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Workaround for CompTime crash
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@@ -2,7 +2,7 @@ using System;
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namespace GlitchyEngine.Math
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{
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[SwizzleVector(3, "Vector")]
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//[SwizzleVector(3, "Vector")]
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public struct Vector3
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{
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public const Vector3 Zero = .(0f, 0f, 0f);
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