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Removed redundant Point struct and SceneViewport improvements
- Keyboard shortcuts for Gizmo control - Improved mousepick-blocking
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@@ -34,6 +34,9 @@ namespace GlitchyEngine.World
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public Matrix View => _view;
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// Gets whether or not the camera is currently being moved.
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public bool InUse => BindMouse;
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public RenderTargetGroup RenderTarget
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{
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get => _renderTarget;
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