Weiß ich nicht, ist Monate her...

This commit is contained in:
Simon Lübeß
2023-05-30 16:52:27 +02:00
parent 5855b13873
commit ac1817fe33
18 changed files with 859 additions and 230 deletions
@@ -0,0 +1,106 @@
using System;
using GlitchyEngine;
using GlitchyEngine.Editor;
using GlitchyEngine.Math;
namespace Sandbox;
public enum MyEnum
{
Yes,
No,
Maybe
}
public struct MyStruct
{
public float TheFloat;
public Vector2 TheVector;
public MyEnum TheEnum;
}
class MyTestEntity : Entity
{
//[ShowInEditor]
RigidBody2D _rigidBody;
public bool Bo;
public byte By;
public ushort Us;
public uint Ui;
public ulong Ul;
public sbyte Sb;
public short Sh;
public int In;
public long Lo;
public float Fl;
public double Do;
public Vector2 V2;
public Vector3 V3;
public Vector4 V4;
public Entity TheEntity;
public float JumpForce = 2000;
[ShowInEditor]
float MoveForce = 1000;
[ShowInEditor]
private int MyNumber = 1337;
[ShowInEditor]
public double MyDouble = 1000.0f;
public MyStruct AStruct;
/// <summary>
/// Called after the script component was created. (The entity might not be fully created yet)
/// </summary>
void OnCreate()
{
Log.Info($"Create! {UUID}");
_rigidBody ??= GetComponent<RigidBody2D>() ?? AddComponent<RigidBody2D>();
}
/// <summary>
/// Called every frame.
/// </summary>
/// <param name="deltaTime"></param>
void OnUpdate(float deltaTime)
{
Vector2 force = Vector2.Zero;
if (Input.IsKeyPressed(Key.A))
{
force.X -= MoveForce * deltaTime;
}
if (Input.IsKeyPressed(Key.D))
{
force.X += MoveForce * deltaTime;
}
if (Input.IsKeyPressing(Key.Space))
{
force.Y += JumpForce;
}
_rigidBody.ApplyForceToCenter(force);
if (Input.IsMouseButtonReleasing(MouseButton.MiddleButton))
{
Log.Info($"Ouha! {MyNumber}");
Physics2D.Gravity *= new Vector2(1, -1);
}
}
/// <summary>
/// Called before the component is being destroyed.
/// </summary>
void OnDestroy()
{
Log.Trace("Destroy");
}
}
@@ -0,0 +1,36 @@
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// Allgemeine Informationen über eine Assembly werden über die folgenden
// Attribute gesteuert. Ändern Sie diese Attributwerte, um die Informationen zu ändern,
// die einer Assembly zugeordnet sind.
[assembly: AssemblyTitle("Sanbox")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("Sanbox")]
[assembly: AssemblyCopyright("Copyright © 2023")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Durch Festlegen von ComVisible auf FALSE werden die Typen in dieser Assembly
// für COM-Komponenten unsichtbar. Wenn Sie auf einen Typ in dieser Assembly von
// COM aus zugreifen müssen, sollten Sie das ComVisible-Attribut für diesen Typ auf "True" festlegen.
[assembly: ComVisible(false)]
// Die folgende GUID bestimmt die ID der Typbibliothek, wenn dieses Projekt für COM verfügbar gemacht wird
[assembly: Guid("7a70819c-5317-402a-8553-95c5a001e370")]
// Versionsinformationen für eine Assembly bestehen aus den folgenden vier Werten:
//
// Hauptversion
// Nebenversion
// Buildnummer
// Revision
//
// Sie können alle Werte angeben oder Standardwerte für die Build- und Revisionsnummern verwenden,
// indem Sie "*" wie unten gezeigt eingeben:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]
@@ -0,0 +1,56 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{7A70819C-5317-402A-8553-95C5A001E370}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>Sandbox</RootNamespace>
<AssemblyName>Sandbox</AssemblyName>
<TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<Deterministic>true</Deterministic>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<LangVersion>default</LangVersion>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<LangVersion>default</LangVersion>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="Microsoft.CSharp" />
<Reference Include="System.Data" />
<Reference Include="System.Net.Http" />
<Reference Include="System.Xml" />
</ItemGroup>
<ItemGroup>
<Compile Include="MyTestEntity.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\..\..\..\ScriptCore\ScriptCore.csproj">
<Project>{6222c226-fc78-498c-80ba-5cf10ac9123c}</Project>
<Name>ScriptCore</Name>
</ProjectReference>
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
</Project>
@@ -0,0 +1,31 @@
Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 17
VisualStudioVersion = 17.4.33205.214
MinimumVisualStudioVersion = 10.0.40219.1
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Sandbox", "Sandbox.csproj", "{7A70819C-5317-402A-8553-95C5A001E370}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ScriptCore", "..\..\..\..\ScriptCore\ScriptCore.csproj", "{6222C226-FC78-498C-80BA-5CF10AC9123C}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{7A70819C-5317-402A-8553-95C5A001E370}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{7A70819C-5317-402A-8553-95C5A001E370}.Debug|Any CPU.Build.0 = Debug|Any CPU
{7A70819C-5317-402A-8553-95C5A001E370}.Release|Any CPU.ActiveCfg = Release|Any CPU
{7A70819C-5317-402A-8553-95C5A001E370}.Release|Any CPU.Build.0 = Release|Any CPU
{6222C226-FC78-498C-80BA-5CF10AC9123C}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{6222C226-FC78-498C-80BA-5CF10AC9123C}.Debug|Any CPU.Build.0 = Debug|Any CPU
{6222C226-FC78-498C-80BA-5CF10AC9123C}.Release|Any CPU.ActiveCfg = Release|Any CPU
{6222C226-FC78-498C-80BA-5CF10AC9123C}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {B5D43D8D-D80B-41AA-BE40-1DC507D87148}
EndGlobalSection
EndGlobal
@@ -1,20 +1,16 @@
{ {
AssetLoader = "EditorTextureAssetLoader", AssetLoader = "EditorTextureAssetLoader",
Config = (GlitchyEditor.Assets.EditorTextureAssetLoaderConfig){ Config = (GlitchyEditor.Assets.EditorTextureAssetLoaderConfig){
_generateMipMaps = false,
_isSrgb = false,
