New material loading pipeline almost working

This commit is contained in:
Simon Lübeß
2025-01-31 13:18:49 +01:00
parent 2f0505241f
commit acfb052137
11 changed files with 419 additions and 81 deletions
+4 -4
View File
@@ -29,10 +29,6 @@ namespace GlitchyEditor
_contentManager.SetAsDefaultAssetLoader<ModelAssetLoader>(".glb", ".gltf");
_contentManager.SetAssetPropertiesEditor<ModelAssetLoader>(=> ModelAssetPropertiesEditor.Factory);
_contentManager.RegisterAssetLoader<MaterialAssetLoader>();
_contentManager.SetAsDefaultAssetLoader<MaterialAssetLoader>(".mat");
_contentManager.SetAssetPropertiesEditor<MaterialAssetLoader>(=> MaterialAssetPropertiesEditor.Factory);
_contentManager.RegisterAssetImporter<TextureImporter>();
_contentManager.RegisterAssetProcessor<TextureProcessor>();
_contentManager.RegisterAssetExporter<TextureExporter>();
@@ -43,6 +39,10 @@ namespace GlitchyEditor
_contentManager.RegisterAssetProcessor<ShaderProcessor>();
_contentManager.RegisterAssetExporter<ShaderExporter>();
_contentManager.RegisterAssetImporter<MaterialImporter>();
_contentManager.RegisterAssetProcessor<MaterialProcessor>();
_contentManager.RegisterAssetExporter<MaterialExporter>();
_contentManager.SetGlobalAssetCacheDirectory(".cache");
_contentManager.SetResourcesDirectory("Resources");