mirror of
https://github.com/aharabada/glitchy-engine-beef.git
synced 2026-09-05 13:01:52 +00:00
Weiß ich nicht, ist Monate her...
This commit is contained in:
@@ -0,0 +1,106 @@
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using System;
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using GlitchyEngine;
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using GlitchyEngine.Editor;
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using GlitchyEngine.Math;
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namespace Sandbox;
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public enum MyEnum
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{
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Yes,
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No,
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Maybe
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}
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public struct MyStruct
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{
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public float TheFloat;
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public Vector2 TheVector;
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public MyEnum TheEnum;
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}
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class MyTestEntity : Entity
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{
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//[ShowInEditor]
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RigidBody2D _rigidBody;
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public bool Bo;
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public byte By;
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public ushort Us;
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public uint Ui;
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public ulong Ul;
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public sbyte Sb;
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public short Sh;
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public int In;
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public long Lo;
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public float Fl;
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public double Do;
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public Vector2 V2;
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public Vector3 V3;
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public Vector4 V4;
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public Entity TheEntity;
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public float JumpForce = 2000;
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[ShowInEditor]
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float MoveForce = 1000;
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[ShowInEditor]
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private int MyNumber = 1337;
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[ShowInEditor]
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public double MyDouble = 1000.0f;
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public MyStruct AStruct;
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/// <summary>
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/// Called after the script component was created. (The entity might not be fully created yet)
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/// </summary>
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void OnCreate()
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{
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Log.Info($"Create! {UUID}");
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_rigidBody ??= GetComponent<RigidBody2D>() ?? AddComponent<RigidBody2D>();
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}
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/// <summary>
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/// Called every frame.
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/// </summary>
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/// <param name="deltaTime"></param>
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void OnUpdate(float deltaTime)
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{
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Vector2 force = Vector2.Zero;
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if (Input.IsKeyPressed(Key.A))
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{
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force.X -= MoveForce * deltaTime;
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}
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if (Input.IsKeyPressed(Key.D))
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{
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force.X += MoveForce * deltaTime;
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}
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if (Input.IsKeyPressing(Key.Space))
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{
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force.Y += JumpForce;
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}
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_rigidBody.ApplyForceToCenter(force);
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if (Input.IsMouseButtonReleasing(MouseButton.MiddleButton))
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{
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Log.Info($"Ouha! {MyNumber}");
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Physics2D.Gravity *= new Vector2(1, -1);
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}
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}
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/// <summary>
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/// Called before the component is being destroyed.
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/// </summary>
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void OnDestroy()
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{
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Log.Trace("Destroy");
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}
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}
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@@ -0,0 +1,36 @@
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using System.Reflection;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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// Allgemeine Informationen über eine Assembly werden über die folgenden
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// Attribute gesteuert. Ändern Sie diese Attributwerte, um die Informationen zu ändern,
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// die einer Assembly zugeordnet sind.
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[assembly: AssemblyTitle("Sanbox")]
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[assembly: AssemblyDescription("")]
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[assembly: AssemblyConfiguration("")]
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[assembly: AssemblyCompany("")]
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[assembly: AssemblyProduct("Sanbox")]
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[assembly: AssemblyCopyright("Copyright © 2023")]
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[assembly: AssemblyTrademark("")]
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[assembly: AssemblyCulture("")]
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// Durch Festlegen von ComVisible auf FALSE werden die Typen in dieser Assembly
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// für COM-Komponenten unsichtbar. Wenn Sie auf einen Typ in dieser Assembly von
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// COM aus zugreifen müssen, sollten Sie das ComVisible-Attribut für diesen Typ auf "True" festlegen.
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[assembly: ComVisible(false)]
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// Die folgende GUID bestimmt die ID der Typbibliothek, wenn dieses Projekt für COM verfügbar gemacht wird
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[assembly: Guid("7a70819c-5317-402a-8553-95c5a001e370")]
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// Versionsinformationen für eine Assembly bestehen aus den folgenden vier Werten:
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//
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// Hauptversion
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// Nebenversion
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// Buildnummer
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// Revision
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//
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// Sie können alle Werte angeben oder Standardwerte für die Build- und Revisionsnummern verwenden,
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// indem Sie "*" wie unten gezeigt eingeben:
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// [assembly: AssemblyVersion("1.0.*")]
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[assembly: AssemblyVersion("1.0.0.0")]
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[assembly: AssemblyFileVersion("1.0.0.0")]
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@@ -0,0 +1,56 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<ProjectGuid>{7A70819C-5317-402A-8553-95C5A001E370}</ProjectGuid>
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<OutputType>Library</OutputType>
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<RootNamespace>Sandbox</RootNamespace>
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<AssemblyName>Sandbox</AssemblyName>
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<TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion>
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<FileAlignment>512</FileAlignment>
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<Deterministic>true</Deterministic>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>bin\</OutputPath>
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<DefineConstants>DEBUG;TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<LangVersion>default</LangVersion>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<DebugType>pdbonly</DebugType>
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<Optimize>true</Optimize>
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<OutputPath>bin\</OutputPath>
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<DefineConstants>TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<LangVersion>default</LangVersion>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="System" />
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<Reference Include="System.Core" />
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<Reference Include="System.Xml.Linq" />
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<Reference Include="System.Data.DataSetExtensions" />
