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https://github.com/aharabada/glitchy-engine-beef.git
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Transitioned from VectorX to floatX
And some trying to update Rigidbody when transform changes
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@@ -119,9 +119,9 @@ public class Material : Asset
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}
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public void SetVariable(String name, float value) => SetVariable<float>(name, value);
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public void SetVariable(String name, Vector2 value) => SetVariable<Vector2>(name, value);
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public void SetVariable(String name, Vector3 value) => SetVariable<Vector3>(name, value);
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public void SetVariable(String name, Vector4 value) => SetVariable<Vector4>(name, value);
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public void SetVariable(String name, float2 value) => SetVariable<float2>(name, value);
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public void SetVariable(String name, float3 value) => SetVariable<float3>(name, value);
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public void SetVariable(String name, float4 value) => SetVariable<float4>(name, value);
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public void SetVariable(String name, int32 value) => SetVariable<int32>(name, value);
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public void SetVariable(String name, Int2 value) => SetVariable<Int2>(name, value);
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