_samplerStateDescription = { _samplerStateDescription = {
MinFilter = .Linear, MinFilter = .Anisotropic,
MagFilter = .Linear, MagFilter = .Anisotropic,
MipFilter = .Linear, MipFilter = .Anisotropic,
FilterMode = .Default,
ComparisonFunction = .Never, ComparisonFunction = .Never,
AddressModeU = .Wrap, AddressModeU = .Wrap,
AddressModeV = .Wrap, AddressModeV = .Wrap,
AddressModeW = .Clamp, AddressModeW = .Clamp,
MipLODBias = 0, MipMinLOD = -Infinity,
MipMinLOD = -3.40282347e+38, MipMaxLOD = Infinity,
MipMaxLOD = 3.40282347e+38,
MaxAnisotropy = 1, MaxAnisotropy = 1,
BorderColor = { BorderColor = {
R = 1, R = 1,
@@ -1,10 +1,10 @@
{ {
Effect = "Shaders\\myEffect.hlsl", Effect = "Shaders/myEffect.hlsl",
Textures = [ Textures = [
"AlbedoTexture": "Textures\\TestMat\\rustediron2_albedo.png", "AlbedoTexture": "Textures/TestMat/rustediron2_albedo.png",
"NormalTexture": "Textures\\TestMat\\rustediron2_normal.png", "NormalTexture": "Textures/TestMat/rustediron2_normal.png",
"MetallicTexture": "Textures\\TestMat\\rustediron2_metallic.png", "MetallicTexture": "Textures/TestMat/rustediron2_metallic.png",
"RoughnessTexture": "Textures\\TestMat\\rustediron2_roughness.png" "RoughnessTexture": "Textures/TestMat/rustediron2_roughness.png"
], ],
Variables = [ Variables = [
"AlbedoColor": .ColorRGBA{ "AlbedoColor": .ColorRGBA{
+13
View File
@@ -1,5 +1,6 @@
using DirectX.Common; using DirectX.Common;
using GlitchyEngine.Core; using GlitchyEngine.Core;
using System.Collections;
namespace GlitchyEngine namespace GlitchyEngine
{ {
@@ -37,5 +38,17 @@ namespace GlitchyEngine
value?.ReleaseRef(); value?.ReleaseRef();
container.Clear(); container.Clear();
} }
public static mixin DeleteDictionaryAndReleaseValues(var container)
{
if (container != null)
{
for (var value in container)
{
value.value?.ReleaseRef();
}
delete container;
}
}
} }
} }
+118 -30
View File
@@ -11,56 +11,55 @@ public struct ScriptField
{ {
public StringView Name; public StringView Name;
internal MonoClassField* _monoField; internal MonoClassField* _monoField;
public bool IsStatic;
public ScriptFieldType FieldType;
internal this(StringView name, MonoClassField* monoField) internal this(StringView name, MonoClassField* monoField, bool isStatic, ScriptFieldType fieldType)
{ {
Name = name; Name = name;
_monoField = monoField; _monoField = monoField;
IsStatic = isStatic;
FieldType = fieldType;
} }
} }
class ScriptClass : RefCounter abstract class SharpType : RefCounter
{ {
private String _namespace ~ delete _; protected String _namespace ~ delete _;
private String _className ~ delete _; protected String _className ~ delete _;
private String _fullName ~ delete _; protected String _fullName ~ delete _;
protected ScriptFieldType _scriptType;
private MonoClass* _monoClass; protected Dictionary<StringView, ScriptField> _monoFields ~ delete _;
//private List<MonoClassField*> _monoFields ~ delete _;
private Dictionary<StringView, ScriptField> _monoFields ~ delete _;
//typealias ConstructorMethod = function void(MonoObject* instance, UUID uuid, MonoException** exception);
typealias OnCreateMethod = function MonoObject*(MonoObject* instance, MonoException** exception);
typealias OnUpdateMethod = function MonoObject*(MonoObject* instance, float deltaTime, MonoException** exception);
typealias OnDestroyMethod = function MonoObject*(MonoObject* instance, MonoException** exception);
private MonoMethod* _constructor;
//private ConstructorMethod _constructor;
private OnCreateMethod _onCreate;
private OnUpdateMethod _onUpdate;
private OnDestroyMethod _onDestroy;
public StringView Namespace => _namespace; public StringView Namespace => _namespace;
public StringView ClassName => _className; public StringView ClassName => _className;
public StringView FullName => _fullName; public StringView FullName => _fullName;
public ScriptFieldType ScriptType => _scriptType;
public Dictionary<StringView, ScriptField> Fields => _monoFields; public Dictionary<StringView, ScriptField> Fields => _monoFields;
[AllowAppend] public this(StringView classNamespace, StringView className, ScriptFieldType scriptType)
public this(StringView classNamespace, StringView className)
{ {
_namespace = new String(classNamespace); _namespace = new String(classNamespace);
_className = new String(className); _className = new String(className);
_fullName = new $"{_namespace}.{_className}"; _fullName = new $"{_namespace}.{_className}";
_scriptType = scriptType;
_monoClass = Mono.mono_class_from_name(ScriptEngine.[Friend]s_CoreAssemblyImage, _namespace, _className); ScriptEngine.RegisterSharpType(this);
}
}
//_constructor = (ConstructorMethod)GetMethodThunk(".ctor", 1); // GetMethod(".ctor", 1);// class SharpClass : SharpType
_constructor = GetMethod(".ctor", 1); {
_onCreate = (OnCreateMethod)GetMethodThunk("OnCreate"); protected internal MonoClass* _monoClass;
_onUpdate = (OnUpdateMethod)GetMethodThunk("OnUpdate", 1);
_onDestroy = (OnDestroyMethod)GetMethodThunk("OnDestroy"); public this(StringView classNamespace, StringView className, MonoImage* image, ScriptFieldType fieldType = .Class) :
base(classNamespace, className, fieldType)
{
_monoClass = Mono.mono_class_from_name(image, _namespace, _className);
Log.EngineLogger.AssertDebug(_monoClass != null);
ExtractFields(); ExtractFields();
} }
@@ -74,11 +73,88 @@ class ScriptClass : RefCounter
MonoClassField* currentField = null; MonoClassField* currentField = null;
while ((currentField = Mono.mono_class_get_fields(_monoClass, &iterator)) != null) while ((currentField = Mono.mono_class_get_fields(_monoClass, &iterator)) != null)
{ {
// TODO: does the pointer from mono really never move?