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<Reference Include="Microsoft.CSharp" />
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<Reference Include="System.Data" />
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<Reference Include="System.Net.Http" />
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<Reference Include="System.Xml" />
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</ItemGroup>
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<ItemGroup>
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<Compile Include="MyTestEntity.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\..\..\..\ScriptCore\ScriptCore.csproj">
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||||
<Project>{6222c226-fc78-498c-80ba-5cf10ac9123c}</Project>
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||||
<Name>ScriptCore</Name>
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||||
</ProjectReference>
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||||
</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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</Project>
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@@ -0,0 +1,31 @@
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Microsoft Visual Studio Solution File, Format Version 12.00
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# Visual Studio Version 17
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VisualStudioVersion = 17.4.33205.214
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MinimumVisualStudioVersion = 10.0.40219.1
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Sandbox", "Sandbox.csproj", "{7A70819C-5317-402A-8553-95C5A001E370}"
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EndProject
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ScriptCore", "..\..\..\..\ScriptCore\ScriptCore.csproj", "{6222C226-FC78-498C-80BA-5CF10AC9123C}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Any CPU = Debug|Any CPU
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Release|Any CPU = Release|Any CPU
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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||||
{7A70819C-5317-402A-8553-95C5A001E370}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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||||
{7A70819C-5317-402A-8553-95C5A001E370}.Debug|Any CPU.Build.0 = Debug|Any CPU
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||||
{7A70819C-5317-402A-8553-95C5A001E370}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{7A70819C-5317-402A-8553-95C5A001E370}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{6222C226-FC78-498C-80BA-5CF10AC9123C}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{6222C226-FC78-498C-80BA-5CF10AC9123C}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{6222C226-FC78-498C-80BA-5CF10AC9123C}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{6222C226-FC78-498C-80BA-5CF10AC9123C}.Release|Any CPU.Build.0 = Release|Any CPU
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||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
GlobalSection(ExtensibilityGlobals) = postSolution
|
||||
SolutionGuid = {B5D43D8D-D80B-41AA-BE40-1DC507D87148}
|
||||
EndGlobalSection
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EndGlobal
|
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@@ -1,20 +1,16 @@
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{
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AssetLoader = "EditorTextureAssetLoader",
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Config = (GlitchyEditor.Assets.EditorTextureAssetLoaderConfig){
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_generateMipMaps = false,
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_isSrgb = false,
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_samplerStateDescription = {
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MinFilter = .Linear,
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MagFilter = .Linear,
|
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MipFilter = .Linear,
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FilterMode = .Default,
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MinFilter = .Anisotropic,
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MagFilter = .Anisotropic,
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MipFilter = .Anisotropic,
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ComparisonFunction = .Never,
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AddressModeU = .Wrap,
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AddressModeV = .Wrap,
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AddressModeW = .Clamp,
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MipLODBias = 0,
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MipMinLOD = -3.40282347e+38,
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MipMaxLOD = 3.40282347e+38,
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MipMinLOD = -Infinity,
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MipMaxLOD = Infinity,
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MaxAnisotropy = 1,
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BorderColor = {
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R = 1,
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@@ -1,10 +1,10 @@
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{
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Effect = "Shaders\\myEffect.hlsl",
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Effect = "Shaders/myEffect.hlsl",
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Textures = [
|
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"AlbedoTexture": "Textures\\TestMat\\rustediron2_albedo.png",
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"NormalTexture": "Textures\\TestMat\\rustediron2_normal.png",
|
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"MetallicTexture": "Textures\\TestMat\\rustediron2_metallic.png",
|
||||
"RoughnessTexture": "Textures\\TestMat\\rustediron2_roughness.png"
|
||||
"AlbedoTexture": "Textures/TestMat/rustediron2_albedo.png",
|
||||
"NormalTexture": "Textures/TestMat/rustediron2_normal.png",
|
||||
"MetallicTexture": "Textures/TestMat/rustediron2_metallic.png",
|
||||
"RoughnessTexture": "Textures/TestMat/rustediron2_roughness.png"
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||||
],
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Variables = [
|
||||
"AlbedoColor": .ColorRGBA{
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@@ -1,5 +1,6 @@
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using DirectX.Common;
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using GlitchyEngine.Core;
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using System.Collections;
|
||||
|
||||
namespace GlitchyEngine
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{
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@@ -37,5 +38,17 @@ namespace GlitchyEngine
|
||||
value?.ReleaseRef();
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||||
container.Clear();
|
||||
}
|
||||
|
||||
public static mixin DeleteDictionaryAndReleaseValues(var container)
|
||||
{
|
||||
if (container != null)
|
||||
{
|
||||
for (var value in container)
|
||||
{
|
||||
value.value?.ReleaseRef();
|
||||
}
|
||||
delete container;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -11,56 +11,55 @@ public struct ScriptField
|
||||
{
|
||||
public StringView Name;
|
||||
internal MonoClassField* _monoField;
|
||||
public bool IsStatic;
|
||||
public ScriptFieldType FieldType;
|
||||
|
||||
internal this(StringView name, MonoClassField* monoField)
|
||||
internal this(StringView name, MonoClassField* monoField, bool isStatic, ScriptFieldType fieldType)
|
||||
{
|
||||
Name = name;
|
||||
_monoField = monoField;
|
||||
IsStatic = isStatic;
|
||||
FieldType = fieldType;
|
||||
}
|
||||
}
|
||||
|
||||
class ScriptClass : RefCounter
|
||||
abstract class SharpType : RefCounter
|
||||
{
|
||||
private String _namespace ~ delete _;
|
||||
private String _className ~ delete _;
|
||||
private String _fullName ~ delete _;
|
||||
protected String _namespace ~ delete _;
|
||||
protected String _className ~ delete _;
|
||||
protected String _fullName ~ delete _;
|
||||
protected ScriptFieldType _scriptType;
|
||||
|
||||
private MonoClass* _monoClass;
|
||||
|
||||
//private List<MonoClassField*> _monoFields ~ delete _;
|
||||
private Dictionary<StringView, ScriptField> _monoFields ~ delete _;
|
||||
|
||||
//typealias ConstructorMethod = function void(MonoObject* instance, UUID uuid, MonoException** exception);
|
||||
typealias OnCreateMethod = function MonoObject*(MonoObject* instance, MonoException** exception);
|
||||
typealias OnUpdateMethod = function MonoObject*(MonoObject* instance, float deltaTime, MonoException** exception);
|
||||
typealias OnDestroyMethod = function MonoObject*(MonoObject* instance, MonoException** exception);
|
||||
|
||||
private MonoMethod* _constructor;
|
||||
//private ConstructorMethod _constructor;
|
||||
private OnCreateMethod _onCreate;
|
||||
private OnUpdateMethod _onUpdate;
|
||||
private OnDestroyMethod _onDestroy;
|
||||
protected Dictionary<StringView, ScriptField> _monoFields ~ delete _;
|
||||
|
||||
public StringView Namespace => _namespace;
|
||||
public StringView ClassName => _className;
|
||||
public StringView FullName => _fullName;
|
||||
public ScriptFieldType ScriptType => _scriptType;
|
||||
|
||||
public Dictionary<StringView, ScriptField> Fields => _monoFields;
|
||||
|
||||
[AllowAppend]
|
||||
public this(StringView classNamespace, StringView className)
|
||||
public this(StringView classNamespace, StringView className, ScriptFieldType scriptType)
|
||||
{
|
||||
_namespace = new String(classNamespace);
|
||||
_className = new String(className);
|
||||
_fullName = new $"{_namespace}.{_className}";
|
||||
_scriptType = scriptType;
|
||||
|
||||
_monoClass = Mono.mono_class_from_name(ScriptEngine.[Friend]s_CoreAssemblyImage, _namespace, _className);
|
||||
ScriptEngine.RegisterSharpType(this);
|
||||
}
|
||||
}
|
||||
|
||||
//_constructor = (ConstructorMethod)GetMethodThunk(".ctor", 1); // GetMethod(".ctor", 1);//
|
||||
_constructor = GetMethod(".ctor", 1);
|
||||
_onCreate = (OnCreateMethod)GetMethodThunk("OnCreate");
|
||||
_onUpdate = (OnUpdateMethod)GetMethodThunk("OnUpdate", 1);
|
||||
_onDestroy = (OnDestroyMethod)GetMethodThunk("OnDestroy");
|
||||
class SharpClass : SharpType
|
||||
{
|
||||
protected internal MonoClass* _monoClass;
|
||||
|
||||
public this(StringView classNamespace, StringView className, MonoImage* image, ScriptFieldType fieldType = .Class) :
|
||||
base(classNamespace, className, fieldType)
|
||||
{
|
||||
_monoClass = Mono.mono_class_from_name(image, _namespace, _className);
|
||||
|
||||
Log.EngineLogger.AssertDebug(_monoClass != null);
|
||||
|
||||
ExtractFields();
|
||||
}
|
||||
@@ -74,11 +73,88 @@ class ScriptClass : RefCounter
|
||||
MonoClassField* currentField = null;
|
||||
while ((currentField = Mono.mono_class_get_fields(_monoClass, &iterator)) != null)
|
||||
{
|
||||
// TODO: does the pointer from mono really never move?
