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https://github.com/aharabada/glitchy-engine-beef.git
synced 2026-09-05 13:01:52 +00:00
Added GeometryBinding
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@@ -67,18 +67,20 @@ namespace GlitchyEngine
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//VertexLayout = new VertexLayout();
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}
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}
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VertexLayout _vertexLayout ~ delete _;
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VertexBuffer _vertexBuffer ~ delete _;
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IndexBuffer _indexBuffer ~ delete _;
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Buffer<ColorRGBA> _cBuffer ~ delete _;
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RasterizerState _rasterizerState ~ delete _;
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VertexLayout _vertexLayout ~ delete _;
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VertexShader _vertexShader ~ delete _;
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PixelShader _pixelShader ~ delete _;
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GeometryBinding _geometryBinding ~ delete _;
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private Vector3 CircleCoord(float angle)
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{
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return .(Math.Cos(angle), Math.Sin(angle), 0);
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@@ -134,6 +136,12 @@ namespace GlitchyEngine
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_indexBuffer = new IndexBuffer(Window.Context, (.)indices.Count, .Immutable);
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_indexBuffer.SetData(indices);
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_geometryBinding = new GeometryBinding();
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_geometryBinding.SetVertexBufferSlot(_vertexBuffer, 0);
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_geometryBinding.SetVertexLayout(_vertexLayout);
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_geometryBinding.SetPrimitiveTopology(.TriangleList);
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_geometryBinding.SetIndexBuffer(_indexBuffer);
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// Create rasterizer state
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GlitchyEngine.Renderer.RasterizerStateDescription rsDesc = .(.Solid, .Back, true);
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_rasterizerState = new RasterizerState(Window.Context, rsDesc);
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@@ -167,12 +175,7 @@ namespace GlitchyEngine
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_window.Context.SetRenderTarget(null);
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_window.Context.BindRenderTargets();
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_window.Context.SetVertexBuffer(0, _vertexBuffer);
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_window.Context.SetIndexBuffer(_indexBuffer);
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_window.Context.SetVertexLayout(_vertexLayout);
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_window.Context.SetPrimitiveTopology(.TriangleList);
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_geometryBinding.Bind(_window.Context);
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_window.Context.SetVertexShader(_vertexShader);
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@@ -182,7 +185,7 @@ namespace GlitchyEngine
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_window.Context.SetPixelShader(_pixelShader);
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_window.Context.DrawIndexed(3 * 6);
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_window.Context.DrawIndexed(_geometryBinding.IndexCount);
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}
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for(Layer layer in _layerStack)
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