mirror of
https://github.com/aharabada/glitchy-engine-beef.git
synced 2026-09-05 13:01:52 +00:00
Switched to Int32 vector from Point
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@@ -390,43 +390,27 @@ namespace Sandbox.VoxelFun
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_ge_logo.Bind();
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Renderer.Submit(_quadGeometryBinding, _textureEffect, .Scaling(1.5f));
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//Ray ray = .(.(0.5f, 128.5f, 0.5f), .(0, -0.1f, -0.1f));
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_texture.Bind();
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Matrix mat = .Translation(ray.Start);
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intersectInfo.Coordinate = _world.RaycastBlock(.(_camera.Position, _camera.Transform.Forward), 10, _cubeGeo, _textureEffect, out intersectInfo.Location, out intersectInfo.Face);
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Matrix mat2 = .Identity;
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mat2.Up = .(0, 1, 0);
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mat2.Forward = ray.Direction;
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mat2.Forward.Normalize();
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Renderer.Submit(_cubeGeo, _textureEffect, .Translation((Vector3)intersectInfo.Coordinate));
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mat2.Right = Vector3.Cross(mat2.Up, mat2.Forward);
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mat2.Right.Normalize();
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mat2.Up = Vector3.Cross(mat2.Forward, mat2.Right);
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mat2.Up.Normalize();
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Matrix mat3 = mat * mat2;
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Renderer.Submit(_lineGeometryBinding, _textureEffect, mat3);
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//Point3 lookedAtBlock = _world.RaycastBlock(ray, 10, _cubeGeo, _textureEffect);
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Point3 lookedAtBlock = _world.RaycastBlock(.(_camera.Position, _camera.Transform.Forward), 10, _cubeGeo, _textureEffect, let intersection, let intersectFace);
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intersectFace.ToString(intersectedFaceName..Clear());
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Renderer.Submit(_cubeGeo, _textureEffect, .Translation((Vector3)lookedAtBlock));
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Renderer.Submit(_cubeGeo, _textureEffect, .Translation(intersection) * .Scaling(0.1f) * .Translation(-0.5f, -0.5f, -0.5f));
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Renderer.Submit(_cubeGeo, _textureEffect, .Translation(intersectInfo.Location) * .Scaling(0.1f) * .Translation(-0.5f.XXX));
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_world.ChunkManager.Draw();
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Renderer.EndScene();
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}
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String intersectedFaceName = new String() ~ delete _;
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struct IntersectionInfo
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{
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public Int32_3 Coordinate;
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public Vector3 Location;
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public BlockFace Face;
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}
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IntersectionInfo intersectInfo;
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ColorRGBA _squareColor0 = ColorRGBA.CornflowerBlue;
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ColorRGBA _squareColor1;
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@@ -454,7 +438,7 @@ namespace Sandbox.VoxelFun
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ImGui.Begin("Test");
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ImGui.LabelText("Intersected Face", intersectedFaceName);
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ImGui.LabelText("Looked at block", $"Coord: {intersectInfo.Coordinate}, Block Face: {intersectInfo.Face}, Location: {intersectInfo.Location}");
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ImGui.DragFloat("Slow Speed", &movementSpeed, 1.0f, 0.01f, 100.0f);
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ImGui.DragFloat("Fast Speed", &movementSpeedFast, 1.0f, 1f, 10000.0f);
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@@ -473,11 +457,6 @@ namespace Sandbox.VoxelFun
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_squareColor1 = ColorRGBA.White - _squareColor0;
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ImGui.DragFloat3("Ray Position", *(float[3]*)(void*)&ray.Start, 0.1f, float.NegativeInfinity, float.PositiveInfinity);
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ImGui.DragFloat3("Ray Direction", *(float[3]*)(void*)&ray.Direction, 0.001f, -1f, 1.0f);
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_camera.Position = camPos;
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