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Documentation
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@@ -2,6 +2,10 @@
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namespace GlitchyEngine.Editor;
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/// <summary>
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/// Specifies, that the field should be readonly, so that it cannot be changed in the editor.<br/>
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/// Note, that this only affects the editor. Scripts can still change the values.
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/// </summary>
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public sealed class ReadonlyAttribute : Attribute
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{
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}
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@@ -3,6 +3,9 @@ using System;
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namespace GlitchyEngine.Editor;
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/// <summary>
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/// Specifies the visibility of a button.
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/// </summary>
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public enum ButtonVisibility
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{
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/// <summary>
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@@ -4,6 +4,10 @@ using System.Text;
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namespace GlitchyEngine.Editor;
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/// <summary>
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/// Specifies the properties of the textfield for the <see cref="string"/> that the attribute is attached to.
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/// </summary>
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[AttributeUsage(AttributeTargets.Field)]
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public sealed class TextFieldAttribute : Attribute
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{
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/// <summary>
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