StringView name = StringView(Mono.mono_field_get_name(currentField)); StringView name = StringView(Mono.mono_field_get_name(currentField));
_monoFields[name] = .(name, currentField); MonoType* type = Mono.mono_field_get_type(currentField);
ScriptFieldType fieldType = ScriptEngineHelper.GetScriptFieldType(type);
// If field type is none the field might be a struct, class or enum
if (fieldType == .None)
{
SharpType sharpType = ScriptEngine.GetSharpType(type);
fieldType = sharpType?.ScriptType ?? .None;
if (sharpType == null)
continue;
} }
//Mono.MonoTypeEnum fieldType = Mono.Mono.mono_type_get_type(type);
FieldAttribute flags = (.)Mono.mono_field_get_flags(currentField);
MonoCustomAttrInfo* attributes = Mono.mono_custom_attrs_from_field(_monoClass, currentField);
if (flags.HasFlag(.Public) ||
(attributes != null &&
Mono.mono_custom_attrs_has_attr(attributes, ScriptEngine.Attributes.s_ShowInEditorAttribute)))
{
_monoFields[name] = .(name, currentField, flags.HasFlag(.Static), fieldType);
}
}
}
}
class SharpStruct : SharpClass
{
protected int _size;
public int Size => _size;
public this(StringView classNamespace, StringView className, MonoImage* image)
: base(classNamespace, className, image)
{
}
}
class ScriptClass : SharpClass
{
/*private String _namespace ~ delete _;
private String _className ~ delete _;
private String _fullName ~ delete _;
private MonoClass* _monoClass;
//private List<MonoClassField*> _monoFields ~ delete _;
private Dictionary<StringView, ScriptField> _monoFields ~ delete _;*/
//typealias ConstructorMethod = function void(MonoObject* instance, UUID uuid, MonoException** exception);
typealias OnCreateMethod = function MonoObject*(MonoObject* instance, MonoException** exception);
typealias OnUpdateMethod = function MonoObject*(MonoObject* instance, float deltaTime, MonoException** exception);
typealias OnDestroyMethod = function MonoObject*(MonoObject* instance, MonoException** exception);
private MonoMethod* _constructor;
//private ConstructorMethod _constructor;
private OnCreateMethod _onCreate;
private OnUpdateMethod _onUpdate;
private OnDestroyMethod _onDestroy;
/*public StringView Namespace => _namespace;
public StringView ClassName => _className;
public StringView FullName => _fullName;
public Dictionary<StringView, ScriptField> Fields => _monoFields;*/
[AllowAppend]
public this(StringView classNamespace, StringView className, MonoImage* image) :
base(classNamespace, className, image)
{
//_constructor = (ConstructorMethod)GetMethodThunk(".ctor", 1); // GetMethod(".ctor", 1);//
_constructor = GetMethod(".ctor", 1);
_onCreate = (OnCreateMethod)GetMethodThunk("OnCreate");
_onUpdate = (OnUpdateMethod)GetMethodThunk("OnUpdate", 1);
_onDestroy = (OnDestroyMethod)GetMethodThunk("OnDestroy");
} }
public void OnCreate(MonoObject* instance) public void OnCreate(MonoObject* instance)
@@ -155,4 +231,16 @@ class ScriptClass : RefCounter
MonoObject* object = Invoke(method, instance, args.Ptr); MonoObject* object = Invoke(method, instance, args.Ptr);
return *(T*)Mono.mono_object_unbox(object); return *(T*)Mono.mono_object_unbox(object);
} }
public T GetFieldValue<T>(MonoObject* instance, MonoClassField* field)
{
T value = default;
Mono.Mono.mono_field_get_value(instance, field, &value);
return value;
}
public void SetFieldValue<T>(MonoObject* instance, MonoClassField* field, in T value)
{
Mono.Mono.mono_field_set_value(instance, field, &value);
}
} }
+151 -67
View File
@@ -8,6 +8,68 @@ using GlitchyEngine.Core;
namespace GlitchyEngine.Scripting; namespace GlitchyEngine.Scripting;
using internal GlitchyEngine.Scripting;
enum ScriptFieldType
{
None,
Class,
Enum,
Struct,
// TODO!
