From a87820c7da993dff8d04587590004545dec23fe0 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Simon=20L=C3=BCbe=C3=9F?= Date: Sun, 10 Mar 2024 15:21:25 +0100 Subject: [PATCH] Use text height for entity visibility toggle --- GlitchyEditor/src/EditWindows/EntityHierarchyWindow.bf | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/GlitchyEditor/src/EditWindows/EntityHierarchyWindow.bf b/GlitchyEditor/src/EditWindows/EntityHierarchyWindow.bf index c3af9b0..7b8521c 100644 --- a/GlitchyEditor/src/EditWindows/EntityHierarchyWindow.bf +++ b/GlitchyEditor/src/EditWindows/EntityHierarchyWindow.bf @@ -388,8 +388,8 @@ namespace GlitchyEditor.EditWindows SubTexture2D icon = hidden ? EditorIcons.Instance.Entity_Hidden : EditorIcons.Instance.Entity_Visible; ImGui.Vec4 tintColor = hidden ? *ImGui.GetStyleColorVec4(.TextDisabled) : *ImGui.GetStyleColorVec4(.Text); - - if (ImGui.ImageButtonEx(ImGui.GetID("visibilityToggle"), icon, .(16, 16), .Zero, .Ones, .Zero, tintColor)) + + if (ImGui.ImageButtonEx(ImGui.GetID("visibilityToggle"), icon, .(ImGui.GetTextLineHeight(), ImGui.GetTextLineHeight()), .Zero, .Ones, .Zero, tintColor)) { flags.Flags ^= .HideInScene; }