Transitioned from VectorX to floatX

And some trying to update Rigidbody when transform changes
This commit is contained in:
Simon Lübeß
2023-06-25 02:47:33 +02:00
parent 5f5da2ed35
commit 9e1f648aa0
49 changed files with 1281 additions and 871 deletions
@@ -109,17 +109,17 @@ class ScriptInstance : RefCounter
var value = GetFieldValue<float>(field);
target.SetFieldValue(field, value);
/*case .Vector2:
GetFieldValue<Vector2>(field, var value);
if (ImGui.EditVector2(fieldName, ref value))
/*case .float2:
GetFieldValue<float2>(field, var value);
if (ImGui.Editfloat2(fieldName, ref value))
SetFieldValue(field, value);
case .Vector3:
GetFieldValue<Vector3>(field, var value);
if (ImGui.EditVector3(fieldName, ref value))
case .float3:
GetFieldValue<float3>(field, var value);
if (ImGui.Editfloat3(fieldName, ref value))
SetFieldValue(field, value);
case .Vector4:
GetFieldValue<Vector4>(field, var value);
if (ImGui.EditVector4(fieldName, ref value))
case .float4:
GetFieldValue<float4>(field, var value);
if (ImGui.Editfloat4(fieldName, ref value))
SetFieldValue(field, value);
case .Double: