Transitioned from VectorX to floatX

And some trying to update Rigidbody when transform changes
This commit is contained in:
Simon Lübeß
2023-06-25 02:47:33 +02:00
parent 5f5da2ed35
commit 9e1f648aa0
49 changed files with 1281 additions and 871 deletions
@@ -20,9 +20,9 @@ namespace GlitchyEditor.EditWindows
private RenderTargetGroup _renderTarget ~ _?.ReleaseRef();
public Vector2 ViewportSize => (Vector2)_oldViewportSize;
public float2 ViewportSize => (float2)_oldViewportSize;
// Occurs when the viewport is resized.
public Event<EventHandler<Vector2>> ViewportSizeChanged ~ _.Dispose();
public Event<EventHandler<float2>> ViewportSizeChanged ~ _.Dispose();
// Occurs when an entity was clicked.
public Event<EventHandler<uint32>> EntityClicked ~ _.Dispose();
@@ -80,7 +80,7 @@ namespace GlitchyEditor.EditWindows
if(_oldViewportSize != viewportSize)
{
ViewportSizeChanged.Invoke(this, (Vector2)viewportSize);
ViewportSizeChanged.Invoke(this, (float2)viewportSize);
_viewPortChanged = true;
_oldViewportSize = viewportSize;
}