Transitioned from VectorX to floatX

And some trying to update Rigidbody when transform changes
This commit is contained in:
Simon Lübeß
2023-06-25 02:47:33 +02:00
parent 5f5da2ed35
commit 9e1f648aa0
49 changed files with 1281 additions and 871 deletions
@@ -14,7 +14,7 @@ namespace GlitchyEngine.Renderer.Animation
public struct JointPose
{
public Quaternion Rotation;
public Vector3 Translation;
public Vector3 Scale;
public float3 Translation;
public float3 Scale;
}
}