Bool,
SByte,
Short,
Int,// Int2, Int3, Int4,
Long,
Byte,
UShort,
UInt, // UInt2, UInt3, UInt4,
ULong,
// Half, Half2, Half3, Half4,
Float, Vector2, Vector3, Vector4,
Double, // Double2, Double3, Double4,
Entity
}
static sealed class ScriptEngineHelper
{
private static Dictionary<StringView, ScriptFieldType> _scriptFieldTypes = new Dictionary<StringView, ScriptFieldType>()
{
("System.Boolean", .Bool),
("System.SByte", .SByte),
("System.Int16", .Short),
("System.Int32", .Int),
("System.Int64", .Long),
("System.Byte", .Byte),
("System.UInt16", .UShort),
("System.UInt32", .UInt),
("System.UInt64", .ULong),
("System.Single", .Float),
("GlitchyEngine.Math.Vector2", .Vector2),
("GlitchyEngine.Math.Vector3", .Vector3),
("GlitchyEngine.Math.Vector4", .Vector4),
("System.Double", .Double),
("GlitchyEngine.Entity", .Entity),
} ~ delete _;
public static ScriptFieldType GetScriptFieldType(MonoType* monoType)
{
StringView typeName = StringView(Mono.mono_type_get_name(monoType));
return _scriptFieldTypes.TryGetValue(typeName, .. let scriptFieldType);
}
}
static class ScriptEngine static class ScriptEngine
{ {
private static MonoDomain* s_RootDomain; private static MonoDomain* s_RootDomain;
@@ -16,31 +78,35 @@ static class ScriptEngine
private static MonoAssembly* s_CoreAssembly; private static MonoAssembly* s_CoreAssembly;
private static MonoImage* s_CoreAssemblyImage; private static MonoImage* s_CoreAssemblyImage;
private static MonoAssembly* s_AppAssembly;
private static MonoImage* s_AppAssemblyImage;
private static Scene s_Context ~ _?.ReleaseRef(); private static Scene s_Context ~ _?.ReleaseRef();
private static ScriptClass s_EntityRoot ~ _?.ReleaseRef(); private static ScriptClass s_EntityRoot ~ _?.ReleaseRef();
private static ScriptClass s_EngineObject ~ _?.ReleaseRef(); private static ScriptClass s_EngineObject ~ _?.ReleaseRef();
private static Dictionary<StringView, ScriptClass> _entityScripts = new .() ~ { private static Dictionary<StringView, SharpType> _sharpClasses = new .() ~ DeleteDictionaryAndReleaseValues!(_);
for (var entry in _)
{
entry.value.ReleaseRef();
}
delete _entityScripts;
};
private static Dictionary<UUID, ScriptInstance> _entityScriptInstances = new .() ~ { private static Dictionary<StringView, ScriptClass> _entityScripts = new .() ~ DeleteDictionaryAndReleaseValues!(_);
/*private static Dictionary<UUID, ScriptInstance> _entityScriptInstances = new .() ~ {
for (var entry in _) for (var entry in _)
{ {
entry.value?.ReleaseRef(); entry.value?.ReleaseRef();
} }
delete _; delete _;
}; };*/
public static Dictionary<StringView, ScriptClass> EntityClasses => _entityScripts; public static Dictionary<StringView, ScriptClass> EntityClasses => _entityScripts;
public static Scene Context => s_Context; public static Scene Context => s_Context;
internal static class Attributes
{
internal static MonoClass* s_ShowInEditorAttribute;
}
public static void Init() public static void Init()
{ {
Mono.mono_set_assemblies_path("mono/lib"); Mono.mono_set_assemblies_path("mono/lib");
@@ -50,7 +116,11 @@ static class ScriptEngine
ScriptGlue.Init(); ScriptGlue.Init();
LoadAssembly("resources/scripts/ScriptCore.dll"); CreateAppDomain("GlitchyEngineScriptRuntime");
(s_CoreAssembly, s_CoreAssemblyImage) = LoadAssembly("resources/scripts/ScriptCore.dll");
(s_AppAssembly, s_AppAssemblyImage) = LoadAssembly("SandboxProject/Assets/Scripts/bin/Sandbox.dll");
GetEntitiesFromAssemblies();
ScriptGlue.RegisterManagedComponents(); ScriptGlue.RegisterManagedComponents();
@@ -64,18 +134,18 @@ static class ScriptEngine
public static void OnRuntimeStop() public static void OnRuntimeStop()
{ {
for (var entry in _entityScriptInstances) /*for (var entry in _entityScriptInstances)
{ {
entry.value.ReleaseRef(); entry.value.ReleaseRef();
} }
_entityScriptInstances.Clear(); _entityScriptInstances.Clear();*/
SetContext(null); SetContext(null);
} }
public static void InitializeInstance(Entity entity, ScriptComponent* script) public static void InitializeInstance(Entity entity, ScriptComponent* script)
{ {
_entityScriptInstances[entity.UUID] = script.Instance..AddRef(); //_entityScriptInstances[entity.UUID] = script.Instance..AddRef();
script.Instance.Instantiate(entity.UUID); script.Instance.Instantiate(entity.UUID);
} }
@@ -107,17 +177,21 @@ static class ScriptEngine
return assembly; return assembly;
} }
static void LoadAssembly(StringView filepath) static void CreateAppDomain(StringView name)
{ {
s_AppDomain = Mono.mono_domain_create_appdomain("GlitchyEngineScriptRuntime", null); s_AppDomain = Mono.mono_domain_create_appdomain(name.ToScopeCStr!(), null);
Mono.mono_domain_set(s_AppDomain, true); Mono.mono_domain_set(s_AppDomain, true);
s_CoreAssembly = LoadCSharpAssembly(filepath);
s_CoreAssemblyImage = Mono.mono_assembly_get_image(s_CoreAssembly);
GetEntitiesFromAssembly(s_CoreAssembly);
} }
private static void GetEntitiesFromAssembly(MonoAssembly* assembly) static (MonoAssembly* assembly, MonoImage* image) LoadAssembly(StringView filepath)
