Interact with Materials from scripts

This commit is contained in:
Simon Lübeß
2025-02-14 11:54:07 +01:00
parent e5437c6ff6
commit aaed4199d3
24 changed files with 739 additions and 64 deletions
+176 -2
View File
@@ -12,15 +12,18 @@ using GlitchyEngine.Scripting;
using GlitchyEngine.Serialization;
using GlitchyEngine.Editor;
using GlitchyEngine.World.Components;
using GlitchyEngine.Content;
using GlitchyEngine.Renderer;
using static GlitchyEngine.Renderer.Text.FontRenderer;
namespace GlitchyEngine.Scripting;
using internal GlitchyEngine.Scripting;
using internal GlitchyEngine.Content;
class MessageOrigin
{
private String _fileName;
private String _fileName ~ delete:append _;
private int _lineNumber;
public StringView FileName => _fileName;
@@ -91,8 +94,11 @@ static class ScriptGlue
RegisterComponent<TransformComponent>("GlitchyEngine.Core.Transform");
RegisterComponent<Rigidbody2DComponent>("GlitchyEngine.Physics.Rigidbody2D");
RegisterComponent<CameraComponent>("GlitchyEngine.Core.Camera");
RegisterComponent<SpriteRendererComponent>("GlitchyEngine.Graphics.SpriteRenderer");
RegisterComponent<CircleRendererComponent>("GlitchyEngine.Graphics.CircleRenderer");
RegisterComponent<TextRendererComponent>("GlitchyEngine.Graphics.Text.TextRenderer");
RegisterComponent<MeshComponent>("GlitchyEngine.Graphics.Mesh");
RegisterComponent<MeshRendererComponent>("GlitchyEngine.Graphics.MeshRenderer");
}
[RegisterMethod]
@@ -211,13 +217,29 @@ static class ScriptGlue
#region Exception Helpers
/// Throws an argument exception.
/// Throws an ArgumentException in the mono runtime.
[NoReturn]
static void ThrowArgumentException(char8* argument, char8* message)
{
MonoException* exception = Mono.mono_get_exception_argument(argument, message);
Mono.mono_raise_exception(exception);
}
/// Throws an InvalidOperationException in the mono runtime.
[NoReturn]
static void ThrowInvalidOperationException(char8* message)
{
MonoException* exception = Mono.mono_get_exception_invalid_operation(message);
Mono.mono_raise_exception(exception);
}
/// Throws an NotImplementedException in the mono runtime.
[NoReturn]
static void ThrowNotImplementedException(char8* message)
{
MonoException* exception = Mono.mono_get_exception_invalid_operation(message);
Mono.mono_raise_exception(exception);
}
#endregion
@@ -998,6 +1020,53 @@ static class ScriptGlue
#endregion
#region SpriteRenderer
[RegisterCall("ScriptGlue::SpriteRenderer_GetColor")]
static void SpriteRenderer_GetColor(UUID entityId, out ColorRGBA color)
{
SpriteRendererComponent* spriteRenderer = GetComponentSafe<SpriteRendererComponent>(entityId);
color = spriteRenderer.Color;
}
[RegisterCall("ScriptGlue::SpriteRenderer_SetColor")]
static void SpriteRenderer_SetColor(UUID entityId, ColorRGBA color)
{
SpriteRendererComponent* spriteRenderer = GetComponentSafe<SpriteRendererComponent>(entityId);
spriteRenderer.Color = color;
}
[RegisterCall("ScriptGlue::SpriteRenderer_GetUvTransform")]
static void SpriteRenderer_GetUvTransform(UUID entityId, out float4 uvTransform)
{
SpriteRendererComponent* spriteRenderer = GetComponentSafe<SpriteRendererComponent>(entityId);
uvTransform = spriteRenderer.UvTransform;
}
[RegisterCall("ScriptGlue::SpriteRenderer_SetUvTransform")]
static void SpriteRenderer_SetUvTransform(UUID entityId, float4 uvTransform)
{
SpriteRendererComponent* spriteRenderer = GetComponentSafe<SpriteRendererComponent>(entityId);
spriteRenderer.UvTransform = uvTransform;
}
[RegisterCall("ScriptGlue::SpriteRenderer_GetMaterial")]
static void SpriteRenderer_GetMaterial(UUID entityId, out AssetHandle assetId)
{
