Transitioned from VectorX to floatX

And some trying to update Rigidbody when transform changes
This commit is contained in:
Simon Lübeß
2023-06-25 02:47:33 +02:00
parent 5f5da2ed35
commit 9e1f648aa0
49 changed files with 1281 additions and 871 deletions
+3 -3
View File
@@ -602,11 +602,11 @@ public class Effect : Asset
}
if (numComponents == 2)
return Variant.Create(*(Vector2*)floats.Ptr);
return Variant.Create(*(float2*)floats.Ptr);
else if (numComponents == 3)
return Variant.Create(*(Vector3*)floats.Ptr);
return Variant.Create(*(float3*)floats.Ptr);
else if (numComponents == 4)
return Variant.Create(*(Vector4*)floats.Ptr);
return Variant.Create(*(float4*)floats.Ptr);
}
else
{