|
||||
StringView name = StringView(Mono.mono_field_get_name(currentField));
|
||||
|
||||
_monoFields[name] = .(name, currentField);
|
||||
MonoType* type = Mono.mono_field_get_type(currentField);
|
||||
|
||||
ScriptFieldType fieldType = ScriptEngineHelper.GetScriptFieldType(type);
|
||||
|
||||
// If field type is none the field might be a struct, class or enum
|
||||
if (fieldType == .None)
|
||||
{
|
||||
SharpType sharpType = ScriptEngine.GetSharpType(type);
|
||||
fieldType = sharpType?.ScriptType ?? .None;
|
||||
|
||||
if (sharpType == null)
|
||||
continue;
|
||||
}
|
||||
|
||||
//Mono.MonoTypeEnum fieldType = Mono.Mono.mono_type_get_type(type);
|
||||
|
||||
FieldAttribute flags = (.)Mono.mono_field_get_flags(currentField);
|
||||
|
||||
MonoCustomAttrInfo* attributes = Mono.mono_custom_attrs_from_field(_monoClass, currentField);
|
||||
|
||||
if (flags.HasFlag(.Public) ||
|
||||
(attributes != null &&
|
||||
Mono.mono_custom_attrs_has_attr(attributes, ScriptEngine.Attributes.s_ShowInEditorAttribute)))
|
||||
{
|
||||
_monoFields[name] = .(name, currentField, flags.HasFlag(.Static), fieldType);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
class SharpStruct : SharpClass
|
||||
{
|
||||
protected int _size;
|
||||
|
||||
public int Size => _size;
|
||||
|
||||
public this(StringView classNamespace, StringView className, MonoImage* image)
|
||||
: base(classNamespace, className, image)
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
class ScriptClass : SharpClass
|
||||
{
|
||||
/*private String _namespace ~ delete _;
|
||||
private String _className ~ delete _;
|
||||
private String _fullName ~ delete _;
|
||||
|
||||
private MonoClass* _monoClass;
|
||||
|
||||
//private List<MonoClassField*> _monoFields ~ delete _;
|
||||
private Dictionary<StringView, ScriptField> _monoFields ~ delete _;*/
|
||||
|
||||
//typealias ConstructorMethod = function void(MonoObject* instance, UUID uuid, MonoException** exception);
|
||||
typealias OnCreateMethod = function MonoObject*(MonoObject* instance, MonoException** exception);
|
||||
typealias OnUpdateMethod = function MonoObject*(MonoObject* instance, float deltaTime, MonoException** exception);
|
||||
typealias OnDestroyMethod = function MonoObject*(MonoObject* instance, MonoException** exception);
|
||||
|
||||
private MonoMethod* _constructor;
|
||||
//private ConstructorMethod _constructor;
|
||||
private OnCreateMethod _onCreate;
|
||||
private OnUpdateMethod _onUpdate;
|
||||
private OnDestroyMethod _onDestroy;
|
||||
|
||||
/*public StringView Namespace => _namespace;
|
||||
public StringView ClassName => _className;
|
||||
public StringView FullName => _fullName;
|
||||
|
||||
public Dictionary<StringView, ScriptField> Fields => _monoFields;*/
|
||||
|
||||
[AllowAppend]
|
||||
public this(StringView classNamespace, StringView className, MonoImage* image) :
|
||||
base(classNamespace, className, image)
|
||||
{
|
||||
//_constructor = (ConstructorMethod)GetMethodThunk(".ctor", 1); // GetMethod(".ctor", 1);//
|
||||
_constructor = GetMethod(".ctor", 1);
|
||||
_onCreate = (OnCreateMethod)GetMethodThunk("OnCreate");
|
||||
_onUpdate = (OnUpdateMethod)GetMethodThunk("OnUpdate", 1);
|
||||
_onDestroy = (OnDestroyMethod)GetMethodThunk("OnDestroy");
|
||||
}
|
||||
|
||||
public void OnCreate(MonoObject* instance)
|
||||
@@ -155,4 +231,16 @@ class ScriptClass : RefCounter
|
||||
MonoObject* object = Invoke(method, instance, args.Ptr);
|
||||
return *(T*)Mono.mono_object_unbox(object);
|
||||
}
|
||||
|
||||
public T GetFieldValue<T>(MonoObject* instance, MonoClassField* field)
|
||||
{
|
||||
T value = default;
|
||||
Mono.Mono.mono_field_get_value(instance, field, &value);
|
||||
return value;
|
||||
}
|
||||
|
||||
public void SetFieldValue<T>(MonoObject* instance, MonoClassField* field, in T value)
|
||||
{
|
||||
Mono.Mono.mono_field_set_value(instance, field, &value);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -8,6 +8,68 @@ using GlitchyEngine.Core;
|
||||
|
||||
namespace GlitchyEngine.Scripting;
|
||||
|
||||
using internal GlitchyEngine.Scripting;
|
||||
|
||||
enum ScriptFieldType
|
||||
{
|
||||
None,
|
||||
|
||||
Class,
|
||||
Enum,
|
||||
Struct,
|
||||
|
||||
// TODO!
