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Transitioned from VectorX to floatX
And some trying to update Rigidbody when transform changes
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@@ -14,7 +14,7 @@ namespace GlitchyEngine.Renderer.Animation
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public struct JointPose
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{
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public Quaternion Rotation;
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public Vector3 Translation;
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public Vector3 Scale;
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public float3 Translation;
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public float3 Scale;
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}
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}
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