Transitioned from VectorX to floatX

And some trying to update Rigidbody when transform changes
This commit is contained in:
Simon Lübeß
2023-06-25 02:47:33 +02:00
parent 5f5da2ed35
commit 9e1f648aa0
49 changed files with 1281 additions and 871 deletions
@@ -132,9 +132,9 @@ namespace GlitchyEditor.EditWindows
}
}
private static Vector2 DirectoryItemSize = .(110, 110);
private static float2 DirectoryItemSize = .(110, 110);
const Vector2 padding = .(24, 24);
const float2 padding = .(24, 24);
/// Renders the contents of _currentDirectory.
private void DrawCurrentDirectory()