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https://github.com/aharabada/glitchy-engine-beef.git
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Weiß ich nicht, ist Monate her...
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@@ -1,20 +1,16 @@
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{
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AssetLoader = "EditorTextureAssetLoader",
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Config = (GlitchyEditor.Assets.EditorTextureAssetLoaderConfig){
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_generateMipMaps = false,
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_isSrgb = false,
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_samplerStateDescription = {
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MinFilter = .Linear,
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MagFilter = .Linear,
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MipFilter = .Linear,
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FilterMode = .Default,
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MinFilter = .Anisotropic,
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MagFilter = .Anisotropic,
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MipFilter = .Anisotropic,
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ComparisonFunction = .Never,
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AddressModeU = .Wrap,
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AddressModeV = .Wrap,
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AddressModeW = .Clamp,
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MipLODBias = 0,
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MipMinLOD = -3.40282347e+38,
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MipMaxLOD = 3.40282347e+38,
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MipMinLOD = -Infinity,
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MipMaxLOD = Infinity,
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MaxAnisotropy = 1,
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BorderColor = {
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R = 1,
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@@ -1,10 +1,10 @@
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{
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Effect = "Shaders\\myEffect.hlsl",
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Effect = "Shaders/myEffect.hlsl",
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Textures = [
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"AlbedoTexture": "Textures\\TestMat\\rustediron2_albedo.png",
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"NormalTexture": "Textures\\TestMat\\rustediron2_normal.png",
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"MetallicTexture": "Textures\\TestMat\\rustediron2_metallic.png",
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"RoughnessTexture": "Textures\\TestMat\\rustediron2_roughness.png"
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"AlbedoTexture": "Textures/TestMat/rustediron2_albedo.png",
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"NormalTexture": "Textures/TestMat/rustediron2_normal.png",
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"MetallicTexture": "Textures/TestMat/rustediron2_metallic.png",
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"RoughnessTexture": "Textures/TestMat/rustediron2_roughness.png"
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],
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Variables = [
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"AlbedoColor": .ColorRGBA{
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