Build Box2D with BuildTool

This commit is contained in:
Simon Lübeß
2026-04-11 17:28:04 +02:00
parent 3fd5452146
commit aabcd5f9b2
10 changed files with 243 additions and 155 deletions
+13
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namespace BuildTool.Modules;
class AllModule : Module
{
public static readonly string ModuleName = "All";
public override string Name => ModuleName;
public override List<Type> DependencyTypes => [typeof(BeefWorkspaceModule), typeof(ScriptCoreModule)];
public override Task<bool> Run(BuildInfo buildInfo)
{
return Task.FromResult(true);
}
}
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using static SimpleExec.Command;
namespace BuildTool.Modules;
class BeefWorkspaceModule : Module
{
public static readonly string ModuleName = "BeefWorkspace";
public override string Name => ModuleName;
public override List<Type> DependencyTypes => [typeof(GlitchyEngineHelperModule), typeof(Box2DModule)];
public override async Task<bool> Run(BuildInfo buildInfo)
{
if (buildInfo.BuildDebug)
{
await RunAsync("beefbuild", $"-workspace={buildInfo.WorkingDirectory.WorkspaceRoot} -config=debug");
}
if (buildInfo.BuildRelease)
{
await RunAsync("beefbuild", $"-workspace={buildInfo.WorkingDirectory.WorkspaceRoot} -config=release");
}
return true;
}
}
+72
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using SimpleExec;
using static SimpleExec.Command;
namespace BuildTool.Modules;
class Box2DModule : Module
{
public static readonly string ModuleName = "Box2D";
public override string Name => ModuleName;
public override List<Type> DependencyTypes => [];
public override async Task<bool> Run(BuildInfo buildInfo)
{
// Locate MSBuild.exe before doing any work — fail fast with a clear error.
string msbuildPath = await LocateMSBuildAsync();
// Generate Visual Studio 2022 project files. Must be invoked from box2D/scripts so
// that genie picks up scripts/genie.lua (defines solution "box2d"). The original
// build_windows_vs2022.cmd runs genie from submodules/bx — that picks up bx's own
// genie.lua and only generates bx.sln, which is not what we want.
buildInfo.WorkingDirectory.NavigateFromWorkspaceRoot("GlitchyEngine/vendor/box2D/scripts");
string geniePath = Path.Combine("..", "submodules", "bx", "tools", "bin", "windows", "genie.exe");
await RunAsync(geniePath, "--with-windows=10.0 vs2022");
buildInfo.WorkingDirectory.NavigateFromWorkspaceRoot("GlitchyEngine/vendor/box2D");
string solutionPath = Path.Combine(".build", "projects", "vs2022", "box2d.sln");
string target = buildInfo.ForceRebuild ? "-t:Rebuild" : "-t:Build";
if (buildInfo.BuildDebug)
{
await RunAsync(msbuildPath, $"\"{solutionPath}\" {target} -p:Platform=x64 -p:Configuration=Debug -m -verbosity:minimal");
}
if (buildInfo.BuildRelease)
{
await RunAsync(msbuildPath, $"\"{solutionPath}\" {target} -p:Platform=x64 -p:Configuration=Release -m -verbosity:minimal");
}
return true;
}
/// <summary>
/// Locates MSBuild.exe via vswhere (shipped with any Visual Studio 2017+ install).
/// </summary>
private static async Task<string> LocateMSBuildAsync()
{
string programFilesX86 = Environment.GetFolderPath(Environment.SpecialFolder.ProgramFilesX86);
string vswherePath = Path.Combine(programFilesX86, "Microsoft Visual Studio", "Installer", "vswhere.exe");
if (!File.Exists(vswherePath))
{
throw new Exception($"Could not find vswhere.exe at '{vswherePath}'. Is Visual Studio 2017 or newer installed?");
}
(string stdout, _) = await ReadAsync(vswherePath,
"-latest -products * -requires Microsoft.Component.MSBuild -find MSBuild\\**\\Bin\\MSBuild.exe");
string msbuildPath = stdout.Split('\n', StringSplitOptions.RemoveEmptyEntries | StringSplitOptions.TrimEntries)
.FirstOrDefault() ?? "";
if (string.IsNullOrWhiteSpace(msbuildPath) || !File.Exists(msbuildPath))
{
throw new Exception("vswhere could not locate MSBuild.exe. Make sure the 'MSBuild' component is installed with Visual Studio.");
}
return msbuildPath;
}
}
@@ -0,0 +1,31 @@
using static SimpleExec.Command;
namespace BuildTool.Modules;
class GlitchyEngineHelperModule : Module
{
public static readonly string ModuleName = "GlitchyEngineHelper";
public override string Name => ModuleName;
public override List<Type> DependencyTypes => [];
public override async Task<bool> Run(BuildInfo buildInfo)
{
buildInfo.WorkingDirectory.NavigateFromWorkspaceRoot("GlitchyEngineHelper");
if (buildInfo.BuildDebug)
{
await RunAsync("cmake", "--preset x64-debug");
await RunAsync("cmake", "--build --preset x64-debug");
}
if (buildInfo.BuildRelease)
{
await RunAsync("cmake", "--preset x64-release");
await RunAsync("cmake", "--build --preset x64-release");
}
return true;
}
}
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using SimpleExec;
namespace BuildTool.Modules;
class ScriptCoreModule : Module
{
public static readonly string ModuleName = "ScriptCore";
public override string Name => ModuleName;
public override List<Type> DependencyTypes => [typeof(SetupNethostModule), typeof(BeefWorkspaceModule)];
public override async Task<bool> Run(BuildInfo buildInfo)
{
string projectFile = Path.Join(buildInfo.WorkingDirectory.WorkspaceRoot, "ScriptCore/ScriptCore.csproj");
if (buildInfo.BuildDebug)
{
await Command.RunAsync("dotnet", $"build \"{projectFile}\" -c Debug");
}
if (buildInfo.BuildRelease)
{
await Command.RunAsync("dotnet", $"build \"{projectFile}\" -c Release");
}
return true;
}
}
@@ -0,0 +1,39 @@
using static SimpleExec.Command;
namespace BuildTool.Modules;
class SetupNethostModule : Module
{
public static readonly string ModuleName = "SetupNethost";
public override string Name => ModuleName;
public override List<Type> DependencyTypes => [];
public override async Task<bool> Run(BuildInfo buildInfo)
{
buildInfo.WorkingDirectory.NavigateFromWorkspaceRoot("GlitchyEngine/vendor/NetHostBeef");
string targetPath = buildInfo.WorkingDirectory.GetRelativePath("./NetHostBeef/nethost/");
if (buildInfo.ForceRebuild || !Directory.Exists(targetPath))
{
if (Directory.Exists(targetPath))
{
Console.WriteLine("Removing existing nethost directory...");
Directory.Delete(targetPath, true);
Console.WriteLine("Done.");
}
Console.WriteLine("Donwloading nethost...");
await RunAsync("powershell", "./downloadNethost.ps1");
Console.WriteLine("Done.");
}
else
{
Console.WriteLine("Nethost already exists. Use --force-rebuild to force download.");
}
return true;
}
}