{
MonoAssembly* assembly = LoadCSharpAssembly(filepath);
MonoImage* image = Mono.mono_assembly_get_image(assembly);
return (assembly, image);
}
private static void GetEntitiesFromAssemblies()
{ {
for (var entry in _entityScripts) for (var entry in _entityScripts)
{ {
@@ -125,67 +199,32 @@ static class ScriptEngine
} }
_entityScripts.Clear(); _entityScripts.Clear();
MonoImage* image = Mono.mono_assembly_get_image(assembly); if (s_EngineObject == null)
MonoTableInfo* typeDefinitionsTable = Mono.mono_image_get_table_info(image, .MONO_TABLE_TYPEDEF); {
int32 numTypes = Mono.mono_table_info_get_rows(typeDefinitionsTable); s_EngineObject = new ScriptClass("GlitchyEngine.Core", "EngineObject", s_CoreAssemblyImage);
s_EntityRoot = new ScriptClass("GlitchyEngine", "Entity", s_CoreAssemblyImage);
/*MonoTableInfo* fieldsTable = Mono.mono_image_get_table_info(image, .MONO_TABLE_FIELD);
int32 numFields = Mono.mono_table_info_get_rows(fieldsTable);*/
s_EngineObject = new ScriptClass("GlitchyEngine.Core", "EngineObject");
s_EntityRoot = new ScriptClass("GlitchyEngine", "Entity");
Log.EngineLogger.Assert(s_EntityRoot != null); Log.EngineLogger.Assert(s_EntityRoot != null);
}
/*for (int32 fieldIndex < numFields) Attributes.s_ShowInEditorAttribute = Mono.mono_class_from_name(s_CoreAssemblyImage, "GlitchyEngine.Editor", "ShowInEditorAttribute");
{
uint32[(.)FIELD_TABLE_FLAGS.MONO_FIELD_SIZE] fieldCols = .();
Mono.mono_metadata_decode_row(fieldsTable, fieldIndex, (.)&fieldCols, (.)FIELD_TABLE_FLAGS.MONO_FIELD_SIZE);
char8* fieldName = Mono.mono_metadata_string_heap(image, (.)fieldCols[(.)FIELD_TABLE_FLAGS.MONO_FIELD_NAME]); MonoTableInfo* typeDefinitionsTable = Mono.mono_image_get_table_info(s_AppAssemblyImage, .MONO_TABLE_TYPEDEF);
Log.EngineLogger.Info($"{StringView(fieldName)}"); int32 numTypes = Mono.mono_table_info_get_rows(typeDefinitionsTable);
}*/
for (int32 i = 0; i < numTypes; i++) for (int32 i = 0; i < numTypes; i++)
{ {
int32[(.)SOME_RANDOM_ENUM.MONO_TYPEDEF_SIZE] cols = .(); int32[(.)SOME_RANDOM_ENUM.MONO_TYPEDEF_SIZE] cols = .();
Mono.mono_metadata_decode_row(typeDefinitionsTable, i, (.)&cols, (.)SOME_RANDOM_ENUM.MONO_TYPEDEF_SIZE); Mono.mono_metadata_decode_row(typeDefinitionsTable, i, (.)&cols, (.)SOME_RANDOM_ENUM.MONO_TYPEDEF_SIZE);
char8* nameSpace = Mono.mono_metadata_string_heap(image, (.)cols[(.)SOME_RANDOM_ENUM.MONO_TYPEDEF_NAMESPACE]); char8* nameSpace = Mono.mono_metadata_string_heap(s_AppAssemblyImage, (.)cols[(.)SOME_RANDOM_ENUM.MONO_TYPEDEF_NAMESPACE]);
char8* name = Mono.mono_metadata_string_heap(image, (.)cols[(.)SOME_RANDOM_ENUM.MONO_TYPEDEF_NAME]); char8* name = Mono.mono_metadata_string_heap(s_AppAssemblyImage, (.)cols[(.)SOME_RANDOM_ENUM.MONO_TYPEDEF_NAME]);
/*int32 firstFieldIndex = cols[(.)SOME_RANDOM_ENUM.MONO_TYPEDEF_FIELD_LIST] - 1; MonoClass* monoClass = Mono.mono_class_from_name(s_AppAssemblyImage, nameSpace, name);
if (firstFieldIndex >= 0)
{
int32 lastFieldIndex;
if ((i + 1) < numTypes)
{
int32[(.)SOME_RANDOM_ENUM.MONO_TYPEDEF_SIZE] nextCols = .();
Mono.mono_metadata_decode_row(typeDefinitionsTable, i + 1, (.)&nextCols, (.)SOME_RANDOM_ENUM.MONO_TYPEDEF_SIZE);
lastFieldIndex = nextCols[(.)SOME_RANDOM_ENUM.MONO_TYPEDEF_FIELD_LIST] - 1;
}
else
{
lastFieldIndex = numFields;
}
for (int32 fieldIndex = firstFieldIndex; fieldIndex < lastFieldIndex; fieldIndex++)
{
uint32[(.)FIELD_TABLE_FLAGS.MONO_FIELD_SIZE] fieldCols = .();
Mono.mono_metadata_decode_row(fieldsTable, fieldIndex, (.)&fieldCols, (.)FIELD_TABLE_FLAGS.MONO_FIELD_SIZE);
char8* fieldName = Mono.mono_metadata_string_heap(image, (.)fieldCols[(.)FIELD_TABLE_FLAGS.MONO_FIELD_NAME]);
Log.EngineLogger.Info($"{StringView(nameSpace)}.{StringView(name)}::{StringView(fieldName)}");
//char8* fieldSignature = Mono.mono_metadata_blob_heap(image, (.)fieldCols[(.)FIELD_TABLE_FLAGS.MONO_FIELD_SIGNATURE]);
}
}*/
MonoClass* monoClass = Mono.mono_class_from_name(image, nameSpace, name);
if (monoClass != null && Mono.mono_class_is_subclass_of(monoClass, s_EntityRoot.[Friend]_monoClass, false)) if (monoClass != null && Mono.mono_class_is_subclass_of(monoClass, s_EntityRoot.[Friend]_monoClass, false))
{ {
ScriptClass entityScript = new ScriptClass(StringView(nameSpace), StringView(name)); ScriptClass entityScript = new ScriptClass(StringView(nameSpace), StringView(name), s_AppAssemblyImage);
_entityScripts.Add(entityScript.FullName, entityScript); _entityScripts.Add(entityScript.FullName, entityScript);
Log.EngineLogger.Info($"Added entity \"{entityScript.FullName}\""); Log.EngineLogger.Info($"Added entity \"{entityScript.FullName}\"");
@@ -205,6 +244,51 @@ static class ScriptEngine
s_RootDomain = null; s_RootDomain = null;
} }
internal static void RegisterSharpType(SharpType sharpType)
{
_sharpClasses.Add(sharpType.FullName, sharpType..AddRef());
}
internal static SharpType GetSharpType(MonoType* monoType)
{
StringView typeName = StringView(Mono.mono_type_get_name(monoType));
