mirror of
https://github.com/aharabada/glitchy-engine-beef.git
synced 2026-09-05 21:01:52 +00:00
Removed redundant Point struct and SceneViewport improvements
- Keyboard shortcuts for Gizmo control - Improved mousepick-blocking
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@@ -17,8 +17,8 @@ namespace GlitchyEngine
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struct WindowsInputState
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{
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public int8[256] KeyStates;
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public Point CursorPosition;
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public Point CursorPositionDifference;
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public Int2 CursorPosition;
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public Int2 CursorPositionDifference;
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}
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static WindowsInputState[2] IputStates;
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@@ -119,7 +119,7 @@ namespace GlitchyEngine
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return state >= 0;
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}
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public override static Point GetMousePosition() => CurrentState.CursorPosition;
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public override static Int2 GetMousePosition() => CurrentState.CursorPosition;
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public override static int32 GetMouseX() => CurrentState.CursorPosition.X;
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@@ -140,7 +140,7 @@ namespace GlitchyEngine
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return state >= 0;
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}
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public override static Point GetLastMousePosition() => LastState.CursorPosition;
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public override static Int2 GetLastMousePosition() => LastState.CursorPosition;
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public override static int32 GetLastMouseX() => LastState.CursorPosition.X;
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@@ -153,18 +153,18 @@ namespace GlitchyEngine
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public override static bool IsMouseButtonReleasing(MouseButton button) => IsMouseButtonReleased(button) && WasMouseButtonPressed(button);
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public override static Point GetMouseMovement() => CurrentState.CursorPositionDifference;
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public override static Int2 GetMouseMovement() => CurrentState.CursorPositionDifference;
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public override static void SetMousePosition(Point pos) => SetCursorPos(pos.X, pos.Y);
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public override static void SetMousePosition(Int2 pos) => SetCursorPos(pos.X, pos.Y);
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//[CLink, CallingConvention(.Stdcall)]
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//static extern int16 GetKeyState(int32 keycode);
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[CLink, CallingConvention(.Stdcall)]
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static extern IntBool GetCursorPos(out Point p);
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static extern IntBool GetCursorPos(out Int2 p);
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[CLink, CallingConvention(.Stdcall)]
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static extern IntBool SetCursorPos(c_int x, c_int y);
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[CLink, CallingConvention(.Stdcall)]
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static extern IntBool ScreenToClient(HWnd hWnd, ref Point p);
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static extern IntBool ScreenToClient(HWnd hWnd, ref Int2 p);
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public override static void NewFrame()
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{
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@@ -66,13 +66,13 @@ namespace GlitchyEngine
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//
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// Size
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//
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public override Point Size
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public override Int2 Size
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{
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get => *(Point*)&_clientRect.Width;
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get => *(Int2*)&_clientRect.Width;
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set
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{
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*(Point*)&_clientRect.Width = value;
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*(Int2*)&_clientRect.Width = value;
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ApplyRectangle();
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}
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}
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@@ -102,13 +102,13 @@ namespace GlitchyEngine
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//
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// Position
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//
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public override Point Position
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public override Int2 Position
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{
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get => *(Point*)&_clientRect;
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get => *(Int2*)&_clientRect;
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set
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{
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*(Point*)&_clientRect = value;
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*(Int2*)&_clientRect = value;
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ApplyRectangle();
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}
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}
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