|
||||
Bool,
|
||||
|
||||
SByte,
|
||||
Short,
|
||||
Int,// Int2, Int3, Int4,
|
||||
Long,
|
||||
Byte,
|
||||
UShort,
|
||||
UInt, // UInt2, UInt3, UInt4,
|
||||
ULong,
|
||||
// Half, Half2, Half3, Half4,
|
||||
Float, Vector2, Vector3, Vector4,
|
||||
Double, // Double2, Double3, Double4,
|
||||
|
||||
Entity
|
||||
}
|
||||
|
||||
static sealed class ScriptEngineHelper
|
||||
{
|
||||
private static Dictionary<StringView, ScriptFieldType> _scriptFieldTypes = new Dictionary<StringView, ScriptFieldType>()
|
||||
{
|
||||
("System.Boolean", .Bool),
|
||||
|
||||
("System.SByte", .SByte),
|
||||
("System.Int16", .Short),
|
||||
("System.Int32", .Int),
|
||||
("System.Int64", .Long),
|
||||
|
||||
("System.Byte", .Byte),
|
||||
("System.UInt16", .UShort),
|
||||
("System.UInt32", .UInt),
|
||||
("System.UInt64", .ULong),
|
||||
|
||||
("System.Single", .Float),
|
||||
("GlitchyEngine.Math.Vector2", .Vector2),
|
||||
("GlitchyEngine.Math.Vector3", .Vector3),
|
||||
("GlitchyEngine.Math.Vector4", .Vector4),
|
||||
|
||||
("System.Double", .Double),
|
||||
|
||||
("GlitchyEngine.Entity", .Entity),
|
||||
} ~ delete _;
|
||||
|
||||
public static ScriptFieldType GetScriptFieldType(MonoType* monoType)
|
||||
{
|
||||
StringView typeName = StringView(Mono.mono_type_get_name(monoType));
|
||||
|
||||
return _scriptFieldTypes.TryGetValue(typeName, .. let scriptFieldType);
|
||||
}
|
||||
}
|
||||
|
||||
static class ScriptEngine
|
||||
{
|
||||
private static MonoDomain* s_RootDomain;
|
||||
@@ -16,31 +78,35 @@ static class ScriptEngine
|
||||
private static MonoAssembly* s_CoreAssembly;
|
||||
private static MonoImage* s_CoreAssemblyImage;
|
||||
|
||||
private static MonoAssembly* s_AppAssembly;
|
||||
private static MonoImage* s_AppAssemblyImage;
|
||||
|
||||
private static Scene s_Context ~ _?.ReleaseRef();
|
||||
|
||||
private static ScriptClass s_EntityRoot ~ _?.ReleaseRef();
|
||||
private static ScriptClass s_EngineObject ~ _?.ReleaseRef();
|
||||
|
||||
private static Dictionary<StringView, ScriptClass> _entityScripts = new .() ~ {
|
||||
for (var entry in _)
|
||||
{
|
||||
entry.value.ReleaseRef();
|
||||
}
|
||||
delete _entityScripts;
|
||||
};
|
||||
private static Dictionary<StringView, SharpType> _sharpClasses = new .() ~ DeleteDictionaryAndReleaseValues!(_);
|
||||
|
||||
private static Dictionary<UUID, ScriptInstance> _entityScriptInstances = new .() ~ {
|
||||
private static Dictionary<StringView, ScriptClass> _entityScripts = new .() ~ DeleteDictionaryAndReleaseValues!(_);
|
||||
|
||||
/*private static Dictionary<UUID, ScriptInstance> _entityScriptInstances = new .() ~ {
|
||||
for (var entry in _)
|
||||
{
|
||||
entry.value?.ReleaseRef();
|
||||
}
|
||||
delete _;
|
||||
};
|
||||
};*/
|
||||
|
||||
public static Dictionary<StringView, ScriptClass> EntityClasses => _entityScripts;
|
||||
|
||||
public static Scene Context => s_Context;
|
||||
|
||||
internal static class Attributes
|
||||
{
|
||||
internal static MonoClass* s_ShowInEditorAttribute;
|
||||
}
|
||||
|
||||
public static void Init()
|
||||
{
|
||||
Mono.mono_set_assemblies_path("mono/lib");
|
||||
@@ -50,7 +116,11 @@ static class ScriptEngine
|
||||
|
||||
ScriptGlue.Init();
|
||||
|
||||
LoadAssembly("resources/scripts/ScriptCore.dll");
|
||||
CreateAppDomain("GlitchyEngineScriptRuntime");
|
||||
(s_CoreAssembly, s_CoreAssemblyImage) = LoadAssembly("resources/scripts/ScriptCore.dll");
|
||||
(s_AppAssembly, s_AppAssemblyImage) = LoadAssembly("SandboxProject/Assets/Scripts/bin/Sandbox.dll");
|
||||
|
||||
GetEntitiesFromAssemblies();
|
||||
|
||||
ScriptGlue.RegisterManagedComponents();
|
||||
|
||||
@@ -64,18 +134,18 @@ static class ScriptEngine
|
||||
|
||||
public static void OnRuntimeStop()
|
||||
{
|
||||
for (var entry in _entityScriptInstances)
|
||||
/*for (var entry in _entityScriptInstances)
|
||||
{
|
||||
entry.value.ReleaseRef();
|
||||
}
|
||||
_entityScriptInstances.Clear();
|
||||
_entityScriptInstances.Clear();*/
|
||||
|
||||
SetContext(null);
|
||||
}
|
||||
|
||||
public static void InitializeInstance(Entity entity, ScriptComponent* script)
|
||||
{
|
||||
_entityScriptInstances[entity.UUID] = script.Instance..AddRef();
|
||||
//_entityScriptInstances[entity.UUID] = script.Instance..AddRef();
|
||||
|
||||
script.Instance.Instantiate(entity.UUID);
|
||||
}
|
||||
@@ -107,17 +177,21 @@ static class ScriptEngine
|
||||
return assembly;
|
||||
}
|
||||
|
||||
static void LoadAssembly(StringView filepath)
|
||||
static void CreateAppDomain(StringView name)
|
||||
{
|
||||
s_AppDomain = Mono.mono_domain_create_appdomain("GlitchyEngineScriptRuntime", null);
|
||||
s_AppDomain = Mono.mono_domain_create_appdomain(name.ToScopeCStr!(), null);
|
||||
Mono.mono_domain_set(s_AppDomain, true);
|
||||
|
||||
s_CoreAssembly = LoadCSharpAssembly(filepath);
|
||||
s_CoreAssemblyImage = Mono.mono_assembly_get_image(s_CoreAssembly);
|
||||
GetEntitiesFromAssembly(s_CoreAssembly);
|
||||
}
|
||||
|
||||
private static void GetEntitiesFromAssembly(MonoAssembly* assembly)
|
||||
static (MonoAssembly* assembly, MonoImage* image) LoadAssembly(StringView filepath)
|
||||
{
|
||||
MonoAssembly* assembly = LoadCSharpAssembly(filepath);
|
||||
MonoImage* image = Mono.mono_assembly_get_image(assembly);
|
||||
|
||||
return (assembly, image);
|
||||
}
|
||||
|
||||
private static void GetEntitiesFromAssemblies()
|
||||
{
|
||||
for (var entry in _entityScripts)
|
||||
