mirror of
https://github.com/aharabada/glitchy-engine-beef.git
synced 2026-09-05 13:01:52 +00:00
More content browser stuff
- Seperate AssetHierarchy from EditorContentManager - Make files selectable and context menu
This commit is contained in:
@@ -5,6 +5,7 @@ using GlitchyEngine.Collections;
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using System.Collections;
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using GlitchyEngine.Renderer;
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using GlitchyEngine.Math;
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using GlitchyEngine;
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namespace GlitchyEditor.EditWindows
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{
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@@ -15,8 +16,9 @@ namespace GlitchyEditor.EditWindows
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// TODO: Get from project
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const String ContentDirectory = "./content";
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//private String _currentDirectory ~ delete _;
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private TreeNode<AssetNode> _currentDirectoryNode;
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private append String _currentDirectory = .();
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private append String _selectedFile = .();
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public static SubTexture2D s_FolderTexture;
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public static SubTexture2D s_FileTexture;
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@@ -32,7 +34,11 @@ namespace GlitchyEditor.EditWindows
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{
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_manager.Update();
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_currentDirectoryNode ??= _manager._assetHierarchy;
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// Make sure we are in an existing directory.
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if (!_manager.AssetHierarchy.FileExists(_currentDirectory))
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{
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_currentDirectory.Set(_manager.ContentDirectory);
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}
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if(!ImGui.Begin("Content Browser", &_open, .None))
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{
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@@ -40,6 +46,13 @@ namespace GlitchyEditor.EditWindows
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return;
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}
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// Context menu when clicking on the background.
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if (ImGui.BeginPopupContextWindow())
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{
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ShowCurrentFolderContextMenu();
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ImGui.EndPopup();
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}
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ImGui.Columns(2);
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DrawDirectorySideBar();
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@@ -53,14 +66,26 @@ namespace GlitchyEditor.EditWindows
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ImGui.End();
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}
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/// Renders the context menu that is shown when the user right clicks on the background of the file browser.
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private void ShowCurrentFolderContextMenu()
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{
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if (ImGui.MenuItem("Open in file browser..."))
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{
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Path.OpenFolder(_currentDirectory);
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}
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}
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/// Renders a sidebar that shows a tree of all directories in the asset folder.
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private void DrawDirectorySideBar()
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{
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for(var child in _manager._assetHierarchy.Children)
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for(var child in _manager.AssetHierarchy.[Friend]_assetHierarchy.Children)
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{
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ImGuiPrintEntityTree(child);
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}
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}
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/// Renders an ImGui tree of all directories in the given tree.
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/// @param tree The file hierarchy of which to render all directories.
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private void ImGuiPrintEntityTree(TreeNode<AssetNode> tree)
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{
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if (!tree->IsDirectory)
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@@ -73,7 +98,7 @@ namespace GlitchyEditor.EditWindows
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if(tree.Children.Count == 0)
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flags |= .Leaf;
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if (tree == _currentDirectoryNode)
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if (tree->Path == _currentDirectory)
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{
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flags |= .Selected;
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}
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@@ -82,11 +107,7 @@ namespace GlitchyEditor.EditWindows
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if (ImGui.IsItemClicked(.Left))
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{
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/*if (_currentDirectory != null)
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delete _currentDirectory;
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_currentDirectory = new String(tree.Value.Path);*/
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_currentDirectoryNode = tree;
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_currentDirectory.Set(tree->Path);
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}
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if(isOpen)
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@@ -104,44 +125,70 @@ namespace GlitchyEditor.EditWindows
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const Vector2 padding = .(24, 24);
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/// Renders the contents of _currentDirectory.
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private void DrawCurrentDirectory()
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{
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if (_currentDirectoryNode == null)
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if (_currentDirectory.IsEmpty)
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return;
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ImGui.Style* style = ImGui.GetStyle();
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// TODO: crashes when _currentDirectoryNode was deleted, obviously
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float window_visible_x2 = ImGui.GetWindowPos().x + ImGui.GetWindowContentRegionMax().x;
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for (var entry in _currentDirectoryNode.Children)
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// Get the node of the current directory.
