mirror of
https://github.com/aharabada/glitchy-engine-beef.git
synced 2026-09-05 13:01:52 +00:00
Cleanup
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@@ -39,7 +39,15 @@ namespace GlitchyEngine.Content
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#if DEBUG
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var nameComponent = world.AssignComponent<DebugNameComponent>(entity);
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nameComponent.SetName(StringView(node.Name));
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if (node.Name != null)
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{
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nameComponent.SetName(StringView(node.Name));
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}
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else
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{
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nameComponent.SetName("Unnamed Node");
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}
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#endif
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if(parentEntity.HasValue)
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@@ -120,16 +128,16 @@ namespace GlitchyEngine.Content
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meshParent.Entity = entity;
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var mesh = world.AssignComponent<MeshComponent>(meshEntity);
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mesh.Mesh = ModelLoader.PrimitiveToGeoBinding(node.Mesh.Primitives[0], validationEffect);
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mesh.Mesh = PrimitiveToGeoBinding(primitive, validationEffect);
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if(skeleton == null)
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{
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var meshRenderer = world.AssignComponent<MeshRendererComponent>(entity);
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var meshRenderer = world.AssignComponent<MeshRendererComponent>(meshEntity);
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meshRenderer.Material = material;
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}
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else
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{
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var meshRenderer = world.AssignComponent<SkinnedMeshRendererComponent>(entity);
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var meshRenderer = world.AssignComponent<SkinnedMeshRendererComponent>(meshEntity);
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meshRenderer.Material = material;
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meshRenderer.Skeleton = skeleton;
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}
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@@ -179,6 +187,7 @@ namespace GlitchyEngine.Content
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uint8* bufferData = (uint8*)indices.BufferView.Buffer.Data;
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bufferData += indices.BufferView.Offset;
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// TODO: this is a mess
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ib.SetData<uint8>(bufferData, (.)indices.BufferView.Size);
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binding.SetIndexBuffer(ib);
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@@ -388,7 +397,8 @@ namespace GlitchyEngine.Content
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joint.InverseBindPose = GetEntry<Matrix>(skin.InverseBindMatrices, i);
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joint.Name = new String(skin.Joints[i].Name);
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if (skin.Joints[i].Name != null)
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joint.Name = new String(skin.Joints[i].Name);
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int parentId = skin.Joints.IndexOf(skin.Joints[i].Parent);
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@@ -528,6 +538,8 @@ namespace GlitchyEngine.Content
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CGLTF.AccessorReadFloat(accessor, (uint)index, (float*)&result, 4);
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case typeof(Matrix):
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CGLTF.AccessorReadFloat(accessor, (uint)index, (float*)&result, 16);
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case typeof(uint16):
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CGLTF.AccessorReadUint(accessor, (uint)index, (uint32*)&result, 2);
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case default:
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uint8* data = (uint8*)accessor.BufferView.Buffer.Data;
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@@ -70,7 +70,7 @@ namespace GlitchyEngine.Renderer
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{
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byteData = new uint8[nativeDescription.ByteWidth]*;
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defer:: delete byteData;
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Internal.MemCpy(byteData + dstByteOffset, data, byteLength);
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Internal.MemCpy(byteData + dstByteOffset, data, Math.Min(nativeDescription.ByteWidth, byteLength));
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}
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SubresourceData srData = .(byteData, byteLength, 0);
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