if (_sharpClasses.TryGetValue(typeName, let sharpType))
return sharpType;
Mono.MonoTypeEnum fieldType = Mono.Mono.mono_type_get_type(monoType);
MonoClass* monoClass = Mono.mono_type_get_class(monoType);
if (monoClass == null)
return null;
StringView className = StringView(Mono.mono_class_get_name(monoClass));
StringView classNamespace = StringView(Mono.mono_class_get_namespace(monoClass));
// TODO: at the moment only allow user-structs
if (classNamespace.StartsWith("GlitchyEngine"))
return null;
switch (fieldType)
{
case .Class, .Valuetype, .Enum:
ScriptFieldType scriptType = .None;
if (fieldType == .Class)
scriptType = .Class;
else if (fieldType == .Enum)
scriptType = .Enum;
else if (fieldType == .Valuetype)
scriptType = .Struct;
Log.EngineLogger.AssertDebug(scriptType != .None);
return new SharpClass(classNamespace, className, Mono.mono_class_get_image(monoClass), scriptType);
default:
return null;
}
}
@@ -1,5 +1,6 @@
using Mono; using Mono;
using GlitchyEngine.Core; using GlitchyEngine.Core;
using System;
namespace GlitchyEngine.Scripting; namespace GlitchyEngine.Scripting;
@@ -50,4 +51,22 @@ class ScriptInstance : RefCounter
{ {
_scriptClass.OnDestroy(_instance); _scriptClass.OnDestroy(_instance);
} }
public T GetFieldValue<T>(MonoClassField* field)
{
return _scriptClass.GetFieldValue<T>(_instance, field);
}
public void SetFieldValue<T>(MonoClassField* field, in T value)
{
_scriptClass.SetFieldValue<T>(_instance, field, value);
}
public void CopyEditorFieldsTo(ScriptInstance target)
{
for (let (fieldName, field) in ScriptClass.Fields)
{
}
}
} }
+8
View File
@@ -98,6 +98,8 @@ namespace GlitchyEngine.World
targetComponent.Instance = new ScriptInstance(sourceComponent.Instance.ScriptClass); targetComponent.Instance = new ScriptInstance(sourceComponent.Instance.ScriptClass);
targetComponent.Instance..ReleaseRef(); targetComponent.Instance..ReleaseRef();
sourceComponent.Instance.CopyEditorFieldsTo(targetComponent.Instance);
} }
// Copy transforms // Copy transforms
@@ -263,16 +265,22 @@ namespace GlitchyEngine.World
script.Instance.[Friend]OnUpdate(gameTime); script.Instance.[Friend]OnUpdate(gameTime);
} }
/*}
if (mode.HasFlag(.Runtime) || mode.HasFlag(.Editor))
{*/
// Run scripts // Run scripts
for (var (entity, script) in _ecsWorld.Enumerate<ScriptComponent>()) for (var (entity, script) in _ecsWorld.Enumerate<ScriptComponent>())
{ {
if (!script.InInstantiated) if (!script.InInstantiated)
{ {
ScriptEngine.InitializeInstance(Entity(entity, this), script); ScriptEngine.InitializeInstance(Entity(entity, this), script);
if (mode.HasFlag(.Runtime))
script.Instance.InvokeOnCreate(); script.Instance.InvokeOnCreate();
} }
if (mode.HasFlag(.Runtime))
script.Instance.InvokeOnUpdate(gameTime.DeltaTime); script.Instance.InvokeOnUpdate(gameTime.DeltaTime);
} }
} }
+113
View File
@@ -80,6 +80,15 @@ static class Mono
public static extern MonoClass* mono_class_from_name(MonoImage* image, char8* name_space, public static extern MonoClass* mono_class_from_name(MonoImage* image, char8* name_space,
char8* name); char8* name);
[LinkName(.C)]
public static extern char8* mono_class_get_name(MonoClass* monoClass);
[LinkName(.C)]
public static extern char8* mono_class_get_namespace(MonoClass* monoClass);
[LinkName(.C)]
public static extern MonoImage* mono_class_get_image(MonoClass* monoClass);
[LinkName(.C)] [LinkName(.C)]
public static extern MonoClass* mono_class_load_from_name(MonoImage* image, char8* name_space, public static extern MonoClass* mono_class_load_from_name(MonoImage* image, char8* name_space,
char8* name); char8* name);
@@ -139,6 +148,40 @@ static class Mono
[LinkName(.C)] [LinkName(.C)]
public static extern char8* mono_field_get_name(MonoClassField* field); public static extern char8* mono_field_get_name(MonoClassField* field);
[LinkName(.C)]
public static extern MonoType* mono_field_get_type(MonoClassField* field);
[LinkName(.C)]
public static extern MonoClass* mono_field_get_parent(MonoClassField* field);
[LinkName(.C)]
public static extern uint32 mono_field_get_flags(MonoClassField* field);
[LinkName(.C)]
public static extern uint8* mono_field_get_data(MonoClassField* field);
[LinkName(.C)]
public static extern void mono_field_get_value(MonoObject* object, MonoClassField* field, void* value);
[LinkName(.C)]
public static extern MonoCustomAttrInfo* mono_custom_attrs_from_field(MonoClass* monoClass, MonoClassField* field);
[LinkName(.C)]
public static extern mono_bool mono_custom_attrs_has_attr(MonoCustomAttrInfo* attributeInfo, MonoClass* attributeClass);
[LinkName(.C)]
public static extern MonoObject* mono_custom_attrs_get_attr(MonoCustomAttrInfo* attributeInfo, MonoClass* attributeClass);
[LinkName(.C)]
public static extern Mono.MonoTypeEnum mono_type_get_type(MonoType* type);
[LinkName(.C)]
public static extern char8* mono_type_get_name(MonoType* type);
[LinkName(.C)]
public static extern MonoClass* mono_type_get_class(MonoType* type);
} }
