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Documentation
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@@ -1,8 +1,12 @@
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using System.Runtime.InteropServices;
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using GlitchyEngine.Components;
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using GlitchyEngine.Core;
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namespace GlitchyEngine.Physics;
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/// <summary>
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/// Represents a collision that occurred between two rigid bodies.
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/// </summary>
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[StructLayout(LayoutKind.Sequential, Pack=1)]
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public struct Collision2D
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{
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