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Added RefCounting, added ConstantBuffers
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GE_ERROR_SHADER_MATRIX_MISMATCH:
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If this macro is set, the engine checks at runtime whether or not the dimensions of the given value match the dimensions of the shader variable. (Applies to: BufferVariable.SetData)
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GE_WARN_SHADER_MATRIX_MISMATCH:
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Same as GE_ERROR_SHADER_MATRIX_MISMATCH but instead of crashing a warning will written to the console.
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GE_ERROR_SHADER_VAR_TYPE_MISMATCH:
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If this macro is set, upon calling BufferVariable.SetData the type of the provided value will be checked against the actual value type. If they do not match, the application will crash.
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GE_WARN_SHADER_VAR_TYPE_MISMATCH:
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Same as GE_ERROR_SHADER_VAR_TYPE_MISMATCH but instead of crashing a warning will be written to the console.
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