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var currentDirectoryNode = _manager.AssetHierarchy.GetNodeFromPath(_currentDirectory);
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if (currentDirectoryNode case .Err)
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{
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Log.EngineLogger.Error($"No node exists for {_currentDirectory}.");
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ImGui.TextUnformatted("Failed to display contents of directory.");
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return;
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}
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for (var entry in currentDirectoryNode->Children)
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{
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ImGui.PushID(entry->Name);
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DrawDirectoryItem(entry);
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float last_button_x2 = ImGui.GetItemRectMax().x;
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float next_button_x2 = last_button_x2 + style.ItemSpacing.x + DirectoryItemSize.X; // Expected position if next button was on same line
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if (entry != _currentDirectoryNode.Children.Back && next_button_x2 < window_visible_x2)
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// X-Coordinate of the right side of the current entry.
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float currentButtonRight = ImGui.GetItemRectMax().x;
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// Expected right-Coordinate if next entry was on the same line.
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float expectedButtonRight = currentButtonRight + style.ItemSpacing.x + DirectoryItemSize.X;
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// If we aren't the last entry and the next button won't fit on the same line we start a new line.
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if (entry != currentDirectoryNode->Children.Back && expectedButtonRight < window_visible_x2)
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ImGui.SameLine();
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ImGui.PopID();
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}
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}
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/// Renders the button for the given directory item.
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private void DrawDirectoryItem(TreeNode<AssetNode> entry)
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{
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ImGui.BeginChild("item", (.)DirectoryItemSize);
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SubTexture2D image = entry->IsDirectory ? s_FolderTexture : s_FileTexture;
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if (entry->Path == _selectedFile)
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{
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var color = ImGui.GetStyleColorVec4(.ButtonHovered);
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ImGui.PushStyleColor(.Button, *color);
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}
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else
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{
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ImGui.PushStyleColor(.Button, ImGui.Vec4(0, 0, 0, 0));
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}
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ImGui.PushStyleColor(.Button, ImGui.Vec4(0, 0, 0, 0));
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// TODO: preview images
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SubTexture2D image = entry->IsDirectory ? s_FolderTexture : s_FileTexture;
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ImGui.ImageButton(image, (.)(DirectoryItemSize - padding));
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ImGui.PopStyleColor();
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if (ImGui.BeginDragDropSource())
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{
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String fullpath = scope $"{_currentDirectoryNode->Path}{Path.DirectorySeparatorChar}{entry->Name}";
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String fullpath = scope String(entry->Path);
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// TODO: this is dirty
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if (fullpath.StartsWith(ContentDirectory, .OrdinalIgnoreCase))
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@@ -152,15 +199,27 @@ namespace GlitchyEditor.EditWindows
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ImGui.EndDragDropSource();
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}
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if (ImGui.IsItemHovered() && ImGui.IsMouseClicked(.Left))
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{
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if (_selectedFile != entry->Path)
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{
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_selectedFile.Set(entry->Path);
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}
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}
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if (ImGui.IsItemHovered() && ImGui.IsMouseDoubleClicked(.Left))
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{
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EntryDoubleClicked(entry);
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}
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ImGui.PopStyleColor();
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ImGui.TextUnformatted(entry->Name);
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if (ImGui.BeginPopupContextWindow())
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{
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ShowItemContextMenu(entry);
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ImGui.EndPopup();
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}
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if (entry->SubAssets?.Count > 0)
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{
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// Button for revealing sub assets (e.g. Meshes in 3D-Model)
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@@ -178,14 +237,8 @@ namespace GlitchyEditor.EditWindows
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if (ImGui.BeginDragDropSource())
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{
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String fullpath = Path.InternalCombine(.. scope String(), _currentDirectoryNode->Path, entry->Name);
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String fullpath = scope String(entry->Path);
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fullpath.AppendF($"#{subAsset.Name}");
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//scope $"{_currentDirectoryNode->Path}{Path.DirectorySeparatorChar}{entry->Name}";
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//String fullpath = scope $"{subAsset.Asset.Path}#{subAsset.Name}";
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// TODO: this is dirty
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//if (fullpath.StartsWith(ContentDirectory, .OrdinalIgnoreCase))
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// fullpath.Remove(0, ContentDirectory.Length);
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ImGui.SetDragDropPayload("CONTENT_BROWSER_ITEM", fullpath.CStr(), (.)fullpath.Length, .Once);
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@@ -196,14 +249,65 @@ namespace GlitchyEditor.EditWindows
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ImGui.EndPopup();
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}
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DeleteItemPopup(entry);
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ImGui.EndChild();
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}
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private void DeleteItemPopup(TreeNode<AssetNode> fileOrFolder)
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{
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// Always center this window when appearing
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ImGui.Vec2 center = ImGui.GetMainViewport().GetCenter();
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ImGui.SetNextWindowPos(center, .Appearing, ImGui.Vec2(0.5f, 0.5f));
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// TODO: fix delete popup
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if (ImGui.BeginPopupModal("Delete?", null, .AlwaysAutoResize))
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{
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ImGui.Text($"""
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Delete "{fileOrFolder->Name}"?
