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https://github.com/aharabada/glitchy-engine-beef.git
synced 2026-09-05 21:01:52 +00:00
Transitioned from VectorX to floatX
And some trying to update Rigidbody when transform changes
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@@ -109,17 +109,17 @@ class ScriptInstance : RefCounter
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var value = GetFieldValue<float>(field);
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target.SetFieldValue(field, value);
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/*case .Vector2:
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GetFieldValue<Vector2>(field, var value);
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if (ImGui.EditVector2(fieldName, ref value))
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/*case .float2:
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GetFieldValue<float2>(field, var value);
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if (ImGui.Editfloat2(fieldName, ref value))
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SetFieldValue(field, value);
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case .Vector3:
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GetFieldValue<Vector3>(field, var value);
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if (ImGui.EditVector3(fieldName, ref value))
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case .float3:
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GetFieldValue<float3>(field, var value);
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if (ImGui.Editfloat3(fieldName, ref value))
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SetFieldValue(field, value);
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case .Vector4:
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GetFieldValue<Vector4>(field, var value);
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if (ImGui.EditVector4(fieldName, ref value))
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case .float4:
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GetFieldValue<float4>(field, var value);
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if (ImGui.Editfloat4(fieldName, ref value))
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SetFieldValue(field, value);
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case .Double:
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