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https://github.com/aharabada/glitchy-engine-beef.git
synced 2026-09-05 21:01:52 +00:00
New material loading pipeline almost working
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@@ -29,10 +29,6 @@ namespace GlitchyEditor
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_contentManager.SetAsDefaultAssetLoader<ModelAssetLoader>(".glb", ".gltf");
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_contentManager.SetAssetPropertiesEditor<ModelAssetLoader>(=> ModelAssetPropertiesEditor.Factory);
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_contentManager.RegisterAssetLoader<MaterialAssetLoader>();
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_contentManager.SetAsDefaultAssetLoader<MaterialAssetLoader>(".mat");
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_contentManager.SetAssetPropertiesEditor<MaterialAssetLoader>(=> MaterialAssetPropertiesEditor.Factory);
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_contentManager.RegisterAssetImporter<TextureImporter>();
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_contentManager.RegisterAssetProcessor<TextureProcessor>();
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_contentManager.RegisterAssetExporter<TextureExporter>();
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@@ -43,6 +39,10 @@ namespace GlitchyEditor
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_contentManager.RegisterAssetProcessor<ShaderProcessor>();
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_contentManager.RegisterAssetExporter<ShaderExporter>();
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_contentManager.RegisterAssetImporter<MaterialImporter>();
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_contentManager.RegisterAssetProcessor<MaterialProcessor>();
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_contentManager.RegisterAssetExporter<MaterialExporter>();
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_contentManager.SetGlobalAssetCacheDirectory(".cache");
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_contentManager.SetResourcesDirectory("Resources");
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