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""");
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ImGui.Separator();
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if (ImGui.Button("Yes", ImGui.Vec2(120, 0)))
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{
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ImGui.CloseCurrentPopup();
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}
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ImGui.SetItemDefaultFocus();
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ImGui.SameLine();
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if (ImGui.Button("Cancel", ImGui.Vec2(120, 0)))
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{
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ImGui.CloseCurrentPopup();
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}
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ImGui.EndPopup();
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}
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}
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/// Shows the context menu for the given file/folder.
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private void ShowItemContextMenu(TreeNode<AssetNode> fileOrFolder)
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{
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if (ImGui.MenuItem("Show in file browser..."))
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{
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Path.OpenFolderAndSelectItem(fileOrFolder->Path);
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}
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if (ImGui.MenuItem("Delete"))
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{
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ImGui.OpenPopup("Delete?");
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}
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}
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private void EntryDoubleClicked(TreeNode<AssetNode> entry)
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{
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if (entry->IsDirectory)
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{
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_currentDirectoryNode = entry;
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_currentDirectory.Set(entry->Path);
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}
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}
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}
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@@ -99,11 +99,8 @@ public class Asset
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public Texture2D PreviewImage ~ _?.ReleaseRef();
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}
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class EditorContentManager : IContentManager
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class AssetHierarchy
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{
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// TODO: Get from workspace
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//const String ContentDirectory = "./content";
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FileSystemWatcher fsw ~ {
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_.StopRaisingEvents();
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delete _;
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@@ -112,80 +109,41 @@ class EditorContentManager : IContentManager
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bool _fileSystemDirty = false;
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internal TreeNode<AssetNode> _assetHierarchy = null ~ DeleteTreeAndChildren!(_);
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private append Dictionary<StringView, TreeNode<AssetNode>> _pathToAssetNode = .();
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private append String _contentDirectory = .();
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public StringView ContentDirectory => _contentDirectory;
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private EditorContentManager _contentManager;
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private append List<String> _identifiers = .() ~ _.ClearAndDeleteItems();
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private append Dictionary<StringView, IRefCounted> _loadedAssets = .(); // Check if all resources are unloaded
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public this()
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public StringView ContentDirectory
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{
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get => _contentDirectory;
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private set
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{
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_contentDirectory.Clear();
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_contentDirectory.Append(value);
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}
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}
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public this(EditorContentManager contentManager)
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{
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_contentManager = contentManager;
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}
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public void SetContentDirectory(StringView contentDirectory)
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{
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_contentDirectory.Clear();
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_contentDirectory.Append(contentDirectory);
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ContentDirectory = contentDirectory;
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_fileSystemDirty = true;
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SetupFileSystemWatcher();
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}
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private TreeNode<AssetNode> FileFileNode(StringView filePath)
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{
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//String relativeFilePath = scope String(filePath.Length);
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//Path.GetRelativePath(filePath, ContentDirectory, relativeFilePath);
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// Having a Path -> AssetNode dictionary would make this a lot easier!
