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https://github.com/aharabada/glitchy-engine-beef.git
synced 2026-09-05 21:01:52 +00:00
Implemented Entity and Component Drop-Targets and added Name property for entities
- Also fixed non generic GetComponent - Use UUID as Drag-Drop value for entities - Removed unused methods from ComponentEditWindow - Started a marginally type-safe version of ImGui.Payload
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@@ -300,6 +300,28 @@ static class ScriptGlue
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entity.RemoveComponent<ScriptComponent>();
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}
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}
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[RegisterCall("ScriptGlue::Entity_GetName")]
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static MonoString* Entity_GetName(UUID entityId)
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{
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Entity entity = ScriptEngine.Context.GetEntityByID(entityId);
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MonoString* name = Mono.mono_string_new_len(ScriptEngine.[Friend]s_AppDomain, entity.Name.Ptr, (.)entity.Name.Length);
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return name;
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}
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[RegisterCall("ScriptGlue::Entity_SetName")]
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static void Entity_SetName(UUID entityId, MonoString* name)
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{
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Entity entity = ScriptEngine.Context.GetEntityByID(entityId);
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char8* rawName = Mono.mono_string_to_utf8(name);
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entity.Name = StringView(rawName);
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Mono.mono_free(rawName);
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}
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#endregion
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