ -3,7 +3,7 @@ using System;
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namespace GlitchyEngine.Math;
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namespace GlitchyEngine.Math;
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[BonTarget]
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[BonTarget, CRepr]
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[Vector<int32, 2>]
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[Vector<int32, 2>]
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[ComparableVector<int32, 2>]
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[ComparableVector<int32, 2>]
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[VectorMath<int32, 2>]
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[VectorMath<int32, 2>]
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@@ -26,7 +26,7 @@ public struct int2
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}
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}
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}
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}
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[BonTarget]
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[BonTarget, CRepr]
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[Vector<int32, 3>]
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[Vector<int32, 3>]
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[ComparableVector<int32, 3>]
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[ComparableVector<int32, 3>]
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[VectorMath<int32, 3>]
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[VectorMath<int32, 3>]
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@@ -50,7 +50,7 @@ public struct int3
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}
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}
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}
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}
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[BonTarget]
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[BonTarget, CRepr]
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[Vector<int32, 4>]
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[Vector<int32, 4>]
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[ComparableVector<int32, 4>]
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[ComparableVector<int32, 4>]
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[VectorMath<int32, 4>]
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[VectorMath<int32, 4>]
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@@ -80,6 +80,7 @@ public struct int4
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[ComparableVector<uint32, 2>]
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[ComparableVector<uint32, 2>]
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//[VectorMath<uint32, 2>]
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//[VectorMath<uint32, 2>]
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[SwizzleVector(2, "GlitchyEngine.Math.uint")]
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[SwizzleVector(2, "GlitchyEngine.Math.uint")]
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[CRepr]
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public struct uint2
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public struct uint2
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{
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{
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public const uint2 Zero = .(0, 0);
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public const uint2 Zero = .(0, 0);
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@@ -103,6 +104,7 @@ public struct uint2
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[ComparableVector<uint32, 3>]
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[ComparableVector<uint32, 3>]
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//[VectorMath<uint32, 3>]
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//[VectorMath<uint32, 3>]
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[SwizzleVector(3, "GlitchyEngine.Math.uint")]
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[SwizzleVector(3, "GlitchyEngine.Math.uint")]
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[CRepr]
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public struct uint3
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public struct uint3
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{
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{
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public const uint3 Zero = .(0, 0, 0);
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public const uint3 Zero = .(0, 0, 0);
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@@ -127,6 +129,7 @@ public struct uint3
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[ComparableVector<uint32, 4>]
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[ComparableVector<uint32, 4>]
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//[VectorMath<uint32, 4>]
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//[VectorMath<uint32, 4>]
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[SwizzleVector(4, "GlitchyEngine.Math.uint")]
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[SwizzleVector(4, "GlitchyEngine.Math.uint")]
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[CRepr]
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public struct uint4
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public struct uint4
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{
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{
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public const uint4 Zero = .(0, 0, 0, 0);
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public const uint4 Zero = .(0, 0, 0, 0);
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