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Interact with Materials from scripts
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using GlitchyEngine.Core;
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namespace GlitchyEngine.Graphics;
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/// <summary>
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/// Holds a reference to a Mesh.
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/// Can be used in combination with a <see cref="MeshRenderer"/> on the same <see cref="Entity"/> to render the mesh.
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/// </summary>
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public class Mesh : Component
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{
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}
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