struct MonoDomain; struct MonoDomain;
@@ -165,6 +208,8 @@ struct MonoType;
struct MonoReflectionType; struct MonoReflectionType;
struct MonoCustomAttrInfo;
enum MonoImageOpenStatus enum MonoImageOpenStatus
{ {
Ok, Ok,
@@ -255,3 +300,71 @@ enum MonoMetaTableEnum : int32
//#define MONO_TABLE_NUM (MONO_TABLE_LAST + 1) //#define MONO_TABLE_NUM (MONO_TABLE_LAST + 1)
} }
enum FieldAttribute
{
FieldAccessMask = 0x0007,
CompilerControlled = 0x0000,
Private = 0x0001,
FamAndAssem = 0x0002,
Assembly = 0x0003,
Family = 0x0004,
FamOrAssem = 0x0005,
Public = 0x0006,
Static = 0x0010,
InitOnly = 0x0020,
Literal = 0x0040,
NotSerialized = 0x0080,
SpecialName = 0x0200,
PinvokeImpl = 0x2000,
/** For runtime use only */
ReservedMask = 0x9500,
/** For runtime use only */
RtSpecialName = 0x0400,
/** For runtime use only */
HasFieldMarshal = 0x1000,
/** For runtime use only */
HasDefault = 0x8000,
/** For runtime use only */
HasFieldRva = 0x0100
}
enum MonoTypeEnum : int32
{
End = 0x00, /* End of List */
Void = 0x01,
Boolean = 0x02,
Char = 0x03,
I1 = 0x04,
U1 = 0x05,
I2 = 0x06,
U2 = 0x07,
I4 = 0x08,
U4 = 0x09,
I8 = 0x0a,
U8 = 0x0b,
R4 = 0x0c,
R8 = 0x0d,
String = 0x0e,
Ptr = 0x0f, /* arg: <type> token */
Byref = 0x10, /* arg: <type> token */
Valuetype = 0x11, /* arg: <type> token */
Class = 0x12, /* arg: <type> token */
Var = 0x13, /* number */
Array = 0x14, /* type, rank, boundsCount, bound1, loCount, lo1 */
Genericins = 0x15, /* <type> <type-arg-count> <type-1> \x{2026} <type-n> */
Typedbyref = 0x16,
I = 0x18,
U = 0x19,
Fnptr = 0x1b, /* arg: full method signature */
Object = 0x1c,
SzArray = 0x1d, /* 0-based one-dim-array */
Mvar = 0x1e, /* number */
CmodReqd = 0x1f, /* arg: typedef or typeref token */
CmodOpt = 0x20, /* optional arg: typedef or typref token */
Internal = 0x21, /* CLR internal type */
Modifier = 0x40, /* Or with the following types */
Sentinel = 0x41, /* Sentinel for varargs method signature */
Pinned = 0x45, /* Local var that points to pinned object */
Enum = 0x55 /* an enumeration */
}
-44
View File
@@ -1,44 +0,0 @@
using System;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using GlitchyEngine.Math;
namespace GlitchyEngine;
public class CSharpTesting
{
public float MyPublicFloatVar = 5.0f;
public CSharpTesting()
{
Console.WriteLine("Hallo von C#!");
DoSomething();
Console.WriteLine(Sample());
Vector3 a = new Vector3(1, 2, 3);
Vector3 b = new Vector3(3, 2, 1);
Vector3 result;
//Vector3.Add_Internal(a, b, out result);
//Console.WriteLine(result);
}
[DllImport ("__Internal", EntryPoint="DoSomething")]
static extern void DoSomething();
[MethodImpl(MethodImplOptions.InternalCall)]
static extern string Sample();
public void PrintFloatVar()
{
Console.WriteLine("MyPublicFloatVar = {0:F}", MyPublicFloatVar);
}
private float IncrementFloatVar(float value)
{
MyPublicFloatVar += value;
return MyPublicFloatVar;
}
}
+15
View File
@@ -0,0 +1,15 @@
using System;
namespace GlitchyEngine.Editor;
//public sealed class RangeAttribute : Attribute
//{
// public float Min { get; set; }
// public float Max { get; set; }
// public RangeAttribute(float min, float max)
// {
// Min = min;
// Max = max;
// }
//}
@@ -0,0 +1,11 @@
using System;
namespace GlitchyEngine.Editor;
public sealed class ShowInEditorAttribute : Attribute
{
public string DisplayName { get; set; } = null;
public ShowInEditorAttribute()
{}
}
+155
View File
@@ -0,0 +1,155 @@
using System;
using System.Runtime.CompilerServices;
namespace GlitchyEngine.Math;
public struct Vector4
{
//public static readonly Vector3 Zero = new(0.0f, 0.0f, 0.0f);
//public static readonly Vector3 UnitX = new(1.0f, 0.0f, 0.0f);
//public static readonly Vector3 UnitY = new(0.0f, 1.0f, 0.0f);
//public static readonly Vector3 UnitZ = new(0.0f, 0.0f, 1.0f);
//public static readonly Vector3 One = new(0.0f, 0.0f, 0.0f);
//public static readonly Vector3 Forward = new(0.0f, 0.0f, 1.0f);
//public static readonly Vector3 Backward = new(0.0f, 0.0f, -1.0f);
//public static readonly Vector3 Left = new(-1.0f, 0.0f, 0.0f);
//public static readonly Vector3 Right = new(1.0f, 0.0f, 0.0f);
//public static readonly Vector3 Up = new(0.0f, 1.0f, 0.0f);
//public static readonly Vector3 Down = new(0.0f, -1.0f, 0.0f);
public const int ComponentCount = 4;
public float X, Y, Z, W;
public Vector4()
{
X = Y = Z = W = 0.0f;
}
public Vector4(float x, float y, float z, float w)
{
X = x;
Y = y;
Z = z;
W = w;
}
public Vector4(Vector2 xy, Vector2 zw)
{
X = xy.X;
Y = xy.Y;
Z = zw.X;
W = zw.Y;
}
public Vector4(Vector3 xyz, float w)
{
X = xyz.X;
Y = xyz.Y;
Z = xyz.Z;
W = w;
}
public float this[int index]
{
get
{
switch (index)
{
case 0: return X;
case 1: return Y;
case 2: return Z;
case 3: return W;
default: throw new IndexOutOfRangeException();
}
}
set
{
switch (index)
{
case 0:
X = value;
break;
case 1:
Y = value;
break;
case 2:
Z = value;
break;
case 3:
W = value;
break;
default: throw new IndexOutOfRangeException();
}
}
}
//[MethodImpl(MethodImplOptions.AggressiveInlining)]
