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Transitioned from VectorX to floatX
And some trying to update Rigidbody when transform changes
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@@ -132,9 +132,9 @@ namespace GlitchyEditor.EditWindows
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}
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}
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private static Vector2 DirectoryItemSize = .(110, 110);
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private static float2 DirectoryItemSize = .(110, 110);
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const Vector2 padding = .(24, 24);
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const float2 padding = .(24, 24);
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/// Renders the contents of _currentDirectory.
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private void DrawCurrentDirectory()
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