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TreeNode<AssetNode> walker = _assetHierarchy;
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Log.EngineLogger.AssertDebug(filePath.StartsWith(walker->Path), "filePath not in walker :(");
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Walking: while (true)
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{
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for (TreeNode<AssetNode> child in walker.Children)
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{
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if (filePath.StartsWith(child->Path))
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{
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walker = child;
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if (walker->Path == filePath)
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return walker;
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continue Walking;
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}
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}
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// If we make it here, no child matched
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Runtime.FatalError("Failed to find treeNode for given path");
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//Log.EngineLogger.Assert(false, "Failed to find ")
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}
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/*// Check whether the new file is a directory of a file.
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if (Directory.Exists(filePath))
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{
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}
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else if (File.Exists(filePath))
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{
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}
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else
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{
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Log.EngineLogger.Assert(false, scope $"The given path \"{filePath}\" doesn't exist.");
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}*/
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}
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/// Initializes the FSW for the current ContentDirectory and registers the events.
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private void SetupFileSystemWatcher()
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{
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delete fsw;
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fsw = new FileSystemWatcher(ContentDirectory);
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fsw = new FileSystemWatcher(_contentDirectory);
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fsw.IncludeSubdirectories = true;
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fsw.OnChanged.Add(new (filename) => {
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@@ -208,15 +166,40 @@ class EditorContentManager : IContentManager
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_fileSystemDirty = true;
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});
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fsw.OnRenamed.Add(new (newName, oldName) => {
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fsw.OnRenamed.Add(new (oldName, newName) => {
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Log.EngineLogger.Trace($"File renamed (From \"{oldName}\" to \"{newName}\")");
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_fileSystemDirty = true;
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/*String contentFilePath = scope String();
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Path.InternalCombine(contentFilePath, ContentDirectory, oldName);
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//_fileSystemDirty = true;
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TreeNode<AssetNode> fileNode = GetNodeFromPath(contentFilePath);
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fileNode->*/
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});
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fsw.StartRaisingEvents();
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}
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/// Gets the tree node for the given filePath or null, if the file/directory doesn't exist.
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/// @param filePath the path for which to return the tree node.
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/// @remarks Do not hold a reference to the TreeNode because it can become invalid when the file hierarchy changes.
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public Result<TreeNode<AssetNode>> GetNodeFromPath(StringView filePath)
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{
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if (_pathToAssetNode.TryGetValue(filePath, let treeNode))
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{
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return treeNode;
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}
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return .Err;
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}
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public bool FileExists(StringView filePath)
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{
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return _pathToAssetNode.ContainsKey(filePath);
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}
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public void Update()
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{
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// TODO: do we really need to do this in the update loop?
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@@ -226,13 +209,6 @@ class EditorContentManager : IContentManager
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}
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}
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public IAssetLoader GetDefaultAssetLoader(StringView fileExtension)
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{
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if (_defaultAssetLoaders.TryGetValue(fileExtension, let value))
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return value;
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return null;
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}
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/// Rebuilds the asset file hierarchy.
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private void UpdateFiles()
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@@ -248,11 +224,13 @@ class EditorContentManager : IContentManager
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_assetHierarchy->Name = new String("Content");
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Log.EngineLogger.Trace($"Created directory node for: \"{_assetHierarchy->Path}\"");
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_pathToAssetNode.Add(ContentDirectory, _assetHierarchy);
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}
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void HandleFile(AssetNode node)
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{
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node.AssetFile = new AssetFile(this, node.Path, node.IsDirectory);
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node.AssetFile = new AssetFile(_contentManager, node.Path, node.IsDirectory);
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}
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/// Determines the files that belong to the given directory and adds them to the tree.