//public static Vector3 operator +(in Vector3 a, in Vector3 b) => new(a.X + b.X, a.Y + b.Y, a.Z + b.Z);
//[MethodImpl(MethodImplOptions.AggressiveInlining)]
//public static Vector3 operator +(float a, in Vector3 b) => new(a + b.X, a + b.Y, a + b.Z);
//[MethodImpl(MethodImplOptions.AggressiveInlining)]
//public static Vector3 operator +(in Vector3 a, float b) => new(a.X + b, a.Y + b, a.Z + b);
//[MethodImpl(MethodImplOptions.AggressiveInlining)]
//public static Vector3 operator +(in Vector3 a) => a;
//[MethodImpl(MethodImplOptions.AggressiveInlining)]
//public static Vector3 operator -(in Vector3 a, in Vector3 b) => new(a.X - b.X, a.Y - b.Y, a.Z - b.Z);
//[MethodImpl(MethodImplOptions.AggressiveInlining)]
//public static Vector3 operator -(float a, in Vector3 b) => new(a - b.X, a - b.Y, a - b.Z);
//[MethodImpl(MethodImplOptions.AggressiveInlining)]
//public static Vector3 operator -(in Vector3 a, float b) => new(a.X - b, a.Y - b, a.Z - b);
//[MethodImpl(MethodImplOptions.AggressiveInlining)]
//public static Vector3 operator -(in Vector3 a) => new Vector3(-a.X, -a.Y, -a.Z);
//[MethodImpl(MethodImplOptions.AggressiveInlining)]
//public static Vector3 operator *(in Vector3 a, in Vector3 b) => new(a.X * b.X, a.Y * b.Y, a.Z * b.Z);
//[MethodImpl(MethodImplOptions.AggressiveInlining)]
//public static Vector3 operator *(float a, in Vector3 b) => new(a * b.X, a * b.Y, a * b.Z);
//[MethodImpl(MethodImplOptions.AggressiveInlining)]
//public static Vector3 operator *(in Vector3 a, float b) => new(a.X * b, a.Y * b, a.Z * b);
//[MethodImpl(MethodImplOptions.AggressiveInlining)]
//public static Vector3 operator /(in Vector3 a, in Vector3 b) => new(a.X / b.X, a.Y / b.Y, a.Z / b.Z);
//[MethodImpl(MethodImplOptions.AggressiveInlining)]
//public static Vector3 operator /(float a, in Vector3 b) => new(a / b.X, a / b.Y, a / b.Z);
//[MethodImpl(MethodImplOptions.AggressiveInlining)]
//public static Vector3 operator /(in Vector3 a, float b) => new(a.X / b, a.Y / b, a.Z / b);
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static bool operator ==(Vector4 a, Vector4 b)
{
float diffX = a.X - b.X;
float diffY = a.Y - b.Y;
float diffZ = a.Z - b.Z;
float diffW = a.W - b.W;
return diffX * diffX + diffY * diffY + diffZ * diffZ + diffW * diffW < 0.00001f;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static bool operator !=(Vector4 a, Vector4 b)
{
return !(a == b);
}
public override int GetHashCode()
{
unchecked
{
var hashCode = X.GetHashCode();
hashCode = (hashCode * 397) ^ Y.GetHashCode();
hashCode = (hashCode * 397) ^ Z.GetHashCode();
hashCode = (hashCode * 397) ^ Z.GetHashCode();
return hashCode;
}
}
public override string ToString()
{
return $"X:{X}, Y:{Y}, Z:{Z}, W:{W}";
}
}
-59
View File
@@ -1,59 +0,0 @@
using System;
using GlitchyEngine.Math;
namespace GlitchyEngine;
class MyTestEntity : Entity
{
RigidBody2D _rigidBody;
/// <summary>
/// Called after the script component was created. (The entity might not be fully created yet)
/// </summary>
void OnCreate()
{
Log.Info($"Create! {UUID}");
_rigidBody ??= GetComponent<RigidBody2D>() ?? AddComponent<RigidBody2D>();
}
/// <summary>
/// Called every frame.
/// </summary>
/// <param name="deltaTime"></param>
void OnUpdate(float deltaTime)
{
Vector2 force = Vector2.Zero;
if (Input.IsKeyPressed(Key.A))
{
force.X -= 1000 * deltaTime;
}
if (Input.IsKeyPressed(Key.D))
{
force.X += 1000 * deltaTime;
}
if (Input.IsKeyPressing(Key.Space))
{
force.Y += 2000;
}
_rigidBody.ApplyForceToCenter(force);
//if (Input.IsMouseButtonReleasing(MouseButton.MiddleButton))
//{
// Log.Info("Ouha!");
// Physics2D.Gravity *= new Vector2(1, -1);
//}
}
/// <summary>
/// Called before the component is being destroyed.
/// </summary>
void OnDestroy()
{
Log.Trace("Destroy");
}
}
+3 -2
View File
@@ -48,15 +48,16 @@
<Compile Include="Components\Transform.cs" /> <Compile Include="Components\Transform.cs" />
<Compile Include="Core\EngineObject.cs" /> <Compile Include="Core\EngineObject.cs" />
<Compile Include="Core\UUID.cs" /> <Compile Include="Core\UUID.cs" />
<Compile Include="CSharpTesting.cs" /> <Compile Include="Editor\RangeAttribute.cs" />
<Compile Include="Editor\ShowInEditorAttribute.cs" />
<Compile Include="Entity.cs" /> <Compile Include="Entity.cs" />
<Compile Include="Input.cs" /> <Compile Include="Input.cs" />
<Compile Include="Key.cs" /> <Compile Include="Key.cs" />
<Compile Include="Log.cs" /> <Compile Include="Log.cs" />
<Compile Include="Math\Vector2.cs" /> <Compile Include="Math\Vector2.cs" />
<Compile Include="Math\Vector4.cs" />
<Compile Include="Math\Vector3.cs" /> <Compile Include="Math\Vector3.cs" />
<Compile Include="MouseButton.cs" /> <Compile Include="MouseButton.cs" />
<Compile Include="MyTestEntity.cs" />
<Compile Include="Physics2D.cs" /> <Compile Include="Physics2D.cs" />
<Compile Include="Properties\AssemblyInfo.cs" /> <Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="ScriptGlue.cs" /> <Compile Include="ScriptGlue.cs" />