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https://github.com/aharabada/glitchy-engine-beef.git
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Implemented Entity and Component Drop-Targets and added Name property for entities
- Also fixed non generic GetComponent - Use UUID as Drag-Drop value for entities - Removed unused methods from ComponentEditWindow - Started a marginally type-safe version of ImGui.Payload
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@@ -46,6 +46,12 @@ internal static class ScriptGlue
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[MethodImpl(MethodImplOptions.InternalCall)]
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internal static extern void Entity_RemoveScript(UUID entityId);
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[MethodImpl(MethodImplOptions.InternalCall)]
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public static extern string Entity_GetName(UUID entityId);
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[MethodImpl(MethodImplOptions.InternalCall)]
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public static extern string Entity_SetName(UUID entityId, string name);
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#endregion Entity
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#region TransformComponent
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