{
|
||||
@@ -125,67 +199,32 @@ static class ScriptEngine
|
||||
}
|
||||
_entityScripts.Clear();
|
||||
|
||||
MonoImage* image = Mono.mono_assembly_get_image(assembly);
|
||||
MonoTableInfo* typeDefinitionsTable = Mono.mono_image_get_table_info(image, .MONO_TABLE_TYPEDEF);
|
||||
int32 numTypes = Mono.mono_table_info_get_rows(typeDefinitionsTable);
|
||||
|
||||
/*MonoTableInfo* fieldsTable = Mono.mono_image_get_table_info(image, .MONO_TABLE_FIELD);
|
||||
int32 numFields = Mono.mono_table_info_get_rows(fieldsTable);*/
|
||||
|
||||
s_EngineObject = new ScriptClass("GlitchyEngine.Core", "EngineObject");
|
||||
s_EntityRoot = new ScriptClass("GlitchyEngine", "Entity");
|
||||
if (s_EngineObject == null)
|
||||
{
|
||||
s_EngineObject = new ScriptClass("GlitchyEngine.Core", "EngineObject", s_CoreAssemblyImage);
|
||||
s_EntityRoot = new ScriptClass("GlitchyEngine", "Entity", s_CoreAssemblyImage);
|
||||
|
||||
Log.EngineLogger.Assert(s_EntityRoot != null);
|
||||
}
|
||||
|
||||
/*for (int32 fieldIndex < numFields)
|
||||
{
|
||||
uint32[(.)FIELD_TABLE_FLAGS.MONO_FIELD_SIZE] fieldCols = .();
|
||||
Mono.mono_metadata_decode_row(fieldsTable, fieldIndex, (.)&fieldCols, (.)FIELD_TABLE_FLAGS.MONO_FIELD_SIZE);
|
||||
Attributes.s_ShowInEditorAttribute = Mono.mono_class_from_name(s_CoreAssemblyImage, "GlitchyEngine.Editor", "ShowInEditorAttribute");
|
||||
|
||||
char8* fieldName = Mono.mono_metadata_string_heap(image, (.)fieldCols[(.)FIELD_TABLE_FLAGS.MONO_FIELD_NAME]);
|
||||
Log.EngineLogger.Info($"{StringView(fieldName)}");
|
||||
}*/
|
||||
MonoTableInfo* typeDefinitionsTable = Mono.mono_image_get_table_info(s_AppAssemblyImage, .MONO_TABLE_TYPEDEF);
|
||||
int32 numTypes = Mono.mono_table_info_get_rows(typeDefinitionsTable);
|
||||
|
||||
for (int32 i = 0; i < numTypes; i++)
|
||||
{
|
||||
int32[(.)SOME_RANDOM_ENUM.MONO_TYPEDEF_SIZE] cols = .();
|
||||
Mono.mono_metadata_decode_row(typeDefinitionsTable, i, (.)&cols, (.)SOME_RANDOM_ENUM.MONO_TYPEDEF_SIZE);
|
||||
|
||||
char8* nameSpace = Mono.mono_metadata_string_heap(image, (.)cols[(.)SOME_RANDOM_ENUM.MONO_TYPEDEF_NAMESPACE]);
|
||||
char8* name = Mono.mono_metadata_string_heap(image, (.)cols[(.)SOME_RANDOM_ENUM.MONO_TYPEDEF_NAME]);
|
||||
char8* nameSpace = Mono.mono_metadata_string_heap(s_AppAssemblyImage, (.)cols[(.)SOME_RANDOM_ENUM.MONO_TYPEDEF_NAMESPACE]);
|
||||
char8* name = Mono.mono_metadata_string_heap(s_AppAssemblyImage, (.)cols[(.)SOME_RANDOM_ENUM.MONO_TYPEDEF_NAME]);
|
||||
|
||||
/*int32 firstFieldIndex = cols[(.)SOME_RANDOM_ENUM.MONO_TYPEDEF_FIELD_LIST] - 1;
|
||||
if (firstFieldIndex >= 0)
|
||||
{
|
||||
int32 lastFieldIndex;
|
||||
|
||||
if ((i + 1) < numTypes)
|
||||
{
|
||||
int32[(.)SOME_RANDOM_ENUM.MONO_TYPEDEF_SIZE] nextCols = .();
|
||||
Mono.mono_metadata_decode_row(typeDefinitionsTable, i + 1, (.)&nextCols, (.)SOME_RANDOM_ENUM.MONO_TYPEDEF_SIZE);
|
||||
lastFieldIndex = nextCols[(.)SOME_RANDOM_ENUM.MONO_TYPEDEF_FIELD_LIST] - 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
lastFieldIndex = numFields;
|
||||
}
|
||||
|
||||
for (int32 fieldIndex = firstFieldIndex; fieldIndex < lastFieldIndex; fieldIndex++)
|
||||
{
|
||||
uint32[(.)FIELD_TABLE_FLAGS.MONO_FIELD_SIZE] fieldCols = .();
|
||||
Mono.mono_metadata_decode_row(fieldsTable, fieldIndex, (.)&fieldCols, (.)FIELD_TABLE_FLAGS.MONO_FIELD_SIZE);
|
||||
|
||||
char8* fieldName = Mono.mono_metadata_string_heap(image, (.)fieldCols[(.)FIELD_TABLE_FLAGS.MONO_FIELD_NAME]);
|
||||
Log.EngineLogger.Info($"{StringView(nameSpace)}.{StringView(name)}::{StringView(fieldName)}");
|
||||
//char8* fieldSignature = Mono.mono_metadata_blob_heap(image, (.)fieldCols[(.)FIELD_TABLE_FLAGS.MONO_FIELD_SIGNATURE]);
|
||||
}
|
||||
}*/
|
||||
|
||||
MonoClass* monoClass = Mono.mono_class_from_name(image, nameSpace, name);
|
||||
MonoClass* monoClass = Mono.mono_class_from_name(s_AppAssemblyImage, nameSpace, name);
|
||||
|
||||
if (monoClass != null && Mono.mono_class_is_subclass_of(monoClass, s_EntityRoot.[Friend]_monoClass, false))
|
||||
{
|
||||
ScriptClass entityScript = new ScriptClass(StringView(nameSpace), StringView(name));
|
||||
ScriptClass entityScript = new ScriptClass(StringView(nameSpace), StringView(name), s_AppAssemblyImage);
|
||||
_entityScripts.Add(entityScript.FullName, entityScript);
|
||||
|
||||
Log.EngineLogger.Info($"Added entity \"{entityScript.FullName}\"");
|
||||
@@ -205,6 +244,51 @@ static class ScriptEngine
|
||||
s_RootDomain = null;
|
||||
}
|
||||
|
||||
internal static void RegisterSharpType(SharpType sharpType)
|
||||
{
|
||||
_sharpClasses.Add(sharpType.FullName, sharpType..AddRef());
|
||||
}
|
||||
|
||||
internal static SharpType GetSharpType(MonoType* monoType)
|
||||
{
|
||||
StringView typeName = StringView(Mono.mono_type_get_name(monoType));
|
||||
|
||||
if (_sharpClasses.TryGetValue(typeName, let sharpType))
|
||||
return sharpType;
|
||||
|
||||
Mono.MonoTypeEnum fieldType = Mono.Mono.mono_type_get_type(monoType);
|
||||
|
||||
MonoClass* monoClass = Mono.mono_type_get_class(monoType);
|
||||
|
||||
if (monoClass == null)
|
||||
return null;
|
||||
|
||||
StringView className = StringView(Mono.mono_class_get_name(monoClass));
|
||||
StringView classNamespace = StringView(Mono.mono_class_get_namespace(monoClass));
|
||||
|
||||
// TODO: at the moment only allow user-structs
|
||||
if (classNamespace.StartsWith("GlitchyEngine"))
|
||||
return null;
|
||||
|
||||
switch (fieldType)
|
||||