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@@ -288,6 +266,7 @@ class EditorContentManager : IContentManager
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assetNode.IsDirectory = false;
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treeNode = directory.AddChild(assetNode);
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_pathToAssetNode.Add(assetNode.Path, treeNode);
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//GrabSubAssets(node);
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HandleFile(treeNode.Value);
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@@ -299,6 +278,17 @@ class EditorContentManager : IContentManager
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void RemoveOrphanedEntries(TreeNode<AssetNode> node)
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{
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/// Removes the node and its children from _pathToAssetNode
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void RemoveSubtree(TreeNode<AssetNode> tree)
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{
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_pathToAssetNode.Remove(tree->Path);
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for (var child in tree.Children)
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{
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RemoveSubtree(child);
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}
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}
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for (TreeNode<AssetNode> child in node.Children)
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{
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if (!Directory.Exists(child->Path) && !File.Exists(child->Path))
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@@ -307,6 +297,8 @@ class EditorContentManager : IContentManager
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@child.Remove();
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RemoveSubtree(child);
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DeleteTreeAndChildren!(child);
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}
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}
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@@ -327,7 +319,9 @@ class EditorContentManager : IContentManager
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assetNode.Name = new String();
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assetNode.IsDirectory = true;
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Path.GetFileName(assetNode.Path, assetNode.Name);
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treeNode = parentNode.AddChild(assetNode);
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_pathToAssetNode.Add(assetNode.Path, treeNode);
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Log.EngineLogger.Trace($"Created directory node for: \"{assetNode.Path}\"");
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}
|
||||
@@ -364,7 +358,49 @@ class EditorContentManager : IContentManager
|
||||
|
||||
_fileSystemDirty = false;
|
||||
}
|
||||
}
|
||||
|
||||
class EditorContentManager : IContentManager
|
||||
{
|
||||
// TODO: Get from workspace
|
||||
//const String ContentDirectory = "./content";
|
||||
|
||||
private append String _contentDirectory = .();
|
||||
|
||||
public StringView ContentDirectory => _contentDirectory;
|
||||
|
||||
private append List<String> _identifiers = .() ~ _.ClearAndDeleteItems();
|
||||
|
||||
private append Dictionary<StringView, IRefCounted> _loadedAssets = .(); // Check if all resources are unloaded
|
||||
|
||||
private append AssetHierarchy _assetHierarchy = .(this);
|
||||
|
||||
public AssetHierarchy AssetHierarchy => _assetHierarchy;
|
||||
|
||||
public this()
|
||||
{
|
||||
}
|
||||
|
||||
public void SetContentDirectory(StringView contentDirectory)
|
||||
{
|
||||
_contentDirectory.Clear();
|
||||
_contentDirectory.Append(contentDirectory);
|
||||
|
||||
_assetHierarchy.SetContentDirectory(contentDirectory);
|
||||
}
|
||||
|
||||
public void Update()
|
||||
{
|
||||
_assetHierarchy.Update();
|
||||
}
|
||||
|
||||
public IAssetLoader GetDefaultAssetLoader(StringView fileExtension)
|
||||
{
|
||||
if (_defaultAssetLoaders.TryGetValue(fileExtension, let value))
|
||||
return value;
|
||||
|
||||
return null;
|
||||
}
|
||||
private append List<String> _supportedExtensions = .() ~ ClearAndDeleteItems!(_);
|
||||
private append List<IAssetLoader> _assetLoaders = .() ~ ClearAndDeleteItems!(_);
|
||||
private append Dictionary<StringView, IAssetLoader> _defaultAssetLoaders = .();
|
||||
|
||||
@@ -0,0 +1,112 @@
|
||||
using System;
|
||||
using System.IO;
|
||||
|
||||
namespace GlitchyEngine.Core;
|
||||
|
||||
// TODO: make usable
|
||||
class FilePath : IHashable
|
||||
{
|
||||
append String _path = .();
|
||||
|
||||
public bool IsRooted => Path.IsPathRooted(_path);
|
||||
|
||||
public this()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public this(StringView path)
|
||||
{
|
||||
Set(path);
|
||||
}
|
||||
|
||||
public static implicit operator StringView(FilePath filePath) => filePath._path;
|
||||
|
||||
/// @param fixDirectorySeperators If true all alternative directory seperators will be replaced by the primary seperator.
|
||||
/// @param resolveRelativeDirectories If true relative directories ('.' and '..') will be removed from the path.
|
||||
public enum CanonicalizationFlags
|
||||
{
|
||||
FixDirectorySeperators = 1,
|
||||
ResolveRelativeDirectories = _ << 1,
|
||||
MakeFullPath = _ << 1
|
||||
}
|
||||
|
||||
public void Set(StringView path, CanonicalizationFlags canonicalizationFlags = .FixDirectorySeperators | .ResolveRelativeDirectories)
|
||||
{
|
||||
_path.Append(path);
|
||||
Canonicalize(canonicalizationFlags);
|
||||
}
|
||||
|
||||
/// Converts the path to a canonicalized path.