SpriteRendererComponent* spriteRenderer = GetComponentSafe<SpriteRendererComponent>(entityId);
assetId = spriteRenderer.Material;
}
[RegisterCall("ScriptGlue::SpriteRenderer_SetMaterial")]
static void SpriteRenderer_SetMaterial(UUID entityId, AssetHandle assetId)
{
SpriteRendererComponent* spriteRenderer = GetComponentSafe<SpriteRendererComponent>(entityId);
spriteRenderer.Material = assetId;
}
#endregion
#region TextRenderer
[RegisterCall("ScriptGlue::TextRenderer_SetIsRichText")]
@@ -1084,6 +1153,27 @@ static class ScriptGlue
#endregion
#region Mesh
#endregion
#region MeshRenderer
[RegisterCall("ScriptGlue::MeshRenderer_GetMaterial")]
static void MeshRenderer_GetMaterial(UUID entityId, out AssetHandle assetId)
{
MeshRendererComponent* meshRenderer = GetComponentSafe<MeshRendererComponent>(entityId);
assetId = meshRenderer.Material;
}
[RegisterCall("ScriptGlue::MeshRenderer_SetMaterial")]
static void MeshRenderer_SetMaterial(UUID entityId, AssetHandle assetId)
{
MeshRendererComponent* meshRenderer = GetComponentSafe<MeshRendererComponent>(entityId);
meshRenderer.Material = assetId;
}
#endregion
#region Math
private static void RegisterMathFunctions()
@@ -1234,6 +1324,89 @@ static class ScriptGlue
#endregion
#region Asset
/*static mixin GetAssetOrThrow(UUID assetId)
{
AssetHandle handle = .(assetId);
Asset asset = Content.GetAsset(handle, blocking: true);
if (asset == null)
{
ThrowInvalidOperationException(scope $"No asset exists for AssetHandle \"{assetId}\".");
}
asset
}*/
static mixin GetAssetOrThrow<T>(UUID assetId) where T : Asset
{
AssetHandle handle = .(assetId);
T asset = Content.GetAsset<T>(handle, blocking: true);
if (asset == null)
{
ThrowInvalidOperationException(scope $"No asset exists for AssetHandle \"{assetId}\".");
}
asset
}
static mixin GetAssetOrThrow<T>(AssetHandle assetHandle) where T : Asset
{
T asset = Content.GetAsset<T>(assetHandle, blocking: true);
if (asset == null)
{
ThrowInvalidOperationException(scope $"No asset exists for AssetHandle \"{assetHandle}\".");
}
asset
}
[RegisterCall("ScriptGlue::Asset_GetIdentifier")]
static void Asset_GetIdentifier(UUID assetId, out MonoString* text)
{
Asset asset = GetAssetOrThrow!<Asset>(assetId);
text = Mono.mono_string_new_len(ScriptEngine.[Friend]s_AppDomain, asset.Identifier.Ptr, (uint32)asset.Identifier.Length);
}
[RegisterCall("ScriptGlue::Asset_SetIdentifier")]
static void Asset_GetIdentifier(UUID assetId, MonoString* text)
{
ThrowNotImplementedException("Asset.GetIdentifier is not implemented.");
/*AssetHandle handle = .(assetId);
Asset asset = Content.GetAsset(handle, blocking: true);
char8* rawText = Mono.mono_string_to_utf8(text);
// TODO: I think it's not THAT easy.
asset.Identifier = StringView(rawText);
Mono.mono_free(rawText);*/
}
#endregion
#region Material
[RegisterCall("ScriptGlue::Material_SetVariable")]
static void Material_SetVariable(AssetHandle assetHandle, MonoString* managedVariableName, ShaderVariableType elementType, int32 rows, int32 columns, int32 arrayLength, uint8* rawData, int32 dataLength)
{
Material material = GetAssetOrThrow!<Material>(assetHandle);
char8* rawVariableName = Mono.mono_string_to_utf8(managedVariableName);
defer Mono.mono_free(rawVariableName);
StringView variableName = StringView(rawVariableName);
material.[Friend]SetVariableRaw(variableName, elementType, rows, columns , arrayLength, Span<uint8>(rawData, dataLength));
}
#endregion
#region ImGui Extension
[RegisterCall("ScriptGlue::ImGuiExtension_ListElementGrabber")]
@@ -1242,6 +1415,7 @@ static class ScriptGlue
ImGui.ImGui.ListElementGrabber();
}
#endregion
private static void RegisterCall<T>(String name, T method) where T : var