{
|
||||
case .Class, .Valuetype, .Enum:
|
||||
ScriptFieldType scriptType = .None;
|
||||
|
||||
if (fieldType == .Class)
|
||||
scriptType = .Class;
|
||||
else if (fieldType == .Enum)
|
||||
scriptType = .Enum;
|
||||
else if (fieldType == .Valuetype)
|
||||
scriptType = .Struct;
|
||||
|
||||
Log.EngineLogger.AssertDebug(scriptType != .None);
|
||||
|
||||
return new SharpClass(classNamespace, className, Mono.mono_class_get_image(monoClass), scriptType);
|
||||
default:
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
using Mono;
|
||||
using GlitchyEngine.Core;
|
||||
using System;
|
||||
|
||||
namespace GlitchyEngine.Scripting;
|
||||
|
||||
@@ -50,4 +51,22 @@ class ScriptInstance : RefCounter
|
||||
{
|
||||
_scriptClass.OnDestroy(_instance);
|
||||
}
|
||||
|
||||
public T GetFieldValue<T>(MonoClassField* field)
|
||||
{
|
||||
return _scriptClass.GetFieldValue<T>(_instance, field);
|
||||
}
|
||||
|
||||
public void SetFieldValue<T>(MonoClassField* field, in T value)
|
||||
{
|
||||
_scriptClass.SetFieldValue<T>(_instance, field, value);
|
||||
}
|
||||
|
||||
public void CopyEditorFieldsTo(ScriptInstance target)
|
||||
{
|
||||
for (let (fieldName, field) in ScriptClass.Fields)
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -98,6 +98,8 @@ namespace GlitchyEngine.World
|
||||
|
||||
targetComponent.Instance = new ScriptInstance(sourceComponent.Instance.ScriptClass);
|
||||
targetComponent.Instance..ReleaseRef();
|
||||
|
||||
sourceComponent.Instance.CopyEditorFieldsTo(targetComponent.Instance);
|
||||
}
|
||||
|
||||
// Copy transforms
|
||||
@@ -263,16 +265,22 @@ namespace GlitchyEngine.World
|
||||
|
||||
script.Instance.[Friend]OnUpdate(gameTime);
|
||||
}
|
||||
/*}
|
||||
|
||||
if (mode.HasFlag(.Runtime) || mode.HasFlag(.Editor))
|
||||
{*/
|
||||
// Run scripts
|
||||
for (var (entity, script) in _ecsWorld.Enumerate<ScriptComponent>())
|
||||
{
|
||||
if (!script.InInstantiated)
|
||||
{
|
||||
ScriptEngine.InitializeInstance(Entity(entity, this), script);
|
||||
|
||||
if (mode.HasFlag(.Runtime))
|
||||
script.Instance.InvokeOnCreate();
|
||||
}
|
||||
|
||||
if (mode.HasFlag(.Runtime))
|
||||
script.Instance.InvokeOnUpdate(gameTime.DeltaTime);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -80,6 +80,15 @@ static class Mono
|
||||
public static extern MonoClass* mono_class_from_name(MonoImage* image, char8* name_space,
|
||||
char8* name);
|
||||
|
||||
[LinkName(.C)]
|
||||
public static extern char8* mono_class_get_name(MonoClass* monoClass);
|
||||
|
||||
[LinkName(.C)]
|
||||
public static extern char8* mono_class_get_namespace(MonoClass* monoClass);
|
||||
|
||||
[LinkName(.C)]
|
||||
public static extern MonoImage* mono_class_get_image(MonoClass* monoClass);
|
||||
|
||||
[LinkName(.C)]
|
||||
public static extern MonoClass* mono_class_load_from_name(MonoImage* image, char8* name_space,
|
||||
char8* name);
|
||||
@@ -139,6 +148,40 @@ static class Mono
|
||||
|
||||
[LinkName(.C)]
|
||||
public static extern char8* mono_field_get_name(MonoClassField* field);
|
||||
|
||||
[LinkName(.C)]
|
||||
public static extern MonoType* mono_field_get_type(MonoClassField* field);
|
||||
|
||||
[LinkName(.C)]
|
||||
public static extern MonoClass* mono_field_get_parent(MonoClassField* field);
|
||||
|
||||
[LinkName(.C)]
|
||||
public static extern uint32 mono_field_get_flags(MonoClassField* field);
|
||||
|
||||
[LinkName(.C)]
|
||||
public static extern uint8* mono_field_get_data(MonoClassField* field);
|
||||
|
||||
[LinkName(.C)]
|
||||
public static extern void mono_field_get_value(MonoObject* object, MonoClassField* field, void* value);
|
||||
|
||||
|
||||
[LinkName(.C)]
|
||||
public static extern MonoCustomAttrInfo* mono_custom_attrs_from_field(MonoClass* monoClass, MonoClassField* field);
|
||||
|
||||
[LinkName(.C)]
|
||||
public static extern mono_bool mono_custom_attrs_has_attr(MonoCustomAttrInfo* attributeInfo, MonoClass* attributeClass);
|
||||
|
||||
[LinkName(.C)]
|
||||
public static extern MonoObject* mono_custom_attrs_get_attr(MonoCustomAttrInfo* attributeInfo, MonoClass* attributeClass);
|
||||
|
||||
[LinkName(.C)]
|
||||
public static extern Mono.MonoTypeEnum mono_type_get_type(MonoType* type);
|
||||
|
||||
[LinkName(.C)]
|
||||
public static extern char8* mono_type_get_name(MonoType* type);
|
||||
|
||||
[LinkName(.C)]
|
||||
public static extern MonoClass* mono_type_get_class(MonoType* type);
|
||||
}
|
||||
|
||||
struct MonoDomain;
|
||||
@@ -165,6 +208,8 @@ struct MonoType;
|
||||
|
||||
struct MonoReflectionType;
|
||||
|
||||
struct MonoCustomAttrInfo;
|
||||
|
||||
enum MonoImageOpenStatus
|
||||
{
|
||||
Ok,
|
||||
@@ -255,3 +300,71 @@ enum MonoMetaTableEnum : int32
|
||||
//#define MONO_TABLE_NUM (MONO_TABLE_LAST + 1)
|
||||
|
||||
}
|
||||
|
||||
enum FieldAttribute
|
||||
{
|
||||
FieldAccessMask = 0x0007,
|
||||
CompilerControlled = 0x0000,
|
||||
Private = 0x0001,
|
||||
FamAndAssem = 0x0002,
|
||||
Assembly = 0x0003,
|
||||
Family = 0x0004,
|
||||
FamOrAssem = 0x0005,
|
||||
Public = 0x0006,
|
||||
Static = 0x0010,
|
||||
InitOnly = 0x0020,
|
||||
Literal = 0x0040,
|
||||
NotSerialized = 0x0080,
|
||||
SpecialName = 0x0200,
|
||||
PinvokeImpl = 0x2000,
|
||||
/** For runtime use only */
|
||||
ReservedMask = 0x9500,
|
||||
/** For runtime use only */
|
||||
RtSpecialName = 0x0400,
|
||||
/** For runtime use only */
|
||||
HasFieldMarshal = 0x1000,
|
||||
/** For runtime use only */
