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Moved basic ScriptEngine classes into separate object
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@@ -653,13 +653,12 @@ namespace GlitchyEditor.EditWindows
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{
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Entity draggedEntity = *(Entity*)peekPayload.Data;
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ScriptClass draggedScriptClass = ScriptEngine.[Friend]s_EntityRoot;
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ScriptClass draggedScriptClass = ScriptEngine.Classes.EntityRoot;
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if (draggedEntity.TryGetComponent<ScriptComponent>(let draggedScript))
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{
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var draggedClassName = draggedScript.ScriptClassName;
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draggedScriptClass = ScriptEngine.GetScriptClass(draggedClassName);
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}
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// TODO: I don't like the fact, that we are using mono directly
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