|
||||
public void Canonicalize(CanonicalizationFlags canonicalizationFlags = .FixDirectorySeperators | .ResolveRelativeDirectories)
|
||||
{
|
||||
if (canonicalizationFlags.HasFlag(.FixDirectorySeperators))
|
||||
{
|
||||
FixDirectorySeperators();
|
||||
}
|
||||
|
||||
if (canonicalizationFlags.HasFlag(.ResolveRelativeDirectories))
|
||||
{
|
||||
ResolveRelativeDirectories();
|
||||
}
|
||||
|
||||
if (canonicalizationFlags.HasFlag(.MakeFullPath))
|
||||
{
|
||||
MakeFullPath();
|
||||
}
|
||||
}
|
||||
|
||||
public void MakeFullPath()
|
||||
{
|
||||
if (IsRooted)
|
||||
return;
|
||||
|
||||
String buffer = scope String(Path.[Friend]MaxPath);
|
||||
|
||||
Path.GetFullPath(_path, buffer);
|
||||
|
||||
_path..Clear().Append(buffer);
|
||||
}
|
||||
|
||||
public void FixDirectorySeperators()
|
||||
{
|
||||
_path.Replace(Path.AltDirectorySeparatorChar, Path.DirectorySeparatorChar);
|
||||
}
|
||||
|
||||
public void ResolveRelativeDirectories()
|
||||
{
|
||||
// find .
|
||||
// find entire entry name
|
||||
// remove entry name (if its only .)
|
||||
|
||||
/*for (char32 c in _path.DecodedChars)
|
||||
{
|
||||
if (c == '.')
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
for (StringView component in _path.Split(Path.DirectorySeparatorChar))
|
||||
{
|
||||
if (component == ".")
|
||||
{
|
||||
// . can be removed without replacement
|
||||
}
|
||||
else if (component == "..")
|
||||
{
|
||||
// .. can only be removed when not at the start of after another ..
|
||||
|
||||
// e.g. "../foo" and "../../foo" can't be changed
|
||||
// but "foo/.." can become "foo"
|
||||
// "foo/../.." can become ".."
|
||||
}
|
||||
}*/
|
||||
}
|
||||
|
||||
public void Append(StringView newPath)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public int GetHashCode() => _path.GetHashCode();
|
||||
}
|
||||
@@ -0,0 +1,39 @@
|
||||
using System.Diagnostics;
|
||||
namespace System.IO;
|
||||
|
||||
extension Path
|
||||
{
|
||||
/// Opens the file browser and selects the specified file.
|
||||
/// @param path The path of the file to select.
|
||||
public static void OpenFolderAndSelectItem(String path)
|
||||
{
|
||||
String fullPath = scope String(256);
|
||||
Path.GetFullPath(path, fullPath);
|
||||
|
||||
#if BF_PLATFORM_WINDOWS
|
||||
ProcessStartInfo processInfo = scope .();
|
||||
processInfo.SetFileNameAndArguments(scope $"explorer /select,\"{fullPath}\"");
|
||||
|
||||
scope SpawnedProcess().Start(processInfo);
|
||||
#else
|
||||
Runtime.NotImplemented();
|
||||
#endif
|
||||
}
|
||||
|
||||
/// Opens the file browser in the given directory.
|
||||
/// @param directory The directory to show in the file browser.
|
||||
public static void OpenFolder(String directory)
|
||||
{
|
||||
String fullPath = scope String(256);
|
||||
Path.GetFullPath(directory, fullPath);
|
||||
|
||||
#if BF_PLATFORM_WINDOWS
|
||||
ProcessStartInfo processInfo = scope .();
|
||||
processInfo.SetFileNameAndArguments(scope $"explorer \"{fullPath}\"");
|
||||
|
||||
scope SpawnedProcess().Start(processInfo);
|
||||
#else
|
||||
Runtime.NotImplemented();
|
||||
#endif
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user