|
||||
HasDefault = 0x8000,
|
||||
/** For runtime use only */
|
||||
HasFieldRva = 0x0100
|
||||
}
|
||||
|
||||
enum MonoTypeEnum : int32
|
||||
{
|
||||
End = 0x00, /* End of List */
|
||||
Void = 0x01,
|
||||
Boolean = 0x02,
|
||||
Char = 0x03,
|
||||
I1 = 0x04,
|
||||
U1 = 0x05,
|
||||
I2 = 0x06,
|
||||
U2 = 0x07,
|
||||
I4 = 0x08,
|
||||
U4 = 0x09,
|
||||
I8 = 0x0a,
|
||||
U8 = 0x0b,
|
||||
R4 = 0x0c,
|
||||
R8 = 0x0d,
|
||||
String = 0x0e,
|
||||
Ptr = 0x0f, /* arg: <type> token */
|
||||
Byref = 0x10, /* arg: <type> token */
|
||||
Valuetype = 0x11, /* arg: <type> token */
|
||||
Class = 0x12, /* arg: <type> token */
|
||||
Var = 0x13, /* number */
|
||||
Array = 0x14, /* type, rank, boundsCount, bound1, loCount, lo1 */
|
||||
Genericins = 0x15, /* <type> <type-arg-count> <type-1> \x{2026} <type-n> */
|
||||
Typedbyref = 0x16,
|
||||
I = 0x18,
|
||||
U = 0x19,
|
||||
Fnptr = 0x1b, /* arg: full method signature */
|
||||
Object = 0x1c,
|
||||
SzArray = 0x1d, /* 0-based one-dim-array */
|
||||
Mvar = 0x1e, /* number */
|
||||
CmodReqd = 0x1f, /* arg: typedef or typeref token */
|
||||
CmodOpt = 0x20, /* optional arg: typedef or typref token */
|
||||
Internal = 0x21, /* CLR internal type */
|
||||
Modifier = 0x40, /* Or with the following types */
|
||||
Sentinel = 0x41, /* Sentinel for varargs method signature */
|
||||
Pinned = 0x45, /* Local var that points to pinned object */
|
||||
Enum = 0x55 /* an enumeration */
|
||||
}
|
||||
|
||||
@@ -1,44 +0,0 @@
|
||||
using System;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
using GlitchyEngine.Math;
|
||||
|
||||
namespace GlitchyEngine;
|
||||
|
||||
public class CSharpTesting
|
||||
{
|
||||
public float MyPublicFloatVar = 5.0f;
|
||||
|
||||
public CSharpTesting()
|
||||
{
|
||||
Console.WriteLine("Hallo von C#!");
|
||||
DoSomething();
|
||||
Console.WriteLine(Sample());
|
||||
|
||||
Vector3 a = new Vector3(1, 2, 3);
|
||||
Vector3 b = new Vector3(3, 2, 1);
|
||||
|
||||
Vector3 result;
|
||||
//Vector3.Add_Internal(a, b, out result);
|
||||
|
||||
//Console.WriteLine(result);
|
||||
}
|
||||
|
||||
[DllImport ("__Internal", EntryPoint="DoSomething")]
|
||||
static extern void DoSomething();
|
||||
|
||||
[MethodImpl(MethodImplOptions.InternalCall)]
|
||||
static extern string Sample();
|
||||
|
||||
public void PrintFloatVar()
|
||||
{
|
||||
Console.WriteLine("MyPublicFloatVar = {0:F}", MyPublicFloatVar);
|
||||
}
|
||||
|
||||
private float IncrementFloatVar(float value)
|
||||
{
|
||||
MyPublicFloatVar += value;
|
||||
|
||||
return MyPublicFloatVar;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,15 @@
|
||||
using System;
|
||||
|
||||
namespace GlitchyEngine.Editor;
|
||||
|
||||
//public sealed class RangeAttribute : Attribute
|
||||
//{
|
||||
// public float Min { get; set; }
|
||||
// public float Max { get; set; }
|
||||
|
||||
// public RangeAttribute(float min, float max)
|
||||
// {
|
||||
// Min = min;
|
||||
// Max = max;
|
||||
// }
|
||||
//}
|
||||
@@ -0,0 +1,11 @@
|
||||
using System;
|
||||
|
||||
namespace GlitchyEngine.Editor;
|
||||
|
||||
public sealed class ShowInEditorAttribute : Attribute
|
||||
{
|
||||
public string DisplayName { get; set; } = null;
|
||||
|
||||
public ShowInEditorAttribute()
|
||||
{}
|
||||
}
|
||||
@@ -0,0 +1,155 @@
|
||||
using System;
|
||||
using System.Runtime.CompilerServices;
|
||||
|
||||
namespace GlitchyEngine.Math;
|
||||
|
||||
public struct Vector4
|
||||
{
|
||||
//public static readonly Vector3 Zero = new(0.0f, 0.0f, 0.0f);
|
||||
//public static readonly Vector3 UnitX = new(1.0f, 0.0f, 0.0f);
|
||||
//public static readonly Vector3 UnitY = new(0.0f, 1.0f, 0.0f);
|
||||
//public static readonly Vector3 UnitZ = new(0.0f, 0.0f, 1.0f);
|
||||
//public static readonly Vector3 One = new(0.0f, 0.0f, 0.0f);
|
||||
|
||||
//public static readonly Vector3 Forward = new(0.0f, 0.0f, 1.0f);
|
||||
//public static readonly Vector3 Backward = new(0.0f, 0.0f, -1.0f);
|
||||
//public static readonly Vector3 Left = new(-1.0f, 0.0f, 0.0f);
|
||||
//public static readonly Vector3 Right = new(1.0f, 0.0f, 0.0f);
|
||||
//public static readonly Vector3 Up = new(0.0f, 1.0f, 0.0f);
|
||||
//public static readonly Vector3 Down = new(0.0f, -1.0f, 0.0f);
|
||||
|
||||
public const int ComponentCount = 4;
|
||||
|
||||
public float X, Y, Z, W;
|
||||
|
||||
public Vector4()
|
||||
{
|
||||
X = Y = Z = W = 0.0f;
|
||||
}
|
||||
|
||||
public Vector4(float x, float y, float z, float w)
|
||||
{
|
||||
X = x;
|
||||
Y = y;
|
||||
Z = z;
|
||||
W = w;
|
||||
}
|
||||
|
||||
public Vector4(Vector2 xy, Vector2 zw)
|
||||
{
|
||||
X = xy.X;
|
||||
Y = xy.Y;
|
||||
Z = zw.X;
|
||||
W = zw.Y;
|
||||
}
|
||||
|
||||
public Vector4(Vector3 xyz, float w)
|
||||
{
|
||||
X = xyz.X;
|
||||
Y = xyz.Y;
|
||||
Z = xyz.Z;
|
||||
W = w;
|
||||
}
|
||||
|
||||
public float this[int index]
|
||||
{
|
||||
get
|
||||
{
|
||||
switch (index)
|
||||
{
|
||||
case 0: return X;
|
||||
case 1: return Y;
|
||||
case 2: return Z;
|
||||
case 3: return W;
|
||||
default: throw new IndexOutOfRangeException();
|
||||
}
|
||||
}
|
||||
|
||||
set
|
||||
{
|
||||
switch (index)
|
||||
{
|
||||
case 0:
|
||||
X = value;
|
||||
break;
|
||||
case 1:
|
||||
Y = value;
|
||||
break;
|
||||
case 2:
|
||||
Z = value;
|
||||
break;
|
||||
case 3:
|
||||
W = value;
|
||||
break;
|
||||
default: throw new IndexOutOfRangeException();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
