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Transitioned from VectorX to floatX
And some trying to update Rigidbody when transform changes
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@@ -11,9 +11,9 @@ namespace GlitchyEngine.Renderer
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s_fullscreenQuadGeometry = new GeometryBinding();
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s_fullscreenQuadGeometry.SetPrimitiveTopology(.TriangleList);
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using(var quadVertices = new VertexBuffer(typeof(Vector4), 3, .Immutable))
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using(var quadVertices = new VertexBuffer(typeof(float4), 3, .Immutable))
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{
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Vector4[4] vertices = .(
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float4[4] vertices = .(
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.(-1, 1, 0, 0),
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.( 3, 1, 2, 0),
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.(-1,-3, 0, 2),
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