//public static Vector3 operator +(in Vector3 a, in Vector3 b) => new(a.X + b.X, a.Y + b.Y, a.Z + b.Z);
|
||||
//[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
//public static Vector3 operator +(float a, in Vector3 b) => new(a + b.X, a + b.Y, a + b.Z);
|
||||
//[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
//public static Vector3 operator +(in Vector3 a, float b) => new(a.X + b, a.Y + b, a.Z + b);
|
||||
//[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
//public static Vector3 operator +(in Vector3 a) => a;
|
||||
|
||||
//[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
//public static Vector3 operator -(in Vector3 a, in Vector3 b) => new(a.X - b.X, a.Y - b.Y, a.Z - b.Z);
|
||||
//[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
//public static Vector3 operator -(float a, in Vector3 b) => new(a - b.X, a - b.Y, a - b.Z);
|
||||
//[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
//public static Vector3 operator -(in Vector3 a, float b) => new(a.X - b, a.Y - b, a.Z - b);
|
||||
//[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
//public static Vector3 operator -(in Vector3 a) => new Vector3(-a.X, -a.Y, -a.Z);
|
||||
|
||||
//[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
//public static Vector3 operator *(in Vector3 a, in Vector3 b) => new(a.X * b.X, a.Y * b.Y, a.Z * b.Z);
|
||||
//[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
//public static Vector3 operator *(float a, in Vector3 b) => new(a * b.X, a * b.Y, a * b.Z);
|
||||
//[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
//public static Vector3 operator *(in Vector3 a, float b) => new(a.X * b, a.Y * b, a.Z * b);
|
||||
|
||||
//[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
//public static Vector3 operator /(in Vector3 a, in Vector3 b) => new(a.X / b.X, a.Y / b.Y, a.Z / b.Z);
|
||||
//[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
//public static Vector3 operator /(float a, in Vector3 b) => new(a / b.X, a / b.Y, a / b.Z);
|
||||
//[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
//public static Vector3 operator /(in Vector3 a, float b) => new(a.X / b, a.Y / b, a.Z / b);
|
||||
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static bool operator ==(Vector4 a, Vector4 b)
|
||||
{
|
||||
float diffX = a.X - b.X;
|
||||
float diffY = a.Y - b.Y;
|
||||
float diffZ = a.Z - b.Z;
|
||||
float diffW = a.W - b.W;
|
||||
|
||||
return diffX * diffX + diffY * diffY + diffZ * diffZ + diffW * diffW < 0.00001f;
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static bool operator !=(Vector4 a, Vector4 b)
|
||||
{
|
||||
return !(a == b);
|
||||
}
|
||||
|
||||
public override int GetHashCode()
|
||||
{
|
||||
unchecked
|
||||
{
|
||||
var hashCode = X.GetHashCode();
|
||||
hashCode = (hashCode * 397) ^ Y.GetHashCode();
|
||||
hashCode = (hashCode * 397) ^ Z.GetHashCode();
|
||||
hashCode = (hashCode * 397) ^ Z.GetHashCode();
|
||||
return hashCode;
|
||||
}
|
||||
}
|
||||
|
||||
public override string ToString()
|
||||
{
|
||||
return $"X:{X}, Y:{Y}, Z:{Z}, W:{W}";
|
||||
}
|
||||
}
|
||||
@@ -1,59 +0,0 @@
|
||||
using System;
|
||||
using GlitchyEngine.Math;
|
||||
|
||||
namespace GlitchyEngine;
|
||||
|
||||
class MyTestEntity : Entity
|
||||
{
|
||||
RigidBody2D _rigidBody;
|
||||
|
||||
/// <summary>
|
||||
/// Called after the script component was created. (The entity might not be fully created yet)
|
||||
/// </summary>
|
||||
void OnCreate()
|
||||
{
|
||||
Log.Info($"Create! {UUID}");
|
||||
|
||||
_rigidBody ??= GetComponent<RigidBody2D>() ?? AddComponent<RigidBody2D>();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Called every frame.
|
||||
/// </summary>
|
||||
/// <param name="deltaTime"></param>
|
||||
void OnUpdate(float deltaTime)
|
||||
{
|
||||
Vector2 force = Vector2.Zero;
|
||||
|
||||
if (Input.IsKeyPressed(Key.A))
|
||||
{
|
||||
force.X -= 1000 * deltaTime;
|
||||
}
|
||||
|
||||
if (Input.IsKeyPressed(Key.D))
|
||||
{
|
||||
force.X += 1000 * deltaTime;
|
||||
}
|
||||
|
||||
if (Input.IsKeyPressing(Key.Space))
|
||||
{
|
||||
force.Y += 2000;
|
||||
}
|
||||
|
||||
_rigidBody.ApplyForceToCenter(force);
|
||||
|
||||
//if (Input.IsMouseButtonReleasing(MouseButton.MiddleButton))
|
||||
//{
|
||||
// Log.Info("Ouha!");
|
||||
// Physics2D.Gravity *= new Vector2(1, -1);
|
||||
//}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Called before the component is being destroyed.
|
||||
/// </summary>
|
||||
void OnDestroy()
|
||||
{
|
||||
Log.Trace("Destroy");
|
||||
}
|
||||
}
|
||||
@@ -48,15 +48,16 @@
|
||||
<Compile Include="Components\Transform.cs" />
|
||||
<Compile Include="Core\EngineObject.cs" />
|
||||
<Compile Include="Core\UUID.cs" />
|
||||
<Compile Include="CSharpTesting.cs" />
|
||||
<Compile Include="Editor\RangeAttribute.cs" />
|
||||
<Compile Include="Editor\ShowInEditorAttribute.cs" />
|
||||
<Compile Include="Entity.cs" />
|
||||
<Compile Include="Input.cs" />
|
||||
<Compile Include="Key.cs" />
|
||||
<Compile Include="Log.cs" />
|
||||
<Compile Include="Math\Vector2.cs" />
|
||||
<Compile Include="Math\Vector4.cs" />
|
||||
<Compile Include="Math\Vector3.cs" />
|
||||
<Compile Include="MouseButton.cs" />
|
||||
<Compile Include="MyTestEntity.cs" />
|
||||
<Compile Include="Physics2D.cs" />
|
||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||
<Compile Include="ScriptGlue.cs" />
|
||||
|
||||
Reference in New Issue
Block a user